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Diffstat (limited to 'engines/neverhood/screen.cpp')
-rw-r--r--engines/neverhood/screen.cpp61
1 files changed, 31 insertions, 30 deletions
diff --git a/engines/neverhood/screen.cpp b/engines/neverhood/screen.cpp
index 5a748cfab4..901ab73b39 100644
--- a/engines/neverhood/screen.cpp
+++ b/engines/neverhood/screen.cpp
@@ -27,17 +27,18 @@ namespace Neverhood {
Screen::Screen(NeverhoodEngine *vm)
: _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL),
- _yOffset(0), _fullRefresh(false) {
-
+ _yOffset(0), _fullRefresh(false), _frameDelay(0), _savedSmackerDecoder(NULL),
+ _savedFrameDelay(0), _savedYOffset(0) {
+
_ticks = _vm->_system->getMillis();
-
+
_backScreen = new Graphics::Surface();
_backScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
-
+
_renderQueue = new RenderQueue();
_prevRenderQueue = new RenderQueue();
_microTiles = new MicroTileArray(640, 480);
-
+
}
Screen::~Screen() {
@@ -54,7 +55,7 @@ void Screen::update() {
if (_fullRefresh) {
// NOTE When playing a fullscreen/doubled Smacker video usually a full screen refresh is needed
- _vm->_system->copyRectToScreen((const byte*)_backScreen->pixels, _backScreen->pitch, 0, 0, 640, 480);
+ _vm->_system->copyRectToScreen((const byte*)_backScreen->getPixels(), _backScreen->pitch, 0, 0, 640, 480);
_fullRefresh = false;
return;
}
@@ -72,13 +73,13 @@ void Screen::update() {
}
}
}
-
+
for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) {
RenderItem &prevRenderItem = (*jt);
if (prevRenderItem._refresh)
_microTiles->addRect(Common::Rect(prevRenderItem._destX, prevRenderItem._destY, prevRenderItem._destX + prevRenderItem._width, prevRenderItem._destY + prevRenderItem._height));
}
-
+
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
RenderItem &renderItem = (*it);
if (renderItem._refresh)
@@ -93,7 +94,7 @@ void Screen::update() {
for (RectangleList::iterator ri = updateRects->begin(); ri != updateRects->end(); ++ri)
blitRenderItem(renderItem, *ri);
}
-
+
SWAP(_renderQueue, _prevRenderQueue);
_renderQueue->clear();
@@ -174,7 +175,7 @@ void Screen::updatePalette() {
}
void Screen::clear() {
- memset(_backScreen->pixels, 0, _backScreen->pitch * _backScreen->h);
+ memset(_backScreen->getPixels(), 0, _backScreen->pitch * _backScreen->h);
_fullRefresh = true;
clearRenderQueue();
}
@@ -202,12 +203,12 @@ void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect,
destX = drawRect.x;
ddRect.x1 = 0;
}
-
+
if (drawRect.y + drawRect.height >= clipRect.y2)
ddRect.y2 = clipRect.y2 - drawRect.y;
else
ddRect.y2 = drawRect.height;
-
+
if (drawRect.y < clipRect.y1) {
destY = clipRect.y1;
ddRect.y1 = clipRect.y1 - drawRect.y;
@@ -215,7 +216,7 @@ void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect,
destY = drawRect.y;
ddRect.y1 = 0;
}
-
+
queueBlit(surface, destX, destY, ddRect, transparent, version, shadowSurface);
}
@@ -224,12 +225,12 @@ void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, ND
int16 destX, destY;
NRect ddRect;
-
+
if (x + drawRect.width >= clipRect.x2)
ddRect.x2 = clipRect.x2 - drawRect.x - x;
else
ddRect.x2 = drawRect.x + drawRect.width;
-
+
if (x < clipRect.x1) {
destX = clipRect.x1;
ddRect.x1 = clipRect.x1 + drawRect.x - x;
@@ -242,7 +243,7 @@ void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, ND
ddRect.y2 = clipRect.y2 + drawRect.y - y;
else
ddRect.y2 = drawRect.y + drawRect.height;
-
+
if (y < clipRect.y1) {
destY = clipRect.y1;
ddRect.y1 = clipRect.y1 + drawRect.y - y;
@@ -250,14 +251,14 @@ void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, ND
destY = y;
ddRect.y1 = drawRect.y;
}
-
+
queueBlit(surface, destX, destY, ddRect, transparent, version);
}
void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect) {
- const byte *source = (const byte*)surface->getBasePtr(0, 0);
+ const byte *source = (const byte*)surface->getPixels();
byte *dest = (byte*)_backScreen->getBasePtr(drawRect.x, drawRect.y);
for (int16 yc = 0; yc < surface->h; yc++) {
@@ -270,13 +271,13 @@ void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &dra
dest += _backScreen->pitch;
dest += _backScreen->pitch;
}
-
+
_fullRefresh = true; // See Screen::update
}
void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version) {
-
+
int16 x, y;
bool xflag, yflag;
NDrawRect newDrawRect;
@@ -292,26 +293,26 @@ void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDra
y = y % sysRect.height;
if (y < 0)
y += sysRect.height;
-
+
xflag = x <= 0;
yflag = y <= 0;
-
+
newDrawRect.x = x;
newDrawRect.width = sysRect.width - x;
if (drawRect.width < newDrawRect.width) {
xflag = true;
newDrawRect.width = drawRect.width;
}
-
+
newDrawRect.y = y;
newDrawRect.height = sysRect.height - y;
if (drawRect.height < newDrawRect.height) {
yflag = true;
newDrawRect.height = drawRect.height;
}
-
+
drawSurface3(surface, drawRect.x, drawRect.y, newDrawRect, clipRect, transparent, version);
-
+
if (!xflag) {
newDrawRect.x = 0;
newDrawRect.y = y;
@@ -321,7 +322,7 @@ void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDra
newDrawRect.height = drawRect.height;
drawSurface3(surface, sysRect.width + drawRect.x - x, drawRect.y, newDrawRect, clipRect, transparent, version);
}
-
+
if (!yflag) {
newDrawRect.x = x;
newDrawRect.y = 0;
@@ -331,7 +332,7 @@ void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDra
newDrawRect.width = drawRect.width;
drawSurface3(surface, drawRect.x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent, version);
}
-
+
if (!xflag && !yflag) {
newDrawRect.x = 0;
newDrawRect.y = 0;
@@ -350,13 +351,13 @@ void Screen::drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &d
void Screen::queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
const Graphics::Surface *shadowSurface) {
-
+
const int width = ddRect.x2 - ddRect.x1;
const int height = ddRect.y2 - ddRect.y1;
if (width <= 0 || height <= 0)
return;
-
+
RenderItem renderItem;
renderItem._surface = surface;
renderItem._shadowSurface = shadowSurface;
@@ -369,7 +370,7 @@ void Screen::queueBlit(const Graphics::Surface *surface, int16 destX, int16 dest
renderItem._transparent = transparent;
renderItem._version = version;
_renderQueue->push_back(renderItem);
-
+
}
void Screen::blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect) {