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Diffstat (limited to 'engines/neverhood/modules/module1900.cpp')
-rw-r--r-- | engines/neverhood/modules/module1900.cpp | 650 |
1 files changed, 650 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1900.cpp b/engines/neverhood/modules/module1900.cpp new file mode 100644 index 0000000000..1a9ffa127b --- /dev/null +++ b/engines/neverhood/modules/module1900.cpp @@ -0,0 +1,650 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module1900.h" +#include "neverhood/gamemodule.h" + +namespace Neverhood { + +static const uint32 kModule1900SoundList[] = { + 0xB4005E60, + 0x91835066, + 0x90E14440, + 0 +}; + +Module1900::Module1900(NeverhoodEngine *vm, Module *parentModule, int which) + : Module(vm, parentModule) { + + // NOTE: The original has a Scene1908 here as well but it's not used here but in another module... + + if (which < 0) + createScene(_vm->gameState().sceneNum, -1); + else + createScene(0, 0); + + _vm->_soundMan->addSoundList(0x04E1C09C, kModule1900SoundList); + _vm->_soundMan->setSoundListParams(kModule1900SoundList, true, 50, 600, 5, 150); + +} + +Module1900::~Module1900() { + _vm->_soundMan->deleteGroup(0x04E1C09C); +} + +void Module1900::createScene(int sceneNum, int which) { + debug("Module1900::createScene(%d, %d)", sceneNum, which); + _sceneNum = sceneNum; + switch (_sceneNum) { + case 0: + _vm->gameState().sceneNum = 0; + _childObject = new Scene1901(_vm, this, which); + break; + case 6: + _vm->gameState().sceneNum = 6; + _childObject = new Scene1907(_vm, this); + break; + } + SetUpdateHandler(&Module1900::updateScene); + _childObject->handleUpdate(); +} + +void Module1900::updateScene() { + if (!updateChild()) { + switch (_sceneNum) { + case 0: + if (_moduleResult == 1) + createScene(6, 0); + else + leaveModule(0); + break; + case 6: + createScene(0, 1); + break; + } + } +} + +// Scene1901 + +Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which) + : Scene(vm, parentModule) { + + Sprite *tempSprite; + + setRectList(0x004B34C8); + + setBackground(0x01303227); + setPalette(0x01303227); + insertScreenMouse(0x0322301B); + + insertStaticSprite(0x42213133, 1100); + + if (!getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) + insertStaticSprite(0x40A40168, 100); + else if (getGlobalVar(V_STAIRS_DOWN)) { + insertStaticSprite(0x124404C4, 100); + setGlobalVar(V_STAIRS_DOWN_ONCE, 1); + } else + insertStaticSprite(0x02840064, 100); + + if (which < 0) { + // Restoring game + insertKlaymen<KmScene1901>(120, 380); + setMessageList(0x004B3408); + } else if (which == 1) { + // Klaymen returning from the puzzle + insertKlaymen<KmScene1901>(372, 380); + setMessageList(0x004B3410); + } else { + // Klaymen entering from the left + insertKlaymen<KmScene1901>(0, 380); + setMessageList(0x004B3400); + } + + tempSprite = insertStaticSprite(0x4830A402, 1100); + _klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480); + +} + +static const NPoint kAsScene1907SymbolGroundPositions[] = { + {160, 310}, { 90, 340}, {210, 335}, + {210, 380}, {310, 340}, {290, 400}, + {400, 375}, {370, 435}, {475, 415} +}; + +static const NPoint kAsScene1907SymbolPluggedInPositions[] = { + {275, 125}, {244, 125}, {238, 131}, + {221, 135}, {199, 136}, {168, 149}, + {145, 152}, {123, 154}, {103, 157} +}; + +static const NPoint kAsScene1907SymbolGroundHitPositions[] = { + {275, 299}, {244, 299}, {238, 305}, + {221, 309}, {199, 310}, {168, 323}, + {145, 326}, {123, 328}, {103, 331} +}; + +static const NPoint kAsScene1907SymbolPluggedInDownPositions[] = { + {275, 136}, {244, 156}, {238, 183}, + {221, 207}, {199, 228}, {168, 262}, + {145, 285}, {123, 307}, {103, 331} +}; + +static const uint32 kAsScene1907SymbolFileHashes[] = { + 0x006A1034, 0x006A1010, 0x006A1814, + 0x006A1016, 0x006A0014, 0x002A1014, + 0x00EA1014, 0x206A1014, 0x046A1414 +}; + +bool AsScene1907Symbol::_plugInFailed = false; +int AsScene1907Symbol::_plugInTryCount = 0; + +AsScene1907Symbol::AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex) + : AnimatedSprite(vm, 1000 - positionIndex), _parentScene(parentScene), _elementIndex(elementIndex), _isMoving(false) { + + _plugInFailed = false; + _plugInTryCount = 0; + + if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) { + _isPluggedIn = true; + _currPositionIndex = elementIndex; + if (!getGlobalVar(V_STAIRS_DOWN)) { + _x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x; + _y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y; + } else { + _x = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].x; + _y = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].y; + } + createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex); + startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1); + _newStickFrameIndex = STICK_LAST_FRAME; + } else { + _isPluggedIn = false; + _currPositionIndex = positionIndex; + loadSound(0, 0x74231924); + loadSound(1, 0x36691914); + loadSound(2, 0x5421D806); + _parentScene->setPositionFree(_currPositionIndex, false); + _x = kAsScene1907SymbolGroundPositions[_currPositionIndex].x; + _y = kAsScene1907SymbolGroundPositions[_currPositionIndex].y; + createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex); + startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1); + _newStickFrameIndex = 0; + } + _collisionBoundsOffset.set(0, 0, 80, 80); + Sprite::updateBounds(); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene1907Symbol::handleMessage); + +} + +void AsScene1907Symbol::update() { + updateAnim(); + handleSpriteUpdate(); + updatePosition(); + if (_plugInFailed && _plugInTryCount == 0) + _plugInFailed = false; +} + +uint32 AsScene1907Symbol::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (!_isPluggedIn && !_plugInFailed) { + tryToPlugIn(); + messageResult = 1; + } else + messageResult = 0; + break; + } + return messageResult; +} + +uint32 AsScene1907Symbol::hmTryToPlugIn(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + } + return messageResult; +} + +void AsScene1907Symbol::suTryToPlugIn() { + _currStep++; + _x -= _deltaX; + _y -= _deltaY; + if (_currStep == 16) { + _x -= _smallDeltaX; + _y -= _smallDeltaY; + SetSpriteUpdate(NULL); + } +} + +void AsScene1907Symbol::suFallOff() { + if (_fallOffDelay != 0) { + _fallOffDelay--; + } else { + _y += _yAccel; + _yAccel += 8; + if (_y >= kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) { + _y = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y; + stFallOffHitGround(); + } + } +} + +void AsScene1907Symbol::suFallOffHitGround() { + + if (_x == _someX - _xBreak) + _x -= _smallDeltaX; + else + _x -= _deltaX; + + if (_y == kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) { + _y -= _someY; + } + + if (_currStep < 8) { + _y -= _yAccel; + _yAccel -= 4; + if (_yAccel < 0) + _yAccel = 0; + } else if (_currStep < 15) { + _y += _yAccel; + _yAccel += 4; + } else { + _y = kAsScene1907SymbolGroundPositions[_newPositionIndex].y; + cbFallOffHitGroundEvent(); + } + + _currStep++; +} + +void AsScene1907Symbol::suMoveDown() { + _y += _yIncr; + if (_yIncr < 11) + _yIncr++; + if (_y >= kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y) { + _y = kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y; + _isMoving = false; + SetSpriteUpdate(NULL); + } +} + +void AsScene1907Symbol::suMoveUp() { + _y -= _yIncr; + if (getGlobalVar(V_WALL_BROKEN)) { + if (_y - (9 + (_elementIndex > 5 ? 31 : 0)) < kAsScene1907SymbolPluggedInPositions[_elementIndex].y) + _yIncr--; + else + _yIncr++; + } else + _yIncr = 2; + if (_yIncr > 9) + _yIncr = 9; + else if (_yIncr < 1) + _yIncr = 1; + if (_y < kAsScene1907SymbolPluggedInPositions[_elementIndex].y) { + _y = kAsScene1907SymbolPluggedInPositions[_elementIndex].y; + _isMoving = false; + SetSpriteUpdate(NULL); + } +} + +void AsScene1907Symbol::tryToPlugIn() { + _isPluggedIn = true; + _plugInTryCount++; + _newPositionIndex = _parentScene->getNextPosition(); + _parentScene->setPositionFree(_currPositionIndex, true); + sendMessage(_parentScene, 0x1022, 1100 + _newPositionIndex); + startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1); + SetUpdateHandler(&AsScene1907Symbol::update); + SetMessageHandler(&AsScene1907Symbol::hmTryToPlugIn); + SetSpriteUpdate(&AsScene1907Symbol::suTryToPlugIn); + _currStep = 0; + _deltaX = (_x - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x) / 16; + _smallDeltaX = _x - _deltaX * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x; + _deltaY = (_y - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y) / 16; + _smallDeltaY = _y - _deltaY * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y; + if (_elementIndex == _newPositionIndex) { + NextState(&AsScene1907Symbol::stPlugIn); + } else { + _plugInFailed = true; + NextState(&AsScene1907Symbol::stPlugInFail); + } +} + +void AsScene1907Symbol::fallOff(int newPositionIndex, int fallOffDelay) { + _isPluggedIn = false; + _newPositionIndex = newPositionIndex; + _fallOffDelay = fallOffDelay; + _parentScene->setPositionFree(_newPositionIndex, false); + _x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x; + _y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y; + _someX = _x; + _someY = _y; + startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, 0); + _playBackwards = true; + _newStickFrameIndex = STICK_LAST_FRAME; + _currStep = 0; + _yAccel = 1; + SetUpdateHandler(&AsScene1907Symbol::update); + SetMessageHandler(&AsScene1907Symbol::handleMessage); + SetSpriteUpdate(&AsScene1907Symbol::suFallOff); +} + +void AsScene1907Symbol::stFallOffHitGround() { + playSound(1); + sendMessage(_parentScene, 0x1022, 1000 + _newPositionIndex); + Entity::_priority = 1000 - _newPositionIndex; + _parentScene->removeCollisionSprite(this); + _parentScene->addCollisionSprite(this); + SetSpriteUpdate(&AsScene1907Symbol::suFallOffHitGround); + NextState(&AsScene1907Symbol::cbFallOffHitGroundEvent); + _newStickFrameIndex = 0; + _currStep = 0; + _yAccel = 30; + _deltaX = (_x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x) / 15; + _xBreak = _deltaX * 15; + _smallDeltaX = _x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x - _xBreak; + _someY = 0; + if (kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y > kAsScene1907SymbolGroundPositions[_newPositionIndex].y) + _someY = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y - kAsScene1907SymbolGroundPositions[_newPositionIndex].y; +} + +void AsScene1907Symbol::cbFallOffHitGroundEvent() { + _currPositionIndex = _newPositionIndex; + if (_plugInTryCount > 0) + _plugInTryCount--; + startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1); + _newStickFrameIndex = 0; + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene1907Symbol::handleMessage); + SetSpriteUpdate(NULL); + updateBounds(); + playSound(2); +} + +void AsScene1907Symbol::stPlugIn() { + playSound(0); + _currPositionIndex = _newPositionIndex; + stopAnimation(); + SetMessageHandler(&AsScene1907Symbol::handleMessage); + SetSpriteUpdate(NULL); + if (_elementIndex == 8) + sendMessage(_parentScene, 0x2001, 0); +} + +void AsScene1907Symbol::stPlugInFail() { + _currPositionIndex = _newPositionIndex; + stopAnimation(); + _parentScene->plugInFailed(); +} + +void AsScene1907Symbol::moveUp() { + startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1); + stopAnimation(); + SetMessageHandler(&AsScene1907Symbol::handleMessage); + SetSpriteUpdate(&AsScene1907Symbol::suMoveUp); + _yIncr = 1; + _isMoving = true; +} + +void AsScene1907Symbol::moveDown() { + startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1); + stopAnimation(); + SetMessageHandler(&AsScene1907Symbol::handleMessage); + SetSpriteUpdate(&AsScene1907Symbol::suMoveDown); + _yIncr = 4; + _isMoving = true; +} + +SsScene1907UpDownButton::SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol) + : StaticSprite(vm, 1400), _parentScene(parentScene), _asScene1907Symbol(asScene1907Symbol), + _countdown1(0) { + + loadSprite(0x64516424, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1400); + setVisible(false); + loadSound(0, 0x44061000); + SetUpdateHandler(&SsScene1907UpDownButton::update); + SetMessageHandler(&SsScene1907UpDownButton::handleMessage); + if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) { + if (getGlobalVar(V_STAIRS_DOWN)) + setToDownPosition(); + else + setToUpPosition(); + } +} + +void SsScene1907UpDownButton::update() { + updatePosition(); + if (_countdown1 != 0 && (--_countdown1 == 0)) { + setVisible(false); + sendMessage(_parentScene, 0x2000, 0); + } +} + +uint32 SsScene1907UpDownButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown1 == 0 && !