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Diffstat (limited to 'engines/parallaction/graphics.cpp')
-rw-r--r--engines/parallaction/graphics.cpp108
1 files changed, 7 insertions, 101 deletions
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index 8ad52b9848..4828d7ad7d 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -40,36 +40,6 @@ namespace Parallaction {
#define MAXIMUM_UNPACKED_BITMAP_SIZE 641*401
-void Gfx::registerVar(const Common::String &name, int32 initialValue) {
- if (_vars.contains(name)) {
- warning("Variable '%s' already registered, ignoring initial value.\n", name.c_str());
- } else {
- _vars.setVal(name, initialValue);
- }
-}
-
-void Gfx::setVar(const Common::String &name, int32 value) {
- if (!_vars.contains(name)) {
- warning("Variable '%s' doesn't exist, skipping assignment.\n", name.c_str());
- } else {
- _vars.setVal(name, value);
- }
-}
-
-int32 Gfx::getVar(const Common::String &name) {
- int32 v = 0;
-
- if (!_vars.contains(name)) {
- warning("Variable '%s' doesn't exist, returning default value.\n", name.c_str());
- } else {
- v = _vars.getVal(name);
- }
-
- return v;
-}
-
-
-
#define LABEL_TRANSPARENT_COLOR 0xFF
void halfbritePixel(int x, int y, int color, void *data) {
@@ -343,56 +313,6 @@ void Gfx::drawList(Graphics::Surface &surface, GfxObjArray &list) {
}
}
-void Gfx::beginFrame() {
- _skipBackground = (_backgroundInfo->bg.pixels == 0); // don't render frame if background is missing
-
- if (!_skipBackground) {
- int32 oldBackgroundMode = _varBackgroundMode;
- _varBackgroundMode = getVar("background_mode");
- if (oldBackgroundMode != _varBackgroundMode) {
- switch (_varBackgroundMode) {
- case 1:
- _bitmapMask.free();
- break;
- case 2:
- _bitmapMask.create(_backgroundInfo->width, _backgroundInfo->height, 1);
- byte *data = (byte*)_bitmapMask.pixels;
- for (uint y = 0; y < _bitmapMask.h; y++) {
- for (uint x = 0; x < _bitmapMask.w; x++) {
- *data++ = _backgroundInfo->mask.getValue(x, y);
- }
- }
-#if 0
- Common::DumpFile dump;
- dump.open("maskdump.bin");
- dump.write(_bitmapMask.pixels, _bitmapMask.w * _bitmapMask.h);
- dump.close();
-#endif
- break;
- }
- }
- }
-
- _varDrawPathZones = getVar("draw_path_zones");
- if (_varDrawPathZones == 1 && _gameType != GType_BRA) {
- setVar("draw_path_zones", 0);
- _varDrawPathZones = 0;
- warning("Path zones are supported only in Big Red Adventure");
- }
-}
-
-int32 Gfx::getRenderMode(const char *type) {
-
- int32 mode = getVar(type);
- if (mode < 0 || mode > 2) {
- warning("new value for '%s' is wrong: resetting default", type);
- setVar(type, 1);
- mode = 1;
- }
- return mode;
-
-}
-
void Gfx::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
if (_doubleBuffering) {
if (_overlayMode)
@@ -457,26 +377,17 @@ void Gfx::updateScreen() {
// is needed
_overlayMode = false;
- if (!_skipBackground) {
+ bool skipBackground = (_backgroundInfo->bg.pixels == 0); // don't render frame if background is missing
+
+ if (!skipBackground) {
// background may not cover the whole screen, so adjust bulk update size
uint w = _backgroundInfo->width;
uint h = _backgroundInfo->height;
-
- byte *backgroundData = 0;
- uint16 backgroundPitch = 0;
- switch (_varBackgroundMode) {
- case 1:
- backgroundData = (byte*)_backgroundInfo->bg.getBasePtr(0, 0);
- backgroundPitch = _backgroundInfo->bg.pitch;
- break;
- case 2:
- backgroundData = (byte*)_bitmapMask.getBasePtr(0, 0);
- backgroundPitch = _bitmapMask.pitch;
- break;
- }
+ byte *backgroundData = (byte*)_backgroundInfo->bg.getBasePtr(0, 0);
+ uint16 backgroundPitch = _backgroundInfo->bg.pitch;
copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->x, _backgroundInfo->y, w, h);
}
-
+/*
if (_varDrawPathZones == 1) {
Graphics::Surface *surf = lockScreen();
ZoneList::iterator b = _vm->_location._zones.begin();
@@ -489,7 +400,7 @@ void Gfx::updateScreen() {
}
unlockScreen();
}
-
+*/
sortScene();
Graphics::Surface *surf = lockScreen();
// draws animations frames and other game items
@@ -798,11 +709,6 @@ Gfx::Gfx(Parallaction* vm) :
_unpackedBitmap = new byte[MAXIMUM_UNPACKED_BITMAP_SIZE];
assert(_unpackedBitmap);
- registerVar("background_mode", 1);
- _varBackgroundMode = 1;
-
- registerVar("draw_path_zones", 0);
-
if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
// this loads the backup palette needed by the PC version of BRA (see setBackground()).
BackgroundInfo paletteInfo;