diff options
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r-- | engines/parallaction/parallaction.cpp | 39 |
1 files changed, 19 insertions, 20 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index 6a61087804..afa246a9f8 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -53,7 +53,7 @@ uint32 _engineFlags = 0; uint16 _score = 1; char _password[8]; -uint32 _commandFlags = 0; +uint32 _globalFlags = 0; // private stuff @@ -85,7 +85,7 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam Parallaction::~Parallaction() { delete _debugger; - delete _globalTable; + delete _globalFlagsNames; delete _callableNames; delete _cmdExec; delete _programExec; @@ -114,7 +114,7 @@ int Parallaction::init() { _engineFlags = 0; _objectsNames = NULL; - _globalTable = NULL; + _globalFlagsNames = NULL; _location._hasSound = false; _baseTime = 0; _numLocations = 0; @@ -360,9 +360,9 @@ void Parallaction::runGame() { if (_input->_inputMode == Input::kInputModeGame) { _programExec->runScripts(_location._programs.begin(), _location._programs.end()); - _char._ani->_z = _char._ani->height() + _char._ani->_top; + _char._ani->setZ(_char._ani->height() + _char._ani->getFrameY()); if (_char._ani->gfxobj) { - _char._ani->gfxobj->z = _char._ani->_z; + _char._ani->gfxobj->z = _char._ani->getZ(); } _char._walker->walk(); drawAnimations(); @@ -460,7 +460,8 @@ void Parallaction::freeZones() { // NOTE : this condition has been relaxed compared to the original, to allow the engine // to retain special - needed - zones that were lost across location switches. ZonePtr z = *it; - if (((z->_top == -1) || (z->_left == -2)) && ((_vm->_quit) == 0)) { + + if (((z->getY() == -1) || (z->getX() == -2)) && ((_vm->quit()) == 0)) { debugC(2, kDebugExec, "freeZones preserving zone '%s'", z->_name); it++; } else { @@ -523,12 +524,10 @@ Character::Character(Parallaction *vm) : _vm(vm), _ani(new Animation) { _dummy = false; - _ani->_left = 150; - _ani->_top = 100; - _ani->_z = 10; - _ani->_oldPos.x = -1000; - _ani->_oldPos.y = -1000; - _ani->_frame = 0; + _ani->setX(150); + _ani->setY(100); + _ani->setZ(10); + _ani->setF(0); _ani->_flags = kFlagsActive | kFlagsNoName; _ani->_type = kZoneYou; strncpy(_ani->_name, "yourself", ZONENAME_LENGTH); @@ -555,18 +554,18 @@ Character::~Character() { void Character::getFoot(Common::Point &foot) { Common::Rect rect; - _ani->gfxobj->getRect(_ani->_frame, rect); + _ani->gfxobj->getRect(_ani->getF(), rect); - foot.x = _ani->_left + (rect.left + rect.width() / 2); - foot.y = _ani->_top + (rect.top + rect.height()); + foot.x = _ani->getX() + (rect.left + rect.width() / 2); + foot.y = _ani->getY() + (rect.top + rect.height()); } void Character::setFoot(const Common::Point &foot) { Common::Rect rect; - _ani->gfxobj->getRect(_ani->_frame, rect); + _ani->gfxobj->getRect(_ani->getF(), rect); - _ani->_left = foot.x - (rect.left + rect.width() / 2); - _ani->_top = foot.y - (rect.top + rect.height()); + _ani->setX(foot.x - (rect.left + rect.width() / 2)); + _ani->setY(foot.y - (rect.top + rect.height())); } #if 0 @@ -690,7 +689,7 @@ void Character::updateDirection(const Common::Point& pos, const Common::Point& t _step++; if (dist.x == 0 && dist.y == 0) { - _ani->_frame = frames->stillFrame[_direction]; + _ani->setF(frames->stillFrame[_direction]); return; } @@ -700,7 +699,7 @@ void Character::updateDirection(const Common::Point& pos, const Common::Point& t dist.y = -dist.y; _direction = (dist.x > dist.y) ? ((to.x > pos.x) ? WALK_LEFT : WALK_RIGHT) : ((to.y > pos.y) ? WALK_DOWN : WALK_UP); - _ani->_frame = frames->firstWalkFrame[_direction] + (_step / frames->frameRepeat[_direction]) % frames->numWalkFrames[_direction]; + _ani->setF(frames->firstWalkFrame[_direction] + (_step / frames->frameRepeat[_direction]) % frames->numWalkFrames[_direction]); } |