_asScene1907Symbol->isMoving() && getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) { + setVisible(true); + _countdown1 = 4; + updatePosition(); + playSound(0); + } + messageResult = 1; + } + return messageResult; +} + +void SsScene1907UpDownButton::setToUpPosition() { + _y = _spriteResource.getPosition().y; + updateBounds(); + updatePosition(); +} + +void SsScene1907UpDownButton::setToDownPosition() { + _y = _spriteResource.getPosition().y + 174; + updateBounds(); + updatePosition(); +} + +AsScene1907WaterHint::AsScene1907WaterHint(NeverhoodEngine *vm) + : AnimatedSprite(vm, 1400) { + + createSurface1(0x110A1061, 1500); + _x = 320; + _y = 240; + startAnimation(0x110A1061, 0, -1); + _newStickFrameIndex = 0; + setVisible(false); + _needRefresh = true; + AnimatedSprite::updatePosition(); + SetUpdateHandler(&AsScene1907WaterHint::update); + SetMessageHandler(&Sprite::handleMessage); +} + +void AsScene1907WaterHint::update() { + updateAnim(); + updatePosition(); +} + +uint32 AsScene1907WaterHint::hmShowing(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + } + return messageResult; +} + +void AsScene1907WaterHint::show() { + setVisible(true); + startAnimation(0x110A1061, 0, -1); + SetMessageHandler(&AsScene1907WaterHint::hmShowing); + NextState(&AsScene1907WaterHint::hide); +} + +void AsScene1907WaterHint::hide() { + stopAnimation(); + setVisible(false); + SetMessageHandler(&Sprite::handleMessage); +} + +Scene1907::Scene1907(NeverhoodEngine *vm, Module *parentModule) + : Scene(vm, parentModule), _currMovingSymbolIndex(0), _pluggedInCount(0), + _moveDownCountdown(0), _moveUpCountdown(0), _countdown3(0), _hasPlugInFailed(false) { + + setBackground(0x20628E05); + setPalette(0x20628E05); + + for (int i = 0; i < 9; i++) + _positionFree[i] = true; + + for (int i = 0; i < 9; i++) { + _asSymbols[i] = insertSprite<AsScene1907Symbol>(this, i, getRandomPositionIndex()); + addCollisionSprite(_asSymbols[i]); + } + + _ssUpDownButton = insertSprite<SsScene1907UpDownButton>(this, _asSymbols[8]); + addCollisionSprite(_ssUpDownButton); + + _asWaterHint = insertSprite<AsScene1907WaterHint>(); + + insertPuzzleMouse(0x28E0120E, 20, 620); + + SetMessageHandler(&Scene1907::handleMessage); + SetUpdateHandler(&Scene1907::update); + + if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) + _pluggedInCount = 9; + + loadSound(0, 0x72004A10); + loadSound(1, 0x22082A12); + loadSound(2, 0x21100A10); + loadSound(3, 0x68E25540); + +} + +void Scene1907::update() { + Scene::update(); + + if (_hasPlugInFailed) { + int fallOffDelay = 0; + _hasPlugInFailed = false; + for (int i = 0; i < 9; i++) { + AsScene1907Symbol *asSymbol = _asSymbols[8 - i]; + if (asSymbol->isPluggedIn()) { + asSymbol->fallOff(getRandomPositionIndex(), fallOffDelay); + fallOffDelay += _vm->_rnd->getRandomNumber(10 - 1) + 4; + } + } + } + + if (_moveDownCountdown != 0 && (--_moveDownCountdown == 0)) { + _asSymbols[_currMovingSymbolIndex]->moveDown(); + if (_currMovingSymbolIndex > 0) { + _moveDownCountdown = 2; + _currMovingSymbolIndex--; + } + } + + if (_moveUpCountdown != 0 && (--_moveUpCountdown == 0)) { + _moveDownCountdown = 0; + for (int i = 0; i < 9; i++) + _asSymbols[i]->moveUp(); + } + + if (_countdown3 != 0 && (--_countdown3 == 0)) { + _asWaterHint->show(); + _moveUpCountdown = 4; + } + +} + +uint32 Scene1907::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x0001: + if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && + !_hasPlugInFailed && _moveDownCountdown == 0 && _moveUpCountdown == 0 && _countdown3 == 0) { + leaveScene(0); + } + break; + case 0x2000: + if (getGlobalVar(V_STAIRS_DOWN)) { + playSound(0); + for (int i = 0; i < 9; i++) + _asSymbols[i]->moveUp(); + _ssUpDownButton->setToUpPosition(); + setGlobalVar(V_STAIRS_DOWN, 0); + } else { + if (!getGlobalVar(V_WALL_BROKEN)) { + playSound(2); + _countdown3 = 5; + } else { + playSound(1); + _ssUpDownButton->setToDownPosition(); + setGlobalVar(V_STAIRS_DOWN, 1); + } + _moveDownCountdown = 1; + _currMovingSymbolIndex = 8; + } + break; + case 0x2001: + playSound(3); + setGlobalVar(V_STAIRS_PUZZLE_SOLVED, 1); + break; + } + return 0; +} + +void Scene1907::plugInFailed() { + _pluggedInCount = 0; + _hasPlugInFailed = true; +} + +int Scene1907::getRandomPositionIndex() { + bool found = false; + int index = 0; + // Check if any position is free + for (int i = 0; i < 9; i++) + if (_positionFree[i]) + found = true; + if (found) { + // Get a random free position + found = false; + while (!found) { + index = _vm->_rnd->getRandomNumber(9 - 1); + if (_positionFree[index]) + found = true; + } + } + return index; +} + +} // End of namespace Neverhood |