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-rw-r--r--engines/parallaction/loadsave.cpp531
1 files changed, 531 insertions, 0 deletions
diff --git a/engines/parallaction/loadsave.cpp b/engines/parallaction/loadsave.cpp
new file mode 100644
index 0000000000..2cfa7c388e
--- /dev/null
+++ b/engines/parallaction/loadsave.cpp
@@ -0,0 +1,531 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "parallaction/parallaction.h"
+#include "parallaction/disk.h"
+#include "parallaction/inventory.h"
+#include "parallaction/graphics.h"
+#include "parallaction/zone.h"
+
+#include "common/savefile.h"
+
+namespace Parallaction {
+
+
+extern char _gameNames[][20];
+
+void Parallaction::doLoadGame(uint16 _di) {
+
+ _introSarcData3 = 200;
+ _introSarcData2 = 1;
+
+ char filename[PATH_LEN];
+ sprintf(filename, "game.%d", _di);
+
+ Common::InSaveFile *f = _saveFileMan->openForLoading(filename);
+ if (!f) return;
+
+ f->readLine(_vm->_characterName, 15);
+ f->readLine(_location, 15);
+
+ strcat(_location, ".");
+
+ char s[20];
+ f->readLine(s, 15);
+ _firstPosition._x = atoi(s);
+
+ f->readLine(s, 15);
+ _firstPosition._y = atoi(s);
+
+ f->readLine(s, 15);
+ _score = atoi(s);
+
+ f->readLine(s, 15);
+ _commandFlags = atoi(s);
+
+ f->readLine(s, 15);
+
+ _engineFlags |= kEngineQuit;
+ freeZones(_zones._next);
+ freeNodeList(_zones._next);
+ _zones._next = NULL;
+ _engineFlags &= ~kEngineQuit;
+
+ _numLocations = atoi(s);
+
+ uint16 _si;
+ for (_si = 0; _si < _numLocations; _si++) {
+ f->readLine(s, 20);
+ s[strlen(s)] = '\0';
+
+ strcpy(_locationNames[_si], s);
+
+ f->readLine(s, 15);
+ _localFlags[_si] = atoi(s);
+ }
+ _locationNames[_si][0] = '\0';
+
+ for (_si = 0; _si < 30; _si++) {
+ f->readLine(s, 15);
+ _inventory[_si]._id = atoi(s);
+
+ f->readLine(s, 15);
+ _inventory[_si]._index = atoi(s);
+ }
+
+ delete f;
+
+ _engineFlags &= ~kEngineMiniDonna;
+ if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "donna");
+ }
+ if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "minidonna");
+ }
+
+ if (_vm->_characterName[0] == 'm') {
+ strcpy(filename, _vm->_characterName+4);
+ } else {
+ strcpy(filename, _vm->_characterName);
+ }
+ strcat(filename, ".tab");
+ freeTable(_objectsNames);
+ initTable(filename, _objectsNames);
+
+ refreshInventory(_vm->_characterName);
+
+ parseLocation("common");
+ closeArchive();
+
+ strcat(_location, _vm->_characterName);
+ _engineFlags |= kEngineChangeLocation;
+
+ printf("game loaded: character %s, location %s\n", _vm->_characterName, _location);
+// getch();
+
+ return;
+}
+
+
+
+
+// FIXME: implements this (select a file slot for load/save)
+int16 selectSaveFile(uint16 arg_0) {
+ return 0;
+}
+
+
+
+void Parallaction::loadGame() {
+
+ bool marks[10];
+ _saveFileMan->listSavefiles("game.", marks, 10);
+
+ int16 _di = selectSaveFile( 0 );
+ if (_di > 10) return;
+
+ doLoadGame(_di);
+
+ return;
+}
+
+void Parallaction::doSaveGame(uint16 _di) {
+
+ char path[PATH_LEN];
+ sprintf(path, "game.%d", _di);
+
+ Common::OutSaveFile *f = _saveFileMan->openForSaving(path);
+
+ char s[30];
+
+ if (_engineFlags & kEngineMiniDonna) {
+ sprintf(s, "%stras\n", _vm->_characterName);
+ } else {
+ sprintf(s, "%s\n", _vm->_characterName);
+ }
+ f->writeString(s);
+
+ sprintf(s, "%s\n", _saveData1);
+ f->writeString(s);
+ sprintf(s, "%d\n", _yourself._zone.pos._position._x);
+ f->writeString(s);
+ sprintf(s, "%d\n", _yourself._zone.pos._position._y);
