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Diffstat (limited to 'engines/neverhood/modules/module1100.cpp')
-rw-r--r--engines/neverhood/modules/module1100.cpp248
1 files changed, 35 insertions, 213 deletions
diff --git a/engines/neverhood/modules/module1100.cpp b/engines/neverhood/modules/module1100.cpp
index 5a5e52e5b0..af2df2e742 100644
--- a/engines/neverhood/modules/module1100.cpp
+++ b/engines/neverhood/modules/module1100.cpp
@@ -20,9 +20,10 @@
*
*/
-#include "neverhood/modules/module1100.h"
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
+#include "neverhood/modules/module1100.h"
+#include "neverhood/modules/module1100_sprites.h"
namespace Neverhood {
@@ -40,7 +41,7 @@ static const uint32 kModule1100SoundList[] = {
Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
-
+
if (which < 0) {
createScene(_vm->gameState().sceneNum, -1);
} else if (which == 1) {
@@ -64,7 +65,8 @@ Module1100::~Module1100() {
void Module1100::createScene(int sceneNum, int which) {
static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0};
static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0};
- debug("Module1100::createScene(%d, %d)", sceneNum, which);
+ static const byte kNavigationTypes02[] = {1, 0, 4, 1};
+ debug(1, "Module1100::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
@@ -80,9 +82,9 @@ void Module1100::createScene(int sceneNum, int which) {
case 2:
_vm->gameState().sceneNum = 2;
if (getGlobalVar(V_ROBOT_TARGET)) {
- createNavigationScene(0x004B84F0, which);
+ createNavigationScene(0x004B84F0, which, kNavigationTypes02);
} else {
- createNavigationScene(0x004B8490, which);
+ createNavigationScene(0x004B8490, which, kNavigationTypes02);
}
break;
case 3:
@@ -235,6 +237,13 @@ void Module1100::updateScene() {
}
}
+static const uint32 kScene1105BackgroundFileHashes[] = {
+ 0x20018662,
+ 0x20014202,
+ 0x20012202,
+ 0x20010002 // CHECKME: This used ??
+};
+
static const uint32 kScene1105FileHashes[] = {
0x00028006,
0x0100A425,
@@ -248,209 +257,29 @@ static const uint32 kScene1105FileHashes[] = {
0xB14A891E
};
-static const uint32 kScene1105BackgroundFileHashes[] = {
- 0x20018662,
- 0x20014202,
- 0x20012202,
- 0x20010002 // CHECKME: This used ??
-};
-
-static const uint32 kSsScene1105SymbolDieFileHashes[] = {
- 0,
- 0x90898414,
- 0x91098414,
- 0x92098414,
- 0x94098414,
- 0x98098414,
- 0x80098414,
- 0xB0098414,
- 0xD0098414,
- 0x10098414
-};
-
-SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds)
- : StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) {
-
- _collisionBounds = collisionBounds;
- SetMessageHandler(&SsScene1105Button::handleMessage);
- SetUpdateHandler(&SsScene1105Button::update);
- setVisible(false);
-}
-
-void SsScene1105Button::update() {
- if (_countdown != 0 && (--_countdown == 0)) {
- sendMessage(_parentScene, 0x4807, 0);
- setVisible(false);
- }
-}
-
-uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0) {
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- }
- break;
- case 0x480B:
- _countdown = 8;
- setVisible(true);
- playSound(0, 0x44141000);
- break;
- }
- return messageResult;
-}
-
-SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y)
- : StaticSprite(vm, 0) {
-
- loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y);
-}
-
-void SsScene1105Symbol::hide() {
- setVisible(false);
- _needRefresh = true;
- updatePosition();
-}
-
-SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y)
- : StaticSprite(vm, 1100), _dieIndex(dieIndex) {
-
- _x = x;
- _y = y;
- createSurface(200, 50, 50);
- loadSymbolSprite();
- SetMessageHandler(&SsScene1105SymbolDie::handleMessage);
-}
-
-uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- loadSymbolSprite();
- break;
- }
- return messageResult;
-}
-
-void SsScene1105SymbolDie::loadSymbolSprite() {
- loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset);
-}
-
-void SsScene1105SymbolDie::hide() {
- setVisible(false);
- _needRefresh = true;
- updatePosition();
-}
-
-AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- createSurface(100, 556, 328);
- _x = 320;
- _y = 240;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
- startAnimation(0x65084002, 0, -1);
- _newStickFrameIndex = 0;
- setVisible(false);
- _needRefresh = true;
- updatePosition();
- loadSound(0, 0xCE840261);
- loadSound(1, 0xCCA41A62);
-}
-
-uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2002:
- if (getGlobalVar(V_ROBOT_TARGET)) {
- startAnimation(0x6B0C0432, 0, -1);
- playSound(0);
- } else {
- startAnimation(0x65084002, 0, -1);
- playSound(1);
- }
- break;
- case 0x3002:
- sendMessage(_parentScene, 0x2003, 0);
