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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1600_H
+#define NEVERHOOD_MODULES_MODULE1600_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module3000.h"
+
+namespace Neverhood {
+
+// Module1600
+
+class Module1600 : public Module {
+public:
+ Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module1600();
+protected:
+ int _sceneNum;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+};
+
+class AsCommonCar : public AnimatedSprite {
+public:
+ AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+ ~AsCommonCar();
+ void setPathPoints(NPointArray *pathPoints);
+protected:
+ Scene *_parentScene;
+ NPointArray *_pathPoints;
+ int _newMoveDirection;
+ int _currMoveDirection;
+ int _exitDirection;
+ int _currPointIndex;
+ bool _hasAgainDestPoint;
+ NPoint _againDestPoint;
+ bool _hasAgainDestPointIndex;
+ int _againDestPointIndex;
+ bool _inMainArea;
+ bool _isBraking;
+ bool _isBusy;
+ bool _isIdle;
+ bool _isMoving;
+ bool _rectFlag;
+ int _idleCounter;
+ int _idleCounterMax;
+ int _steps;
+ int _stepError;
+ int _lastDistance;
+ int _yMoveTotalSteps;
+ int _ySteps;
+ int _newDeltaXType;
+ int _soundCounter;
+ int _turnMoveStatus;
+ int16 _destX, _destY;
+ NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
+ void update();
+ void upIdle();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender);
+ void stCarAtHome();
+ void updateTurnMovement();
+ void updateMovement();
+ void stEnterCar();
+ void stLeaveCar();
+ void stLeanForwardIdle();
+ void evIdleDone();
+ void stIdleBlink();
+ void stUpdateMoveDirection();
+ void stTurnCar();
+ void moveToNextPoint();
+ void stBrakeMoveToNextPoint();
+ void stTurnCarMoveToNextPoint();
+ void moveToPrevPoint();
+ void stBrakeMoveToPrevPoint();
+ void stTurnCarMoveToPrevPoint();
+ void evTurnCarDone();
+ void suMoveToNextPoint();
+ void suMoveToPrevPoint();
+ void updateSound();
+};
+
+class AsCommonIdleCarLower : public AnimatedSprite {
+public:
+ AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y);
+};
+
+class AsCommonIdleCarFull : public AnimatedSprite {
+public:
+ AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y);
+};
+
+class AsCommonCarConnector : public AnimatedSprite {
+public:
+ AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar);
+protected:
+ AsCommonCar *_asCar;
+ void update();
+};
+
+class Tracks : public Common::Array<TrackInfo*> {
+public:
+ void findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
+ DataResource &dataResource);
+};
+
+class Scene1608 : public Scene {
+public:
+ Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
+ ~Scene1608();
+protected:
+ AsCommonCar *_asCar;
+ Sprite *_asKey;
+ Sprite *_asIdleCarLower;
+ Sprite *_asIdleCarFull;
+ Sprite *_sprite1;
+ Sprite *_sprite2;
+ Sprite *_sprite3;
+ Sprite *_asTape;
+ Klaymen *_kmScene1608;
+ NRect _clipRect1;
+ NRect _clipRect2;
+ NRect _clipRect3;
+ int _carStatus;
+ bool _carClipFlag;
+ bool _klaymenInCar;
+ int _countdown1;
+ NPointArray *_roomPathPoints;
+ void upLowerFloor();
+ void upUpperFloor();
+ void upCarAtHome();
+ void upGettingOutOfCar();
+ void upRidingCar();
+ uint32 hmLowerFloor(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmUpperFloor(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
+ void updateKlaymenCliprect();
+};
+
+class Scene1609 : public Scene {
+public:
+ Scene1609(NeverhoodEngine *vm, Module *parentModule);
+protected:
+ Sprite *_ssButton;
+ AsScene3011Symbol *_asSymbols[12];
+ int _currentSymbolIndex;
+ int _noisySymbolIndex;
+ int _symbolPosition;
+ int _countdown1;
+ bool _changeCurrentSymbol;
+ bool _isSolved;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ bool testVars();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1600_H */