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Diffstat (limited to 'engines/neverhood/modules/module1600.cpp')
-rw-r--r--engines/neverhood/modules/module1600.cpp857
1 files changed, 20 insertions, 837 deletions
diff --git a/engines/neverhood/modules/module1600.cpp b/engines/neverhood/modules/module1600.cpp
index f7e3c37d84..0df7dd8925 100644
--- a/engines/neverhood/modules/module1600.cpp
+++ b/engines/neverhood/modules/module1600.cpp
@@ -20,10 +20,12 @@
*
*/
-#include "neverhood/modules/module1600.h"
#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module2200.h"
+#include "neverhood/modules/module1200_sprites.h"
+#include "neverhood/modules/module1600.h"
+#include "neverhood/modules/module1600_sprites.h"
+#include "neverhood/modules/module2200_sprites.h"
+#include "neverhood/modules/module3000_sprites.h"
namespace Neverhood {
@@ -34,7 +36,7 @@ static const uint32 kModule1600SoundList[] = {
Module1600::Module1600(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
-
+
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else if (which == 1)
@@ -59,7 +61,7 @@ Module1600::~Module1600() {
}
void Module1600::createScene(int sceneNum, int which) {
- debug("Module1600::createScene(%d, %d)", sceneNum, which);
+ debug(1, "Module1600::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
@@ -109,7 +111,7 @@ void Module1600::createScene(int sceneNum, int which) {
if (getGlobalVar(V_TALK_COUNTING_INDEX) >= 2)
setGlobalVar(V_TALK_COUNTING_INDEX, 0);
else
- incGlobalVar(V_TALK_COUNTING_INDEX, +1);
+ incGlobalVar(V_TALK_COUNTING_INDEX, +1);
break;
}
SetUpdateHandler(&Module1600::updateScene);
@@ -183,832 +185,13 @@ void Module1600::updateScene() {
}
}
-AsCommonCar::AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : AnimatedSprite(vm, 1000), _parentScene(parentScene) {
-
- createSurface(200, 556, 328);
- _x = x;
- _y = y;
-
- _inMainArea = false;
- _exitDirection = 0;
- _currPointIndex = 0;
- _hasAgainDestPoint = false;
- _stepError = 0;
- _hasAgainDestPointIndex = false;
- _steps = 0;
- _isBraking = false;
- _yMoveTotalSteps = 0;
- _isBusy = false;
- _isIdle = false;
- _isMoving = true;
- _rectFlag = false;
- _newDeltaXType = -1;
- _soundCounter = 0;
- _pathPoints = NULL;
- _currMoveDirection = 0;
-
- startAnimation(0xD4220027, 0, -1);
- setDoDeltaX(getGlobalVar(V_CAR_DELTA_X));
-
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-AsCommonCar::~AsCommonCar() {
- if (_finalizeStateCb == AnimationCallback(&AsCommonCar::evTurnCarDone))
- setGlobalVar(V_CAR_DELTA_X, !getGlobalVar(V_CAR_DELTA_X));
-}
-
-void AsCommonCar::setPathPoints(NPointArray *pathPoints) {
- _pathPoints = pathPoints;
-}
-
-void AsCommonCar::update() {
- if (_newDeltaXType >= 0) {
- setDoDeltaX(_newDeltaXType);
- _newDeltaXType = -1;
- }
- AnimatedSprite::update();
- if (_hasAgainDestPoint && _yMoveTotalSteps == 0 && !_isBusy) {
- _hasAgainDestPoint = false;
- _hasAgainDestPointIndex = false;
- sendPointMessage(this, 0x2004, _againDestPoint);
- } else if (_hasAgainDestPointIndex && _yMoveTotalSteps == 0 && !_isBusy) {
- _hasAgainDestPointIndex = false;
- sendMessage(this, 0x2003, _againDestPointIndex);
- }
- updateMovement();
- updateSound();
-}
-
-void AsCommonCar::upIdle() {
- update();
- if (++_idleCounter >= _idleCounterMax)
- stIdleBlink();
- updateSound();
