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Diffstat (limited to 'engines/neverhood/modules/module2500.h')
-rw-r--r-- | engines/neverhood/modules/module2500.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2500.h b/engines/neverhood/modules/module2500.h new file mode 100644 index 0000000000..07db7907d5 --- /dev/null +++ b/engines/neverhood/modules/module2500.h @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2500_H +#define NEVERHOOD_MODULES_MODULE2500_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" +#include "neverhood/modules/module1000.h" +#include "neverhood/modules/module1600.h" +#include "neverhood/modules/module2700.h" + +namespace Neverhood { + +// Module2500 + +class Module2500 : public Module { +public: + Module2500(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module2500(); +protected: + int _sceneNum; + int _soundIndex; + void createScene(int sceneNum, int which); + void updateScene(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL); +}; + +class Scene2501 : public Scene { +public: + Scene2501(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Scene2501(); +protected: + AsCommonCar *_asCar; + Sprite *_ssTrackShadowBackground; + Sprite *_asCarShadow; + Sprite *_asCarConnectorShadow; + Sprite *_asCarTrackShadow; + Sprite *_asIdleCarLower; + Sprite *_asIdleCarFull; + Klaymen *_kmScene2501; + Tracks _tracks; + NPointArray *_trackPoints; + int _currTrackIndex; + NPoint _clickPoint; + int _newTrackIndex; + int _carStatus; + bool _klaymenInCar; + void update(); + void upCarAtHome(); + void upGettingOutOfCar(); + void upRidingCar(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender); + void moveCarToPoint(NPoint &pt); + void changeTrack(); + void updateKlaymenClipRect(); +}; + +class SsScene2504Button : public StaticSprite { +public: + SsScene2504Button(NeverhoodEngine *vm); +protected: + int _countdown; + bool _isSoundPlaying; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Scene2504 : public Scene { +public: + Scene2504(NeverhoodEngine *vm, Module *parentModule, int which); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2500_H */ |