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Diffstat (limited to 'engines/parallaction/graphics.cpp')
-rw-r--r--engines/parallaction/graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index 59cd02e6ef..b8a8ceb61f 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -746,7 +746,7 @@ Gfx::Gfx(Parallaction* vm) :
_unpackedBitmap = new byte[MAXIMUM_UNPACKED_BITMAP_SIZE];
assert(_unpackedBitmap);
- if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
+ if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformDOS)) {
// this loads the backup palette needed by the PC version of BRA (see setBackground()).
BackgroundInfo paletteInfo;
_disk->loadSlide(paletteInfo, "pointer");
@@ -834,7 +834,7 @@ void Gfx::setBackground(uint type, BackgroundInfo *info) {
// The PC version of BRA needs the entries 20-31 of the palette to be constant, but
// the background resource files are screwed up. The right colors come from an unused
// bitmap (pointer.bmp). Nothing is known about the Amiga version so far.
- if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
+ if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformDOS)) {
int r, g, b;
for (uint i = 16; i < 32; i++) {
_backupPal.getEntry(i, r, g, b);