-}
-
-uint32 AsCommonCar::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1019:
- SetSpriteUpdate(NULL);
- break;
- case 0x2002:
- // Set the current position without moving
- _currPointIndex = param.asInteger();
- _stepError = 0;
- _x = pathPoint(_currPointIndex).x;
- _y = pathPoint(_currPointIndex).y;
- break;
- case 0x2003:
- // Move to a point by its index
- {
- int newPointIndex = param.asInteger();
- if (_yMoveTotalSteps <= 0 && !_isBusy) {
- _destX = pathPoint(newPointIndex).x;
- _destY = pathPoint(newPointIndex).y;
- if (_currPointIndex < newPointIndex) {
- moveToNextPoint();
- } else if (_currPointIndex == newPointIndex && _stepError == 0) {
- if (_currPointIndex == 0) {
- _yMoveTotalSteps = 0;
- sendMessage(_parentScene, 0x2005, 0);
- } else if (_currPointIndex == (int)_pathPoints->size()) {
- _yMoveTotalSteps = 0;
- sendMessage(_parentScene, 0x2006, 0);
- }
- } else {
- moveToPrevPoint();
- }
- } else {
- _hasAgainDestPointIndex = true;
- _againDestPointIndex = newPointIndex;
- }
- }
- break;
- case 0x2004:
- // Move to the point closest to the parameter point
- {
- int minMatchIndex = -1;
- int minMatchDistance, distance;
- NPoint pt = param.asPoint();
- if (_yMoveTotalSteps <= 0 && !_isBusy) {
- // Check if we're already exiting (or something)
- if ((pt.x <= 20 && _exitDirection == 1) ||
- (pt.x >= 620 && _exitDirection == 3) ||
- (pt.y <= 20 && _exitDirection == 2) ||
- (pt.y >= 460 && _exitDirection == 4))
- break;
- _destX = pt.x;
- _destY = pt.y;
- minMatchDistance = calcDistance(_destX, _destY, _x, _y) + 1;
- for (int i = _currPointIndex + 1; i < (int)_pathPoints->size(); i++) {
- distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y);
- if (distance >= minMatchDistance)
- break;
- minMatchDistance = distance;
- minMatchIndex = i;
- }
- for (int i = _currPointIndex; i >= 0; i--) {
- distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y);
- if (distance >= minMatchDistance)
- break;
- minMatchDistance = distance;
- minMatchIndex = i;
- }
- if (minMatchIndex == -1) {
- if (_currPointIndex == 0)
- moveToPrevPoint();
- else
- SetSpriteUpdate(NULL);
- } else {
- if (minMatchIndex > _currPointIndex)
- moveToNextPoint();
- else
- moveToPrevPoint();
- }
- } else {
- _hasAgainDestPoint = true;
- _againDestPoint = pt;
- }
- }
- break;
- case 0x2007:
- _yMoveTotalSteps = param.asInteger();
- _steps = 0;
- _isBraking = false;
- _lastDistance = 640;
- SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
- break;
- case 0x2008:
- _yMoveTotalSteps = param.asInteger();
- _steps = 0;
- _isBraking = false;
- _lastDistance = 640;
- SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
- break;
- case 0x2009:
- stEnterCar();
- break;
- case 0x200A:
- stLeaveCar();
- break;
- case 0x200E:
- stTurnCar();
- break;
- case 0x200F:
- stCarAtHome();
- _newDeltaXType = param.asInteger();
- break;
- }
- return messageResult;
-}
-
-uint32 AsCommonCar::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = AsCommonCar::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (_isBusy && param.asInteger() == 0x025424A2)
- gotoNextState();
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-uint32 AsCommonCar::hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender) {
- switch (messageNum) {
- case 0x2009:
- stEnterCar();