+ f->writeString(s);
+ sprintf(s, "%d\n", _score);
+ f->writeString(s);
+ sprintf(s, "%uld\n", _commandFlags);
+ f->writeString(s);
+
+ sprintf(s, "%d\n", _numLocations);
+ f->writeString(s);
+ for (uint16 _si = 0; _si < _numLocations; _si++) {
+ sprintf(s, "%s\n%uld\n", _locationNames[_si], _localFlags[_si]);
+ f->writeString(s);
+ }
+
+ for (uint16 _si = 0; _si < 30; _si++) {
+ sprintf(s, "%uld\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
+ f->writeString(s);
+ }
+
+ delete f;
+
+ refreshInventory(_vm->_characterName);
+
+ return;
+
+
+}
+
+// FIXME: only to be implemented for text mode selection
+void textModeFunc1( char *) {
+
+}
+
+
+
+void Parallaction::saveGame() {
+
+// strcpy(v30, asc_1C91A);
+
+ if (!scumm_stricmp(_location, "caveau")) return;
+
+ bool marks[10];
+ _saveFileMan->listSavefiles("game.", marks, 10);
+
+ int16 _di = selectSaveFile( 1 );
+ if (_di > 10) return;
+
+
+ printf("saving game %i...", _di);
+ doSaveGame(_di);
+ printf("done\n");
+// getch();
+
+ return;
+
+
+}
+
+#if 0
+int16 selectSaveFile(uint16 arg_0) {
+
+ REGISTERS pregs;
+ pregs._ax = (void*)(uint32)dos_videomode;
+ int86(0x10, &pregs);
+
+// window(0 ,0, 23, 79);
+ puts(" FILE NAME ");
+
+ if (arg_0 != 0) {
+ printf("(Use \x18 \x19 \x10 to edit then press enter)\n\n");
+ } else {
+ puts("\n");
+ }
+
+ uint16 _si;
+ for (_si = 0; _si < 11; _si++) {
+ printf(" %s \n", _gameNames[_si]);
+ }
+
+ int16 _di = editSaveFileName(3, 13, 0, 12, 1, arg_0);
+
+ pregs._ax = (void*)0x93;
+ int86(0x10, &pregs);
+
+ set_vga_mode_x(0);
+ byte palette[PALETTE_SIZE];
+ _vm->_graphics->getBlackPalette(palette);
+ _vm->_graphics->setPalette(palette);
+
+
+ _vm->_graphics->copyScreen(Graphics::kBit2, Graphics::kBitBack);
+ _vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
+
+ if (arg_0 != 0) {
+ _vm->_graphics->setPalette(_palette);
+ }
+
+ _vm->_graphics->swapBuffers();
+
+ return _si;
+}
+
+int16 editSaveFileName(uint16 arg_0, uint16 arg_2, uint16 arg_4, uint16 arg_6, uint16 arg_8, uint16 arg_A) {
+ uint16 _di = arg_0;
+ uint16 _si = _di;
+ uint16 v4 = _di;
+ uint16 v1 = 0;
+
+ do {
+
+ set_cursor(_si, arg_4);
+
+ while (v1 == 0) {
+ int16 v6 = get_kb();
+ byte _al = v6 & 0xFF;
+ if (_al == 0) {
+
+ _al = (v6 & 0xFF00) >> 8;
+ if (_al == 'H') {
+ if (_si<=_di)
+ _si = arg_2;
+ else
+ _si = _si - arg_8;
+
+ v1 = 1;
+ } else
+ if (_al == 'M') {
+
+ } else
+ if (_al == 'P') {
+ if (_si>=arg_2)
+ _si = _di;
+ else
+ _si = _si + arg_8;
+
+ v1 = 1;
+ }
+
+ if (_si != 0xD && arg_A != 0) {
+
+ set_cursor(_si, arg_4+1);
+ v1 = 1;
+ textModeFunc1( _gameNames[(_si - _di)/arg_8] );
+
+ return (_si - _di)/arg_8 + 1;
+
+ }
+
+ } else
+ if (_al == 0xD) return (_si - _di)/arg_8 + 1;
+ }
+
+ v1 = 0;
+ set_cursor(v4, arg_4);
+ v4 = _si;
+
+ } while (true);
+
+ return 0;
+
+}
+#endif
+
+#if 0
+void loadGame() {
+
+ uint16 v6 = 0;
+ uint16 v4 = 0;
+ uint16 v2 = 0;
+ uint16 _bx;
+
+ FILE* stream = fopen("savegame", "r");
+ if (stream) {
+ for (uint16 _si = 0; _si < 10; _si++) {
+ fgets(_gameNames[_si], 18, stream);
+ _bx = strlen(_gameNames[_si]) - 1;
+ _gameNames[_si][_bx] = '\0';
+ }
+ fclose(stream);
+ }
+
+ int16 _di = selectSaveFile( 0 );
+ if (_di > 10) return;
+
+ _introSarcData3 = 200;
+ _introSarcData2 = 1;
+ _moveSarcExaZones[0] = 0;
+ _moveSarcZones[0] = 0;
+
+ char filename[PATH_LEN];
+ sprintf(filename, "game.%d", _di);
+ stream = fopen(filename, "r");
