diff options
Diffstat (limited to 'engines/parallaction/inventory.cpp')
-rw-r--r-- | engines/parallaction/inventory.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/engines/parallaction/inventory.cpp b/engines/parallaction/inventory.cpp index e51a380d9f..d1c3ca1cc9 100644 --- a/engines/parallaction/inventory.cpp +++ b/engines/parallaction/inventory.cpp @@ -51,7 +51,6 @@ namespace Parallaction { #define INVENTORY_HEIGHT (INVENTORY_LINES*INVENTORYITEM_HEIGHT) static byte *_buffer; -extern Cnv _yourObjects; uint16 _numInvLines = 0; static Point _invPosition = { 0, 0 }; @@ -188,8 +187,8 @@ void drawInventoryItem(uint16 pos, InventoryItem *item) { uint16 col = pos % INVENTORY_ITEMS_PER_LINE; // FIXME: this will end up in a general blit function - byte* s = _yourObjects._array[item->_index]; - byte* d = _buffer + col * INVENTORYITEM_WIDTH + line * _yourObjects._height * INVENTORY_WIDTH; + byte* s = _vm->_char._yourObjects._array[item->_index]; + byte* d = _buffer + col * INVENTORYITEM_WIDTH + line * _vm->_char._yourObjects._height * INVENTORY_WIDTH; for (uint32 i = 0; i < INVENTORYITEM_HEIGHT; i++) { memcpy(d, s, INVENTORYITEM_WIDTH); @@ -229,8 +228,8 @@ void highlightInventoryItem(int16 pos, byte color) { uint16 line = pos / INVENTORY_ITEMS_PER_LINE; uint16 col = pos % INVENTORY_ITEMS_PER_LINE; - Common::Rect r(INVENTORYITEM_WIDTH, _yourObjects._height); - r.moveTo(col * INVENTORYITEM_WIDTH, line * _yourObjects._height); + Common::Rect r(INVENTORYITEM_WIDTH, _vm->_char._yourObjects._height); + r.moveTo(col * INVENTORYITEM_WIDTH, line * _vm->_char._yourObjects._height); drawBorder(r, _buffer, color); @@ -248,7 +247,7 @@ void extractInventoryGraphics(int16 pos, byte *dst) { // FIXME: this will end up in a general blit function byte* d = dst; - byte* s = _buffer + col * INVENTORYITEM_WIDTH + line * _yourObjects._height * INVENTORY_WIDTH; + byte* s = _buffer + col * INVENTORYITEM_WIDTH + line * _vm->_char._yourObjects._height * INVENTORY_WIDTH; for (uint32 i = 0; i < INVENTORYITEM_HEIGHT; i++) { memcpy(d, s, INVENTORYITEM_WIDTH); @@ -358,7 +357,7 @@ void redrawInventory() { void initInventory() { _buffer = (byte*)malloc(INVENTORY_WIDTH * INVENTORY_HEIGHT); // this buffer is also used by menu so it must stay this size - _yourObjects._count = 0; + _vm->_char._yourObjects._count = 0; } void cleanInventory() { |