- break;
- case 0x3002:
- sendMessage(_parentScene, 0x200A, 0);
- SetMessageHandler(&AsCommonCar::handleMessage);
- break;
- }
- return 0;
-}
-
-void AsCommonCar::stCarAtHome() {
- bool doDeltaX = _doDeltaX;
- SetSpriteUpdate(NULL);
- _hasAgainDestPoint = false;
- _hasAgainDestPointIndex = false;
- _isBraking = false;
- _isBusy = false;
- _isIdle = false;
- _isMoving = false;
- _rectFlag = false;
- NextState(&AsCommonCar::stLeanForwardIdle);
- startAnimation(0x35698F78, 0, -1);
- setDoDeltaX(doDeltaX ? 1 : 0);
- _currMoveDirection = 0;
- _newMoveDirection = 0;
- _steps = 0;
- _idleCounter = 0;
- _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
- SetUpdateHandler(&AsCommonCar::upIdle);
- SetMessageHandler(&AsCommonCar::handleMessage);
- FinalizeState(&AsCommonCar::evIdleDone);
-}
-
-void AsCommonCar::updateTurnMovement() {
- if (_turnMoveStatus == 1) {
- _lastDistance = 640;
- _isIdle = false;
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
- } else if (_turnMoveStatus == 2) {
- _lastDistance = 640;
- _isIdle = false;
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
- }
-}
-
-void AsCommonCar::updateMovement() {
- if (_isBraking && !_isIdle && !_isBusy) {
- gotoNextState();
- _isMoving = false;
- _isIdle = true;
- startAnimation(0x192ADD30, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stLeanForwardIdle);
- } else if (!_isBraking && _steps && _isIdle) {
- gotoNextState();
- _isIdle = false;
- startAnimation(0x9966B138, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stUpdateMoveDirection);
- } else if (_newMoveDirection != _currMoveDirection && _isMoving && !_isBusy) {
- gotoNextState();
- _currMoveDirection = _newMoveDirection;
- stUpdateMoveDirection();
- }
-}
-
-void AsCommonCar::stEnterCar() {
- startAnimation(0xA86A9538, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stLeanForwardIdle);
-}
-
-void AsCommonCar::stLeaveCar() {
- startAnimation(0xA86A9538, -1, -1);
- _playBackwards = true;
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmLeaveCar);
-}
-
-void AsCommonCar::stLeanForwardIdle() {
- startAnimation(0x35698F78, 0, -1);
- _currMoveDirection = 0;
- _newMoveDirection = 0;
- _steps = 0;
- _idleCounter = 0;
- _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
- SetUpdateHandler(&AsCommonCar::upIdle);
- SetMessageHandler(&AsCommonCar::handleMessage);
- FinalizeState(&AsCommonCar::evIdleDone);
-}
-
-void AsCommonCar::evIdleDone() {
- SetUpdateHandler(&AsCommonCar::update);
-}
-
-void AsCommonCar::stIdleBlink() {
- startAnimation(0xB579A77C, 0, -1);
- _idleCounter = 0;
- _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stLeanForwardIdle);
-}
-
-void AsCommonCar::stUpdateMoveDirection() {
- _isMoving = true;
- if (_currMoveDirection == 1)
- startAnimation(0xD4AA03A4, 0, -1);
- else if (_currMoveDirection == 3)
- startAnimation(0xD00A1364, 0, -1);
- else if ((_currMoveDirection == 2 && _doDeltaX) || (_currMoveDirection == 4 && !_doDeltaX))
- stTurnCar();
- else
- startAnimation(0xD4220027, 0, -1);
- setGlobalVar(V_CAR_DELTA_X, _doDeltaX ? 1 : 0);
-}
-
-void AsCommonCar::moveToNextPoint() {
- if (_currPointIndex >= (int)_pathPoints->size() - 1) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2006, 0);
- } else {
- NPoint nextPt = pathPoint(_currPointIndex + 1);