- stopAnimation();
- break;
- }
- return messageResult;
-}
-
-void AsScene1105TeddyBear::show() {
- setVisible(true);
- _needRefresh = true;
- updatePosition();
-}
-
-void AsScene1105TeddyBear::hide() {
- setVisible(false);
- _needRefresh = true;
- updatePosition();
-}
-
-SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
- : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) {
-
- loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- loadSound(0, 0x44045140);
- SetUpdateHandler(&SsScene1105OpenButton::update);
- SetMessageHandler(&SsScene1105OpenButton::handleMessage);
-}
-
-void SsScene1105OpenButton::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- setVisible(false);
- sendMessage(_parentScene, 0x2001, 0);
- }
-}
-
-uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = 0;
- Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0 && !_isClicked) {
- playSound(0);
- setVisible(true);
- _isClicked = true;
- _countdown = 4;
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _countdown(0), _isPanelOpen(false), _isActionButtonClicked(false), _doMoveTeddy(false),
_isClosePanelDone(false), _leaveResult(0), _backgroundIndex(0) {
-
+
Sprite *ssOpenButton;
-
+
_vm->gameModule()->initMemoryPuzzle();
-
+
SetUpdateHandler(&Scene1105::update);
SetMessageHandler(&Scene1105::handleMessage);
-
+
setBackground(0x20010002);
setPalette(0x20010002);
-
+
_asTeddyBear = insertSprite<AsScene1105TeddyBear>(this);
ssOpenButton = insertSprite<SsScene1105OpenButton>(this);
addCollisionSprite(ssOpenButton);
insertPuzzleMouse(0x10006208, 20, 620);
-
+
loadSound(0, 0x48442057);
loadSound(1, 0xC025014F);
loadSound(2, 0x68E25540);
-
+
}
uint32 Scene1105::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
@@ -465,7 +294,7 @@ uint32 Scene1105::handleMessage(int messageNum, const MessageParam &param, Entit
_backgroundIndex = 15;
SetUpdateHandler(&Scene1105::upClosePanel);
} else
- _isPanelOpen = true;
+ _isClosePanelDone = true;
_leaveResult = 0;
}
}
@@ -554,27 +383,27 @@ void Scene1105::createObjects() {
_ssSymbolDice[1] = insertSprite<SsScene1105SymbolDie>(1, 339, 304);
_ssSymbolDice[2] = insertSprite<SsScene1105SymbolDie>(2, 485, 304);
- _ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect(146, 362, 192, 403));
+ _ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect::make(146, 362, 192, 403));
addCollisionSprite(_ssSymbol1UpButton);
- _ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect(147, 404, 191, 442));
+ _ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect::make(147, 404, 191, 442));
addCollisionSprite(_ssSymbol1DownButton);
- _ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect(308, 361, 355, 402));
+ _ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect::make(308, 361, 355, 402));
addCollisionSprite(_ssSymbol2UpButton);
- _ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect(306, 406, 352, 445));
+ _ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect::make(306, 406, 352, 445));
addCollisionSprite(_ssSymbol2DownButton);
- _ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect(476, 358, 509, 394));
+ _ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect::make(476, 358, 509, 394));
addCollisionSprite(_ssSymbol3UpButton);
- _ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect(463, 401, 508, 438));
+ _ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect::make(463, 401, 508, 438));
addCollisionSprite(_ssSymbol3DownButton);
- _ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect(280, 170, 354, 245));
+ _ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect::make(280, 170, 354, 245));
addCollisionSprite(_ssActionButton);
-
+
_isPanelOpen = true;
-
+
_asTeddyBear->show();
insertPuzzleMouse(0x18666208, 20, 620);
-
+
}
void Scene1105::upOpenPanel() {
@@ -625,13 +454,6 @@ void Scene1105::upClosePanel() {
}
void Scene1105::update() {
-
- // DEBUG: Show the correct code
- debug("(%d, %d) (%d, %d) (%d, %d)",
- getSubVar(VA_GOOD_DICE_NUMBERS, 0), getSubVar(VA_CURR_DICE_NUMBERS, 0),
- getSubVar(VA_GOOD_DICE_NUMBERS, 1), getSubVar(VA_CURR_DICE_NUMBERS, 1),
- getSubVar(VA_GOOD_DICE_NUMBERS, 2), getSubVar(VA_CURR_DICE_NUMBERS, 2));
-
Scene::update();
if (_countdown != 0 && (--_countdown == 0))
createObjects();
@@ -645,13 +467,13 @@ void Scene1105::update() {
Scene1109::Scene1109(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
-
+
SetMessageHandler(&Scene1109::handleMessage);
-
+
setBackground(0x8449E02F);
setPalette(0x8449E02F);
insertScreenMouse(0x9E02B84C);
-
+
_sprite1 = insertStaticSprite(0x600CEF01, 1100);
if (which < 0) {