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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1200_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1200_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Used for both the scene sprites and the scene itself (for clipping)
+static const NPoint kScene1201PointArray[] = {
+ {218, 193}, {410, 225}, {368, 277},
+ {194, 227}, {366, 174}, {458, 224},
+ {242, 228}, {512, 228}, {458, 277},
+ {217, 233}, {458, 173}, {410, 276},
+ {203, 280}, {371, 226}, {508, 279},
+ {230, 273}, {410, 171}, {493, 174}
+};
+
+class AsScene1201Tape : public AnimatedSprite {
+public:
+ AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _nameHash;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1201TntManRope : public AnimatedSprite {
+public:
+ AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1201RightDoor : public AnimatedSprite {
+public:
+ AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
+protected:
+ Sprite *_klaymen;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+class AsScene1201KlaymenHead : public AnimatedSprite {
+public:
+ AsScene1201KlaymenHead(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1201TntMan : public AnimatedSprite {
+public:
+ AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown);
+ virtual ~AsScene1201TntMan();
+protected:
+ Scene *_parentScene;
+ Sprite *_asTntManRope;
+ Sprite *_sprite;
+ bool _isMoving;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmComingDown(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoving();
+ void stStanding();
+ void stComingDown();
+ void stMoving();
+};
+
+class AsScene1201TntManFlame : public AnimatedSprite {
+public:
+ AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan);
+ ~AsScene1201TntManFlame();
+protected:
+ Sprite *_asTntMan;
+ void update();
+ void suUpdate();
+};
+
+class AsScene1201Match : public AnimatedSprite {
+public:
+ AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ int _status;
+ void update();
+ uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmIdle(int messageNum, const MessageParam &param, Entity *sender);
+ void stOnDoorFrameMoving();
+ void stFallingFromDoorFrame();
+ void stOnDoorFrameAboutToMove();
+ void stIdleOnDoorFrame();
+ void stIdleOnFloor();
+};
+
+class AsScene1201Creature : public AnimatedSprite {
+public:
+ AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen);
+protected:
+ Scene *_parentScene;
+ Sprite *_klaymen;
+ int _countdown;
+ bool _klaymenTooClose;
+ void update();
+ uint32 hmWaiting(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam &param, Entity *sender);
+ void stWaiting();
+ void stPincerSnap();
+ void stStartReachForTntDummy();
+ void stReachForTntDummy();
+ void stPincerSnapKlaymen();
+};
+
+class AsScene1201LeftDoor : public AnimatedSprite {
+public:
+ AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen);
+protected:
+ Sprite *_klaymen;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stCloseDoor();
+};
+
+class SsScene1201Tnt : public StaticSprite {
+public:
+ SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
+};
+
+class AsScene1202TntItem : public AnimatedSprite {
+public:
+ AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
+protected:
+ Scene *_parentScene;
+ int _itemIndex, _newPosition;
+ uint32 hmShowIdle(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmChangePosition(int messageNum, const MessageParam &param, Entity *sender);
+ void stShowIdle();
+ void stChangePositionFadeOut();
+ void stChangePositionFadeIn();
+ void stChangePositionDone();
+};
+
+class KmScene1201 : public Klaymen {
+public:
+ KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stCloseEyes();
+ void stTumbleHeadless();
+ void stFetchMatch();
+ void stLightMatch();
+
+ uint32 hmTumbleHeadless(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmMatch(int messageNum, const MessageParam &param, Entity *sender);
+
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1200_SPRITES_H */