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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_RESOURCEMAN_H
+#define NEVERHOOD_RESOURCEMAN_H
+
+#include "common/array.h"
+#include "common/file.h"
+#include "neverhood/neverhood.h"
+#include "neverhood/blbarchive.h"
+
+namespace Neverhood {
+
+struct ResourceFileEntry {
+ uint32 fileHash;
+ int resourceHandle;
+ uint archiveIndex;
+ uint entryIndex;
+};
+
+struct Resource {
+ uint32 fileHash;
+ uint archiveIndex;
+ uint entryIndex;
+ byte *data;
+ int dataRefCount;
+ int useRefCount;
+};
+
+class ResourceMan {
+public:
+ ResourceMan();
+ ~ResourceMan();
+ void addArchive(const Common::String &filename);
+ ResourceFileEntry *findEntrySimple(uint32 fileHash);
+ ResourceFileEntry *findEntry(uint32 fileHash);
+ BlbArchiveEntry *getArchiveEntry(ResourceFileEntry *entry) const;
+ int useResource(uint32 fileHash);
+ void unuseResource(int resourceHandle);
+ void unuseResourceByHash(uint32 fileHash);
+ int getResourceHandleByHash(uint32 fileHash);
+ bool isResourceDataValid(int resourceHandle) const;
+ uint32 getResourceSize(int resourceHandle) const;
+ byte getResourceType(int resourceHandle);
+ byte getResourceTypeByHash(uint32 fileHash);
+ byte *getResourceExtData(int resourceHandle);
+ byte *getResourceExtDataByHash(uint32 fileHash);
+ byte *loadResource(int resourceHandle, bool moveToFront = false);
+ void unloadResource(int resourceHandle);
+ void freeResource(Resource *resource);
+private:
+ Common::Array<BlbArchive*> _archives;
+ Common::Array<ResourceFileEntry> _entries;
+ Common::Array<Resource*> _resources;
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_RESOURCEMAN_H */