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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2500_H
+#define NEVERHOOD_MODULES_MODULE2500_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module1000.h"
+#include "neverhood/modules/module1600.h"
+#include "neverhood/modules/module2700.h"
+
+namespace Neverhood {
+
+// Module2500
+
+class Module2500 : public Module {
+public:
+ Module2500(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Module2500();
+protected:
+ int _sceneNum;
+ int _soundIndex;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
+};
+
+class Scene2501 : public Scene {
+public:
+ Scene2501(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene2501();
+protected:
+ AsCommonCar *_asCar;
+ Sprite *_ssTrackShadowBackground;
+ Sprite *_asCarShadow;
+ Sprite *_asCarConnectorShadow;
+ Sprite *_asCarTrackShadow;
+ Sprite *_asIdleCarLower;
+ Sprite *_asIdleCarFull;
+ Klaymen *_kmScene2501;
+ Tracks _tracks;
+ NPointArray *_trackPoints;
+ int _currTrackIndex;
+ NPoint _clickPoint;
+ int _newTrackIndex;
+ int _carStatus;
+ bool _klaymenInCar;
+ void update();
+ void upCarAtHome();
+ void upGettingOutOfCar();
+ void upRidingCar();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
+ void moveCarToPoint(NPoint &pt);
+ void changeTrack();
+ void updateKlaymenClipRect();
+};
+
+class SsScene2504Button : public StaticSprite {
+public:
+ SsScene2504Button(NeverhoodEngine *vm);
+protected:
+ int _countdown;
+ bool _isSoundPlaying;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2504 : public Scene {
+public:
+ Scene2504(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2500_H */