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Diffstat (limited to 'engines/neverhood/modules/module3000.h')
-rw-r--r--engines/neverhood/modules/module3000.h162
1 files changed, 12 insertions, 150 deletions
diff --git a/engines/neverhood/modules/module3000.h b/engines/neverhood/modules/module3000.h
index 7634360d7c..a88dea513e 100644
--- a/engines/neverhood/modules/module3000.h
+++ b/engines/neverhood/modules/module3000.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1200.h"
namespace Neverhood {
@@ -41,98 +40,21 @@ protected:
void updateScene();
};
-// Scene3009
-
-class Scene3009;
-
-class SsScene3009FireCannonButton : public StaticSprite {
-public:
- SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
-protected:
- Scene3009 *_parentScene;
- bool _isClicked;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene3009SymbolEdges : public StaticSprite {
-public:
- SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
- void show();
- void hide();
- void startBlinking();
-protected:
- int _blinkCountdown;
- bool _blinkToggle;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene3009TargetLine : public StaticSprite {
-public:
- SsScene3009TargetLine(NeverhoodEngine *vm, int index);
- void show();
-};
-
-class SsScene3009SymbolArrow : public StaticSprite {
-public:
- SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
- void hide();
-protected:
- Sprite *_asSymbol;
- int _index;
- int _incrDecr;
- bool _enabled;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3009VerticalIndicator : public AnimatedSprite {
-public:
- AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
- void show();
-protected:
- Scene3009 *_parentScene;
- bool _enabled;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3009HorizontalIndicator : public AnimatedSprite {
-public:
- AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
- void show();
- void stMoveLeft();
- void stMoveRight();
-protected:
- Scene3009 *_parentScene;
- bool _enabled;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suMoveLeft();
- void suMoveRight();
-};
-
-class AsScene3009Symbol : public AnimatedSprite {
-public:
- AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
- void hide();
-protected:
- Scene3009 *_parentScene;
- int _symbolPosition;
- uint32 _symbolIndex;
- SsScene3009SymbolArrow *_ssArrowPrev;
- SsScene3009SymbolArrow *_ssArrowNext;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class SsScene3009SymbolEdges;
+class SsScene3009TargetLine;
+class AsScene3009VerticalIndicator;
+class AsScene3009HorizontalIndicator;
+class AsScene3009Symbol;
class Scene3009 : public Scene {
public:
Scene3009(NeverhoodEngine *vm, Module *parentModule, int which);
+ virtual ~Scene3009();
bool isTurning();
protected:
int _lockSymbolsPart1Countdown;
int _lockSymbolsPart2Countdown;
- SmackerPlayer *_smackerPlayer;
+ SmackerPlayer *_cannonSmackerPlayer;
Sprite *_ssFireCannonButton;
SsScene3009SymbolEdges *_ssSymbolEdges[2];
SsScene3009TargetLine *_ssTargetLines[2];
@@ -149,47 +71,11 @@ protected:
void playActionVideo();
bool isSymbolsPart1Solved();
bool isSymbolsPart2Solved();
+ void openSmacker(uint32 fileHash, bool keepLastFrame);
};
-// Scene3010
-
-class SsScene3010DeadBoltButton : public StaticSprite {
-public:
- SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
- void setCountdown(int count);
-protected:
- Scene *_parentScene;
- int _buttonIndex;
- bool _buttonEnabled;
- bool _buttonLocked;
- int _countdown1;
- int _countdown2;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void disableButton();
- void setSprite(uint32 fileHash);
-};
-
-class AsScene3010DeadBolt : public AnimatedSprite {
-public:
- AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
- void setCountdown(int count);
- void lock();
- void unlock(bool skipAnim);
-protected:
- Scene *_parentScene;
- int _boltIndex;
- int _countdown;
- bool _soundToggle;
- bool _unlocked;
- bool _locked;
- void update();
- uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
- void stIdle();
- void stIdleMessage();
- void stDisabled();
- void stDisabledMessage();
-};
+class SsScene3010DeadBoltButton;
+class AsScene3010DeadBolt;
class Scene3010 : public Scene {
public:
@@ -206,31 +92,7 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene3011
-
-class SsScene3011Button : public StaticSprite {
-public:
- SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
-protected:
- Scene *_parentScene;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3011Symbol : public AnimatedSprite {
-public:
- AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
- void show(bool isNoisy);
- void hide();
- void stopSymbolSound();
- void change(int symbolIndex, bool isNoisy);
- int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
-protected:
- bool _largeSymbol;
- bool _isNoisy;
- int _symbolIndex;
-};
+class AsScene3011Symbol;
class Scene3011 : public Scene {
public:
@@ -242,7 +104,7 @@ protected:
bool _buttonClicked;
int _countdown;
int _noisySymbolIndex;
- int _currentSymbolIndex;
+ int _currentSymbolIndex;
int _noisyRandomSymbolIndex;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);