+ if (!stream) return;
+
+ fgets(_vm->_characterName, 15, stream);
+ _vm->_characterName[strlen(_vm->_characterName)] = '\0';
+
+ fgets(_location, 15, stream);
+ _location[strlen(_location)] = '.';
+
+ char s[20];
+ fgets(s, 15, stream);
+ _firstPosition._x = atoi(s);
+
+ fgets(s, 15, stream);
+ _firstPosition._y = atoi(s);
+
+ fgets(s, 15, stream);
+ _score = atoi(s);
+
+ fgets(s, 15, stream);
+ _commandFlags = atoi(s);
+
+ fgets(s, 15, stream);
+
+ _engineFlags |= kEngineQuit;
+ freeZones(_zones._next);
+ freeNodeList(_zones._next);
+ _zones._next = NULL;
+ _engineFlags &= ~kEngineQuit;
+
+ _numLocations = atoi(s);
+
+ uint16 _si;
+ for (_si = 0; _si < _numLocations; _si++) {
+ fgets(s, 20, stream);
+ s[strlen(s)] = '\0';
+
+ strcpy(_locationNames[_si], s);
+
+ fgets(s, 15, stream);
+ _localFlags[_si] = atoi(s);
+ }
+ _locationNames[_si] = '\0';
+
+ for (_si = 0; _si < 30; _si++) {
+ fgets(s, 15, stream);
+ _inventory[_si]._id = atoi(s);
+
+ fgets(s, 15, stream);
+ _inventory[_si]._index = atoi(s);
+ }
+
+ fclose(stream);
+
+ _engineFlags &= ~kEngineMiniDonna;
+ if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "donna");
+ }
+ if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
+ _engineFlags |= kEngineMiniDonna;
+ strcpy(_vm->_characterName, "minidonna");
+ }
+
+ if (_vm->_characterName[0] == 'm') {
+ strcpy(filename, _vm->_characterName+4);
+ } else {
+ strcpy(filename, _vm->_characterName);
+ }
+ strcat(filename, ".tab");
+ freeTable(_objectsNames);
+ initTable(filename, _objectsNames);
+
+ refreshInventory();
+
+ parseLocation("common");
+ closeArchive();
+
+ strcat(_location, _vm->_characterName);
+ _engineFlags |= kEngineChangeLocation;
+
+ return;
+}
+
+
+int16 get_kb() {
+
+ REGISTERS pregs;
+ pregs._ax = 0;
+ int86(0x16, &pregs);
+
+ return (int16)(int32)pregs._ax;
+
+}
+
+
+#endif
+
+#if 0
+void saveGame() {
+
+// strcpy(v30, asc_1C91A);
+ uint16 v8 = 0, v6 = 0;
+ int16 v4 = -1;
+ int16 v2 = 0;
+
+ if (!scumm_stricmp(_location, "caveau")) return;
+
+ FILE* stream = fopen("savegame", "r");
+ if (stream) {
+ for (uint16 _si = 0; _si < 10; _si++) {
+ fgets(_gameNames[_si], 18, stream);
+ uint16 _bx = strlen(_gameNames[_si]) - 1;
+ _gameNames[_si][_bx] = '\0';
+ }
+ fclose(stream);
+ }
+
+ int16 _di = selectSaveFile( 1 );
+ if (_di > 10) return;
+
+ stream = fopen("savegame", "w");
+ if (stream) {
+ for (uint16 _si = 0; _si < 10; _si++) {
+ fputs(_gameNames[_si], stream);
+ fputs("\n", stream);
+ }
+ fclose(stream);
+ }
+
+ char path[PATH_LEN];
+ sprintf(path, "game.%d", _di);
+ stream = fopen(path, "w");
+ if (!stream) return;
+
+ if (_engineFlags & kEngineMiniDonna) {
+ fprintf(stream, "%stras\n", _vm->_characterName);
+ } else {
+ fprintf(stream, "%s\n", _vm->_characterName);
+ }
+
+ fprintf(stream, "%s\n", _saveData1);
+ fprintf(stream, "%d\n", _yourself._zone.pos._position._x);
+ fprintf(stream, "%d\n", _yourself._zone.pos._position._y);
+ fprintf(stream, "%d\n", _score);
+ fprintf(stream, "%ld\n", _commandFlags);
+
+ fprintf(stream, "%d\n", _numLocations);
+ for (uint16 _si = 0; _si < _numLocations; _si++) {
+ fprintf(stream, "%s\n%ld\n", _locationNames[_si], _localFlags[_si]);
+ }
+
+ for (uint16 _si = 0; _si < 30; _si++) {
+ fprintf(stream, "%ld\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
+ }
+
+ fclose(stream);
+
+ refreshInventory();
+
+ return;
+}
+#endif
+
+
+
+} // namespace Parallaction