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-rw-r--r--engines/neverhood/modules/module2100_sprites.cpp260
1 files changed, 260 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2100_sprites.cpp b/engines/neverhood/modules/module2100_sprites.cpp
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+++ b/engines/neverhood/modules/module2100_sprites.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2100_sprites.h"
+
+namespace Neverhood {
+
+AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface(100, 328, 347);
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2101Door::handleMessage);
+ if (isOpen) {
+ startAnimation(0x0C202B9C, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else
+ setVisible(false);
+}
+
+uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case NM_ANIMATION_STOP:
+ gotoNextState();
+ break;
+ case NM_KLAYMEN_OPEN_DOOR:
+ stOpenDoor();
+ break;
+ case NM_KLAYMEN_CLOSE_DOOR:
+ stCloseDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2101Door::stOpenDoor() {
+ startAnimation(0x0C202B9C, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorOpen32"));
+}
+
+void AsScene2101Door::stCloseDoor() {
+ startAnimation(0xC222A8D4, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorClose32"));
+ NextState(&AsScene2101Door::stCloseDoorDone);
+}
+
+void AsScene2101Door::stCloseDoorDone() {
+ stopAnimation();
+ setVisible(false);
+}
+
+AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen)
+ : AnimatedSprite(vm, 1400), _klaymen(klaymen) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage);
+ createSurface(1200, 88, 165);
+ setVisible(false);
+}
+
+uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ _x = _klaymen->getX();
+ _y = _klaymen->getY() - 132;
+ startAnimation(0x0422255A, 0, -1);
+ setVisible(true);
+ break;
+ case NM_ANIMATION_STOP:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
+ : StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0),
+ _fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) {
+
+ SetUpdateHandler(&SsCommonFloorButton::update);
+ SetMessageHandler(&SsCommonFloorButton::handleMessage);
+ if (_soundFileHash == 0)
+ _soundFileHash = 0x44141000;
+ createSurface(1010, 61, 30);
+ if (_fileHash1)
+ loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+ else
+ setVisible(false);
+}
+
+void SsCommonFloorButton::update() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ sendMessage(_parentScene, NM_PRIORITY_CHANGE, 1010);
+ if (_fileHash1)
+ loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+ else
+ setVisible(false);
+ }
+}
+
+uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x480B:
+ sendMessage(_parentScene, 0x480B, 0);
+ setVisible(true);
+ sendMessage(_parentScene, NM_PRIORITY_CHANGE, 990);
+ loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition);
+ _countdown = 16;
+ playSound(0, _soundFileHash);
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2101::KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2101::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case NM_ANIMATION_UPDATE:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case NM_KLAYMEN_STAND_IDLE:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4811:
+ GotoState(&KmScene2101::stHitByDoor);
+ break;
+ case NM_KLAYMEN_PICKUP:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case NM_KLAYMEN_PRESS_BUTTON:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case NM_KLAYMEN_TURN_TO_USE:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case NM_KLAYMEN_RETURN_FROM_USE:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483D:
+ teleporterAppear(0xFF290E30);
+ break;
+ case 0x483E:
+ teleporterDisappear(0x9A28CA1C);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 KmScene2101::hmHitByDoor(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ int16 speedUpFrameIndex;
+ switch (messageNum) {
+ case 0x1008:
+ speedUpFrameIndex = getFrameIndex(kKlaymenSpeedUpHash);
+ if (_currFrameIndex < speedUpFrameIndex) {
+ startAnimation(0x35AA8059, speedUpFrameIndex, -1);
+ _y = 438;
+ }
+ messageResult = 0;
+ break;
+ case NM_ANIMATION_START:
+ if (param.asInteger() == 0x1A1A0785) {
+ playSound(0, 0x40F0A342);
+ } else if (param.asInteger() == 0x60428026) {
+ playSound(0, 0x40608A59);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene2101::stHitByDoor() {
+ _busyStatus = 1;
+ _acceptInput = false;
+ startAnimation(0x35AA8059, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene2101::hmHitByDoor);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ playSound(0, 0x402E82D4);
+}
+
+} // End of namespace Neverhood