- NPoint currPt = pathPoint(_currPointIndex);
- if (ABS(nextPt.y - currPt.y) <= ABS(nextPt.x - currPt.x) &&
- ((_currMoveDirection == 2 && nextPt.x < currPt.x) ||
- (_currMoveDirection == 4 && nextPt.x >= currPt.x))) {
- if (_currMoveDirection == 2)
- _currMoveDirection = 4;
- else if (_currMoveDirection == 4)
- _currMoveDirection = 2;
- if (_isIdle)
- stTurnCarMoveToNextPoint();
- else
- stBrakeMoveToNextPoint();
- } else {
- if (_steps == 0) {
- gotoNextState();
- _isIdle = false;
- startAnimation(0x9966B138, 0, -1);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- SetUpdateHandler(&AsCommonCar::update);
- NextState(&AsCommonCar::stUpdateMoveDirection);
- }
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
- _lastDistance = 640;
- }
- }
-}
-
-void AsCommonCar::stBrakeMoveToNextPoint() {
- gotoNextState();
- _isBusy = true;
- _isBraking = true;
- startAnimation(0x192ADD30, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stTurnCarMoveToNextPoint);
-}
-
-void AsCommonCar::stTurnCar() {
- // Turn to left/right #1
- gotoNextState();
- _isBusy = true;
- startAnimation(0xF46A0324, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- FinalizeState(&AsCommonCar::evTurnCarDone);
- _turnMoveStatus = 0;
- updateTurnMovement();
-}
-
-void AsCommonCar::stTurnCarMoveToNextPoint() {
- // Turn to left/right #2
- gotoNextState();
- _isBusy = true;
- startAnimation(0xF46A0324, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- FinalizeState(&AsCommonCar::evTurnCarDone);
- _turnMoveStatus = 1;
- updateTurnMovement();
-}
-
-void AsCommonCar::stTurnCarMoveToPrevPoint() {
- // Turn to left/right #3
- FinalizeState(NULL);
- _isBusy = true;
- startAnimation(0xF46A0324, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- FinalizeState(&AsCommonCar::evTurnCarDone);
- _turnMoveStatus = 2;
- updateTurnMovement();
-}
-
-void AsCommonCar::moveToPrevPoint() {
- if (_currPointIndex == 0 && _stepError == 0) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2005, 0);
- } else {
- NPoint prevPt;
- NPoint currPt;
- if (_stepError == 0) {
- prevPt = pathPoint(_currPointIndex - 1);
- currPt = pathPoint(_currPointIndex);
- } else {
- prevPt = pathPoint(_currPointIndex);
- currPt = pathPoint(_currPointIndex + 1);
- }
- if (ABS(prevPt.y - currPt.y) <= ABS(prevPt.x - currPt.x) &&
- ((_currMoveDirection == 2 && prevPt.x < currPt.x) ||
- (_currMoveDirection == 4 && prevPt.x >= currPt.x))) {
- if (_currMoveDirection == 2)
- _currMoveDirection = 4;
- else if (_currMoveDirection == 4)
- _currMoveDirection = 2;
- if (_isIdle)
- stTurnCarMoveToPrevPoint();
- else
- stBrakeMoveToPrevPoint();
- } else {
- if (_steps == 0) {
- gotoNextState();
- _isIdle = false;
- startAnimation(0x9966B138, 0, -1);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- SetUpdateHandler(&AsCommonCar::update);
- NextState(&AsCommonCar::stUpdateMoveDirection);
- }
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
- _lastDistance = 640;
- }
- }
-}
-
-void AsCommonCar::stBrakeMoveToPrevPoint() {
- FinalizeState(NULL);
- _isBusy = true;
- _isBraking = true;
- startAnimation(0x192ADD30, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stTurnCarMoveToPrevPoint);
-}
-
-void AsCommonCar::evTurnCarDone() {
- _isBusy = false;
- setDoDeltaX(2);
- _newMoveDirection = 0;
- stUpdateMoveDirection();
-}
-
