diff options
Diffstat (limited to 'engines/neverhood/modules/module2600_sprites.cpp')
-rw-r--r-- | engines/neverhood/modules/module2600_sprites.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2600_sprites.cpp b/engines/neverhood/modules/module2600_sprites.cpp new file mode 100644 index 0000000000..2c24b533f3 --- /dev/null +++ b/engines/neverhood/modules/module2600_sprites.cpp @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module2600_sprites.h" + +namespace Neverhood { + +SsScene2609Button::SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene) + : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) { + + SetUpdateHandler(&SsScene2609Button::update); + SetMessageHandler(&SsScene2609Button::handleMessage); + + loadSprite(0x825A6923, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); + if (!getGlobalVar(V_WATER_RUNNING)) + setVisible(false); + loadSound(0, 0x10267160); + loadSound(1, 0x7027FD64); + loadSound(2, 0x44043000); + loadSound(3, 0x44045000); +} + +void SsScene2609Button::update() { + updatePosition(); + if (_countdown != 0 && (--_countdown == 0)) { + if (getGlobalVar(V_WATER_RUNNING)) { + setGlobalVar(V_WATER_RUNNING, 0); + sendMessage(_parentScene, 0x2001, 0); + } else { + setGlobalVar(V_WATER_RUNNING, 1); + sendMessage(_parentScene, 0x2002, 0); + } + } +} + +uint32 SsScene2609Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown == 0) { + sendMessage(_parentScene, 0x2000, 0); + if (getGlobalVar(V_WATER_RUNNING)) { + setVisible(false); + playSound(3); + playSound(1); + _countdown = 12; + } else { + setVisible(true); + playSound(2); + playSound(0); + _countdown = 96; + } + } + messageResult = 1; + break; + } + return messageResult; +} + +AsScene2609Water::AsScene2609Water(NeverhoodEngine *vm) + : AnimatedSprite(vm, 1000) { + + _x = 240; + _y = 420; + setDoDeltaX(1); + createSurface1(0x9C210C90, 1200); + setClipRect(260, 260, 400, 368); + _vm->_soundMan->addSound(0x08526C36, 0xDC2769B0); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2609Water::handleMessage); + if (getGlobalVar(V_WATER_RUNNING)) + sendMessage(this, 0x2002, 0); +} + +AsScene2609Water::~AsScene2609Water() { + _vm->_soundMan->deleteSoundGroup(0x08526C36); +} + +uint32 AsScene2609Water::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2001: + stopAnimation(); + setVisible(false); + _vm->_soundMan->stopSound(0xDC2769B0); + break; + case 0x2002: + startAnimation(0x9C210C90, 0, -1); + setVisible(true); + _vm->_soundMan->playSoundLooping(0xDC2769B0); + break; + } + return messageResult; +} + +} // End of namespace Neverhood |