aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/modules/module1600.h
blob: 0bf44ff7b837eaea927ed9683bfdbd61671b6ef3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef NEVERHOOD_MODULES_MODULE1600_H
#define NEVERHOOD_MODULES_MODULE1600_H

#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module3000.h"

namespace Neverhood {

// Module1600

class Module1600 : public Module {
public:
	Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
	virtual ~Module1600();
protected:
	int _sceneNum;
	void createScene(int sceneNum, int which);
	void updateScene();
};

class AsCommonCar : public AnimatedSprite {
public:
	AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
	~AsCommonCar();
	void setPathPoints(NPointArray *pathPoints);
protected:
	Scene *_parentScene;
	NPointArray *_pathPoints;
	int _newMoveDirection;
	int _currMoveDirection;
	int _exitDirection;
	int _currPointIndex;
	bool _hasAgainDestPoint;
	NPoint _againDestPoint;
	bool _hasAgainDestPointIndex;
	int _againDestPointIndex;
	bool _inMainArea;
	bool _isBraking;
	bool _isBusy;
	bool _isIdle;
	bool _isMoving;
	bool _rectFlag;
	int _idleCounter;
	int _idleCounterMax;
	int _steps;
	int _stepError;
	int _lastDistance;
	int _yMoveTotalSteps;
	int _ySteps;
	int _newDeltaXType;
	int _soundCounter;
	int _turnMoveStatus;
	int16 _destX, _destY;
	NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
	void update();
	void upIdle();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender);
	void stCarAtHome();
	void updateTurnMovement();
	void updateMovement();
	void stEnterCar();
	void stLeaveCar();
	void stLeanForwardIdle();
	void evIdleDone();
	void stIdleBlink();
	void stUpdateMoveDirection();
	void stTurnCar();
	void moveToNextPoint();
	void stBrakeMoveToNextPoint();
	void stTurnCarMoveToNextPoint();
	void moveToPrevPoint();
	void stBrakeMoveToPrevPoint();
	void stTurnCarMoveToPrevPoint();
	void evTurnCarDone();
	void suMoveToNextPoint();
	void suMoveToPrevPoint();
	void updateSound();
};

class AsCommonIdleCarLower : public AnimatedSprite {
public:
	AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y);
};

class AsCommonIdleCarFull : public AnimatedSprite {
public:
	AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y);
};

class AsCommonCarConnector : public AnimatedSprite {
public:
	AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar);
protected:
	AsCommonCar *_asCar;
	void update();
};

class Tracks : public Common::Array<TrackInfo*> {
public:
	void findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
		DataResource &dataResource);
};

class Scene1608 : public Scene {
public:
	Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
	~Scene1608();
protected:
	AsCommonCar *_asCar;
	Sprite *_asKey;
	Sprite *_asIdleCarLower;
	Sprite *_asIdleCarFull;
	Sprite *_sprite1;
	Sprite *_sprite2;
	Sprite *_sprite3;
	Sprite *_asTape;
	Klaymen *_kmScene1608;
	NRect _clipRect1;
	NRect _clipRect2;
	NRect _clipRect3;
	int _carStatus;
	bool _carClipFlag;
	bool _klaymenInCar;
	int _countdown1;
	NPointArray *_roomPathPoints;
	void upLowerFloor();
	void upUpperFloor();
	void upCarAtHome();
	void upGettingOutOfCar();
	void upRidingCar();
	uint32 hmLowerFloor(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmUpperFloor(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
	void updateKlaymenCliprect();
};

class Scene1609 : public Scene {
public:
	Scene1609(NeverhoodEngine *vm, Module *parentModule);
protected:
	Sprite *_ssButton;
	AsScene3011Symbol *_asSymbols[12];
	int _currentSymbolIndex;
	int _noisySymbolIndex;
	int _symbolPosition;
	int _countdown1;
	bool _changeCurrentSymbol;
	bool _isSolved;
	void update();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	bool testVars();
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_MODULES_MODULE1600_H */