-void AsCommonCar::suMoveToNextPoint() {
- int16 newX = _x, newY = _y;
-
- if (_currPointIndex >= (int)_pathPoints->size()) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2006, 0);
- return;
- }
-
- if (_isBraking) {
- if (_steps <= 0) {
- sendMessage(this, 0x1019, 0);
- return;
- } else
- _steps--;
- } else if (_steps < 11)
- _steps++;
-
- bool firstTime = true;
- _ySteps = _steps;
- int stepsCtr = _steps;
-
- while (stepsCtr > 0) {
- NPoint pt1;
- NPoint pt2 = pathPoint(_currPointIndex);
- if (_currPointIndex + 1 >= (int)_pathPoints->size())
- pt1 = pathPoint(0);
- else
- pt1 = pathPoint(_currPointIndex + 1);
- int16 deltaX = ABS(pt1.x - pt2.x);
- int16 deltaY = ABS(pt1.y - pt2.y);
- if (deltaX >= deltaY) {
- _newMoveDirection = 2;
- if (pt1.x < pt2.x)
- _newMoveDirection = 4;
- if (stepsCtr + _stepError >= deltaX) {
- stepsCtr -= deltaX;
- stepsCtr += _stepError;
- _stepError = 0;
- _currPointIndex++;
- if (_currPointIndex == (int)_pathPoints->size() - 1)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError += stepsCtr;
- if (pt1.x >= pt2.x)
- newX += stepsCtr;
- else
- newX -= stepsCtr;
- if (pt1.y >= pt2.y)
- newY = pt2.y + (deltaY * _stepError) / deltaX;
- else
- newY = pt2.y - (deltaY * _stepError) / deltaX;
- stepsCtr = 0;
- }
- } else {
- _newMoveDirection = 3;
- if (pt1.y < pt2.y)
- _newMoveDirection = 1;
- if (firstTime) {
- if (pt1.y >= pt2.y)
- stepsCtr += 7;
- else {
- stepsCtr -= 4;
- if (stepsCtr < 0)
- stepsCtr = 0;
- }
- _ySteps = stepsCtr;
- }
- if (stepsCtr + _stepError >= deltaY) {
- stepsCtr -= deltaY;
- stepsCtr += _stepError;
- _stepError = 0;
- _currPointIndex++;
- if (_currPointIndex == (int)_pathPoints->size() - 1)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError += stepsCtr;
- if (pt1.x >= pt2.x)
- newX = pt2.x + (deltaX * _stepError) / deltaY;
- else
- newX = pt2.x - (deltaX * _stepError) / deltaY;
- if (pt1.y >= pt2.y)
- newY += stepsCtr;
- else
- newY -= stepsCtr;
- stepsCtr = 0;
- }
- }
- firstTime = false;
- }
-
- if (_yMoveTotalSteps != 0) {
- _x = newX;
- _y = newY;
- _yMoveTotalSteps -= _ySteps;
- if (_yMoveTotalSteps <= 0) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- }
- } else {
- int distance = calcDistance(_destX, _destY, _x, _y);
- _x = newX;
- _y = newY;
- if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
- _exitDirection = 0;
- _inMainArea = true;
- } else if (_inMainArea) {
- _destX = pathPoint(_pathPoints->size() - 1).x;
- _destY = pathPoint(_pathPoints->size() - 1).y;
- _inMainArea = false;
- if (_x <= 20)
- _exitDirection = 1;
- else if (_x >= 620)
- _exitDirection = 3;
- else if (_y <= 20)
- _exitDirection = 2;
- else if (_y >= 460)
- _exitDirection = 4;
- if (_exitDirection != 0 && _isBraking) {
- _isBraking = false;
- _steps = 11;
- }
- }
- if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
- (_exitDirection == 0 && _lastDistance + 20 < distance))
- _isBraking = true;
- if (distance < _lastDistance)
- _lastDistance = distance;
- if (_currPointIndex == (int)_pathPoints->size() - 1) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2006, 0);
- }
- }
-
-}
-
-void AsCommonCar::suMoveToPrevPoint() {
- int16 newX = _x, newY = _y;
-
- if (_currPointIndex == 0 && _stepError == 0) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2005, 0);
- return;
