diff options
Diffstat (limited to 'engines/parallaction/gfxbase.cpp')
-rw-r--r-- | engines/parallaction/gfxbase.cpp | 294 |
1 files changed, 263 insertions, 31 deletions
diff --git a/engines/parallaction/gfxbase.cpp b/engines/parallaction/gfxbase.cpp index 6599a1f81c..9e7eb12ed8 100644 --- a/engines/parallaction/gfxbase.cpp +++ b/engines/parallaction/gfxbase.cpp @@ -32,7 +32,7 @@ namespace Parallaction { -GfxObj::GfxObj(uint objType, Frames *frames, const char* name) : type(objType), _frames(frames), x(0), y(0), z(0), frame(0), layer(3), _flags(0), _keep(true) { +GfxObj::GfxObj(uint objType, Frames *frames, const char* name) : type(objType), _frames(frames), x(0), y(0), z(0), frame(0), layer(3), _flags(kGfxObjNormal), _keep(true) { if (name) { _name = strdup(name); } else { @@ -86,93 +86,325 @@ void GfxObj::clearFlags(uint32 flags) { } GfxObj* Gfx::loadAnim(const char *name) { - Frames *frames = _disk->loadFrames(name); + Frames* frames = _disk->loadFrames(name); + assert(frames); + GfxObj *obj = new GfxObj(kGfxObjTypeAnim, frames, name); assert(obj); + // animation Z is not set here, but controlled by game scripts and user interaction. + // it is always >=0 and <screen height + obj->transparentKey = 0; + _gfxobjList.push_back(obj); return obj; } GfxObj* Gfx::loadGet(const char *name) { - Frames *frames = _disk->loadStatic(name); - GfxObj *obj = new GfxObj(kGfxObjTypeGet, frames, name); + GfxObj *obj = _disk->loadStatic(name); assert(obj); + obj->z = kGfxObjGetZ; // this preset Z value ensures that get zones are drawn after doors but before animations + obj->type = kGfxObjTypeGet; + obj->transparentKey = 0; + _gfxobjList.push_back(obj); return obj; } GfxObj* Gfx::loadDoor(const char *name) { Frames *frames = _disk->loadFrames(name); + assert(frames); + GfxObj *obj = new GfxObj(kGfxObjTypeDoor, frames, name); assert(obj); + obj->z = kGfxObjDoorZ; // this preset Z value ensures that doors are drawn first + obj->transparentKey = 0; + _gfxobjList.push_back(obj); return obj; } -void Gfx::clearGfxObjects() { - _gfxobjList[0].clear(); - _gfxobjList[1].clear(); - _gfxobjList[2].clear(); +void Gfx::clearGfxObjects(uint filter) { + + GfxObjList::iterator b = _gfxobjList.begin(); + GfxObjList::iterator e = _gfxobjList.end(); + + for ( ; b != e; ) { + if (((*b)->_flags & filter) != 0) { + b = _gfxobjList.erase(b); + } else { + b++; + } + } + } void Gfx::showGfxObj(GfxObj* obj, bool visible) { - if (!obj || obj->isVisible() == visible) { + if (!obj) { return; } if (visible) { obj->setFlags(kGfxObjVisible); - _gfxobjList[obj->type].push_back(obj); } else { obj->clearFlags(kGfxObjVisible); - _gfxobjList[obj->type].remove(obj); } - } -bool compareAnimationZ(const GfxObj* a1, const GfxObj* a2) { +bool compareZ(const GfxObj* a1, const GfxObj* a2) { return a1->z < a2->z; } void Gfx::sortAnimations() { - GfxObjList::iterator first = _gfxobjList[kGfxObjTypeAnim].begin(); - GfxObjList::iterator last = _gfxobjList[kGfxObjTypeAnim].end(); + GfxObjList::iterator first = _gfxobjList.begin(); + GfxObjList::iterator last = _gfxobjList.end(); - Common::sort(first, last, compareAnimationZ); + Common::sort(first, last, compareZ); } -void Gfx::drawGfxObjects(Graphics::Surface &surf) { + +void Gfx::drawGfxObject(GfxObj *obj, Graphics::Surface &surf, bool scene) { + if (!obj->isVisible()) { + return; + } Common::Rect rect; byte *data; + uint scrollX = (scene) ? -_varScrollX : 0; + + obj->getRect(obj->frame, rect); + rect.translate(obj->x + scrollX, obj->y); + data = obj->getData(obj->frame); + + if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) { + blt(rect, data, &surf, obj->layer, obj->transparentKey); + } else { + unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, obj->transparentKey); + } + +} + + +void Gfx::drawGfxObjects(Graphics::Surface &surf) { + sortAnimations(); // TODO: some zones don't appear because of wrong masking (3 or 0?) - // TODO: Dr.Ki is not visible inside the club + GfxObjList::iterator b = _gfxobjList.begin(); + GfxObjList::iterator e = _gfxobjList.end(); + + for (; b != e; b++) { + drawGfxObject(*b, surf, true); + } +} + + + +void Gfx::drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color) { + byte *dst = (byte*)surf->getBasePtr(x, y); + font->setColor(color); + font->drawString(dst, surf->w, text); +} + +void Gfx::drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth) { + + uint16 lines = 0; + uint16 linewidth = 0; + + uint16 rx = 10; + uint16 ry = 4; + + uint16 blankWidth = font->getStringWidth(" "); + uint16 tokenWidth = 0; + + char token[MAX_TOKEN_LEN]; + + if (wrapwidth == -1) + wrapwidth = _vm->_screenWidth; + + while (strlen(text) > 0) { + + text = parseNextToken(text, token, MAX_TOKEN_LEN, " ", true); - for (uint i = 0; i < 3; i++) { + if (!scumm_stricmp(token, "%p")) { + lines++; + rx = 10; + ry = 4 + lines*10; // y - GfxObjList::iterator b = _gfxobjList[i].begin(); - GfxObjList::iterator e = _gfxobjList[i].end(); + strcpy(token, "> ......."); + strncpy(token+2, _password, strlen(_password)); + tokenWidth = font->getStringWidth(token); + } else { + tokenWidth = font->getStringWidth(token); - for (; b != e; b++) { - GfxObj *obj = *b; - if (obj->isVisible()) { - obj->getRect(obj->frame, rect); - rect.translate(obj->x - _varScrollX, obj->y); - data = obj->getData(obj->frame); - if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) { - blt(rect, data, &surf, obj->layer, 0); - } else { - unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, 0); + linewidth += tokenWidth; + + if (linewidth > wrapwidth) { + // wrap line + lines++; + rx = 10; // x + ry = 4 + lines*10; // y + linewidth = tokenWidth; + } + + if (!scumm_stricmp(token, "%s")) { + sprintf(token, "%d", _score); + } + + } + + drawText(font, surf, rx, ry, token, color); + + rx += tokenWidth + blankWidth; + linewidth += blankWidth; + + text = Common::ltrim(text); + } + +} + + +// this is the maximum size of an unpacked frame in BRA +byte _unpackedBitmap[640*401]; + +#if 0 +void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, byte transparentColor) { + + byte *d = _unpackedBitmap; + + while (size > 0) { + + uint8 p = *data++; + size--; + uint8 color = p & 0xF; + uint8 repeat = (p & 0xF0) >> 4; + if (repeat == 0) { + repeat = *data++; + size--; + } + + memset(d, color, repeat); + d += repeat; + } + + blt(r, _unpackedBitmap, surf, z, transparentColor); +} +#endif +void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, byte transparentColor) { + + byte *d = _unpackedBitmap; + uint pixelsLeftInLine = r.width(); + + while (size > 0) { + uint8 p = *data++; + size--; + uint8 color = p & 0xF; + uint8 repeat = (p & 0xF0) >> 4; + if (repeat == 0) { + repeat = *data++; + size--; + } + if (repeat == 0) { + // end of line + repeat = pixelsLeftInLine; + pixelsLeftInLine = r.width(); + } else { + pixelsLeftInLine -= repeat; + } + + memset(d, color, repeat); + d += repeat; + } + + blt(r, _unpackedBitmap, surf, z, transparentColor); +} + + +void Gfx::blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor) { + + Common::Point dp; + Common::Rect q(r); + + Common::Rect clipper(surf->w, surf->h); + + q.clip(clipper); + if (!q.isValidRect()) return; + + dp.x = q.left; + dp.y = q.top; + + q.translate(-r.left, -r.top); + + byte *s = data + q.left + q.top * r.width(); + byte *d = (byte*)surf->getBasePtr(dp.x, dp.y); + + uint sPitch = r.width() - q.width(); + uint dPitch = surf->w - q.width(); + + + if (_varRenderMode == 2) { + + for (uint16 i = 0; i < q.height(); i++) { + + for (uint16 j = 0; j < q.width(); j++) { + if (*s != transparentColor) { + if (_backgroundInfo.mask.data && (z < LAYER_FOREGROUND)) { + byte v = _backgroundInfo.mask.getValue(dp.x + j, dp.y + i); + if (z >= v) *d = 5; + } else { + *d = 5; + } + } + + s++; + d++; + } + + s += sPitch; + d += dPitch; + } + + } else { + if (_backgroundInfo.mask.data && (z < LAYER_FOREGROUND)) { + + for (uint16 i = 0; i < q.height(); i++) { + + for (uint16 j = 0; j < q.width(); j++) { + if (*s != transparentColor) { + byte v = _backgroundInfo.mask.getValue(dp.x + j, dp.y + i); + if (z >= v) *d = *s; + } + + s++; + d++; + } + + s += sPitch; + d += dPitch; + } + + } else { + + for (uint16 i = q.top; i < q.bottom; i++) { + for (uint16 j = q.left; j < q.right; j++) { + if (*s != transparentColor) + *d = *s; + + s++; + d++; } + + s += sPitch; + d += dPitch; } + } } + } + } // namespace Parallaction |