- }
-
- if (_isBraking) {
- if (_steps <= 0) {
- sendMessage(this, 0x1019, 0);
- return;
- } else
- _steps--;
- } else if (_steps < 11)
- _steps++;
-
- bool firstTime = true;
- _ySteps = _steps;
- int stepsCtr = _steps;
-
- while (stepsCtr > 0) {
- if (_stepError == 0)
- _currPointIndex--;
- NPoint pt1;
- NPoint pt2 = pathPoint(_currPointIndex);
- if (_currPointIndex + 1 >= (int)_pathPoints->size())
- pt1 = pathPoint(0);
- else
- pt1 = pathPoint(_currPointIndex + 1);
- int16 deltaX = ABS(pt1.x - pt2.x);
- int16 deltaY = ABS(pt1.y - pt2.y);
- if (deltaX >= deltaY) {
- _newMoveDirection = 4;
- if (pt1.x < pt2.x)
- _newMoveDirection = 2;
- if (_stepError == 0)
- _stepError = deltaX;
- if (stepsCtr > _stepError) {
- stepsCtr -= _stepError;
- _stepError = 0;
- if (_currPointIndex == 0)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError -= stepsCtr;
- if (pt1.x >= pt2.x)
- newX -= stepsCtr;
- else
- newX += stepsCtr;
- if (pt1.y >= pt2.y)
- newY = pt2.y + (deltaY * _stepError) / deltaX;
- else
- newY = pt2.y - (deltaY * _stepError) / deltaX;
- stepsCtr = 0;
- }
- } else {
- _newMoveDirection = 1;
- if (pt1.y < pt2.y)
- _newMoveDirection = 3;
- if (firstTime) {
- if (pt1.y >= pt2.y) {
- stepsCtr -= 4;
- if (stepsCtr < 0)
- stepsCtr = 0;
- } else {
- stepsCtr += 7;
- }
- _ySteps = stepsCtr;
- }
- if (_stepError == 0)
- _stepError = deltaY;
- if (stepsCtr > _stepError) {
- stepsCtr -= _stepError;
- _stepError = 0;
- if (_currPointIndex == 0)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError -= stepsCtr;
- if (pt1.x >= pt2.x)
- newX = pt2.x + (deltaX * _stepError) / deltaY;
- else
- newX = pt2.x - (deltaX * _stepError) / deltaY;
- if (pt1.y >= pt2.y)
- newY -= stepsCtr;
- else
- newY += stepsCtr;
- stepsCtr = 0;
- }
- }
- firstTime = false;
- }
-
- if (_yMoveTotalSteps != 0) {
- _x = newX;
- _y = newY;
- _yMoveTotalSteps -= _ySteps;
- if (_yMoveTotalSteps <= 0) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- }
- } else {
- int distance = calcDistance(_destX, _destY, _x, _y);
- _x = newX;
- _y = newY;
- if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
- _exitDirection = 0;
- _inMainArea = true;
- } else if (_inMainArea) {
- _destX = pathPoint(0).x;
- _destY = pathPoint(0).y;
- _inMainArea = false;
- if (_x <= 20)
- _exitDirection = 1;
- else if (_x >= 620)
- _exitDirection = 3;
- else if (_y <= 20)
- _exitDirection = 2;
- else if (_y >= 460)
- _exitDirection = 4;
- if (_exitDirection != 0 && _isBraking) {
- _isBraking = false;
- _steps = 11;
- }
- }
- if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
- (_exitDirection == 0 && _lastDistance + 20 < distance))
- _isBraking = true;
- if (distance < _lastDistance)
- _lastDistance = distance;
- if (_currPointIndex == 0 && _stepError == 0) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2005, 0);
- }
- }
-
-}
-
-void AsCommonCar::updateSound() {
- int maxSoundCounter = 0;
- _soundCounter++;
- if (_steps != 0 && !_isIdle) {
- if (_currMoveDirection == 1)
- maxSoundCounter = 18 - _steps;
- else if (_currMoveDirection == 3) {
- maxSoundCounter = 5 - _steps;
- if (maxSoundCounter < 1)
- maxSoundCounter = 1;
- } else
- maxSoundCounter = 14 - _steps;
- } else
- maxSoundCounter = 21;
- if (_soundCounter >= maxSoundCounter) {
- sendMessage(_parentScene, 0x200D, 0);
- _soundCounter = 0;
- }
-}
-
-AsCommonIdleCarLower::AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y)
- : AnimatedSprite(vm, 0x1209E09F, 1100, x, y) {
-
- setDoDeltaX(1);
- startAnimation(0x1209E09F, 1, -1);
- _newStickFrameIndex = 1;
-}
-
-AsCommonIdleCarFull::AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y)
- : AnimatedSprite(vm, 0x1209E09F, 100, x, y) {
-
- setDoDeltaX(1);
- _newStickFrameIndex = 0;
-}
-
-AsCommonCarConnector::AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar)
- : AnimatedSprite(vm, 1100), _asCar(asCar) {
-
- createSurface1(0x60281C10, 150);
- startAnimation(0x60281C10, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- SetUpdateHandler(&AsCommonCarConnector::update);
-}
-
-void AsCommonCarConnector::update() {
- _x = _asCar->getX();
- _y = _asCar->getY();
- AnimatedSprite::update();
-}
-
-void Tracks::findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
- DataResource &dataResource) {
- const uint trackCount = size();
- minMatchTrackIndex = -1;
- minMatchDistance = 640;
- for (uint trackIndex = 0; trackIndex < trackCount; trackIndex++) {
- NPointArray *pointList = dataResource.getPointArray((*this)[trackIndex]->trackPointsName);
- for (uint pointIndex = 0; pointIndex < pointList->size(); pointIndex++) {
- NPoint testPt = (*pointList)[pointIndex];
- int distance = calcDistance(testPt.x, testPt.y, pt.x, pt.y);
- if (distance < minMatchDistance) {
- minMatchTrackIndex = trackIndex;
- minMatchDistance = distance;
- }
- }
- }
-}
-
Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asCar(NULL), _countdown1(0) {
setGlobalVar(V_CAR_DELTA_X, 1);
-
+
SetMessageHandler(&Scene1608::hmLowerFloor);
-
+
_asKey = insertSprite<AsCommonKey>(this, 1, 1100, 198, 220);
addCollisionSprite(_asKey);
@@ -1092,9 +275,9 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
_carClipFlag = false;
_carStatus = 0;
setRectList(0x004B4810);
- }
+ }
- // NOTE: Not in the else because 'which' is set to 1 in the true branch
+ // NOTE: Not in the else because 'which' is set to 1 in the true branch
if (which == 1) {
// Klaymen riding the car
_vm->gameState().which = 1;
@@ -1134,9 +317,9 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
_carClipFlag = true;
_carStatus = 0;
}
-
+
_palette->addPalette("paKlayRed", 0, 64, 0);
-
+
}
Scene1608::~Scene1608() {
@@ -1308,7 +491,7 @@ uint32 Scene1608::hmCarAtHome(int messageNum, const MessageParam &param, Entity
}
return 0;
}
-
+
void Scene1608::updateKlaymenCliprect() {
if (_kmScene1608->getX() <= 375)
_kmScene1608->setClipRect(_clipRect1);
@@ -1321,17 +504,17 @@ Scene1609::Scene1609(NeverhoodEngine *vm, Module *parentModule)
_vm->gameModule()->initCodeSymbolsPuzzle();
_noisySymbolIndex = getGlobalVar(V_NOISY_SYMBOL_INDEX);
-
+
SetMessageHandler(&Scene1609::handleMessage);
SetUpdateHandler(&Scene1609::update);
-
+
setBackground(0x92124A14);
setPalette(0x92124A14);
insertPuzzleMouse(0x24A10929, 20, 620);
-
+
for (int symbolPosition = 0; symbolPosition < 12; symbolPosition++)
_asSymbols[symbolPosition] = insertSprite<AsScene3011Symbol>(symbolPosition, false);
-
+
_ssButton = insertSprite<SsScene3011Button>(this, true);
addCollisionSprite(_ssButton);
loadSound(0, 0x68E25540);
@@ -1408,5 +591,5 @@ bool Scene1609::testVars() {
return true;
}
-
+
} // End of namespace Neverhood