diff options
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
| -rw-r--r-- | engines/parallaction/parallaction.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index c8edac56c3..c72a6b9ad6 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -225,32 +225,32 @@ int Parallaction::init() { initWalk(); - _vm->_char._yourTalk._width = 0; - _vm->_char._yourTalk._height = 0; - _vm->_char._yourTalk._count = 0; - _vm->_char._yourTalk._array = NULL; - - _vm->_char._yourHead._width = 0; - _vm->_char._yourHead._height = 0; - _vm->_char._yourHead._data0 = NULL; - _vm->_char._yourHead._data1 = NULL; - - _vm->_char._yourself._zone.pos._position._x = 150; - _vm->_char._yourself._zone.pos._position._y = 100; + _vm->_char._talk._width = 0; + _vm->_char._talk._height = 0; + _vm->_char._talk._count = 0; + _vm->_char._talk._array = NULL; + + _vm->_char._head._width = 0; + _vm->_char._head._height = 0; + _vm->_char._head._data0 = NULL; + _vm->_char._head._data1 = NULL; + + _vm->_char._ani._zone.pos._position._x = 150; + _vm->_char._ani._zone.pos._position._y = 100; initInventory(); - _vm->_char._yourself._z = 10; + _vm->_char._ani._z = 10; - _vm->_char._yourself._zone.pos._oldposition._x = -1000; - _vm->_char._yourself._zone.pos._oldposition._y = -1000; - _vm->_char._yourself._frame = 0; + _vm->_char._ani._zone.pos._oldposition._x = -1000; + _vm->_char._ani._zone.pos._oldposition._y = -1000; + _vm->_char._ani._frame = 0; - _vm->_char._yourself._zone._flags = kFlagsActive | kFlagsNoName; - _vm->_char._yourself._zone._type = kZoneYou; + _vm->_char._ani._zone._flags = kFlagsActive | kFlagsNoName; + _vm->_char._ani._zone._type = kZoneYou; - _vm->_char._yourself._zone._label._cnv._data0 = NULL; - _vm->_char._yourself._zone._label._text = strdup("yourself"); + _vm->_char._ani._zone._label._cnv._data0 = NULL; + _vm->_char._ani._zone._label._text = strdup("yourself"); - addNode(&_animations, &_vm->_char._yourself._zone._node); + addNode(&_animations, &_vm->_char._ani._zone._node); _gfx = new Gfx(this); int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI); @@ -295,9 +295,9 @@ void Parallaction::initGame() { parseLocation(_location._name); if (_location._startPosition._x != -1000) { - _vm->_char._yourself._zone.pos._position._x = _location._startPosition._x; - _vm->_char._yourself._zone.pos._position._y = _location._startPosition._y; - _vm->_char._yourself._frame = _location._startFrame; + _vm->_char._ani._zone.pos._position._x = _location._startPosition._x; + _vm->_char._ani._zone.pos._position._y = _location._startPosition._y; + _vm->_char._ani._frame = _location._startFrame; _location._startPosition._y = -1000; _location._startPosition._x = -1000; } @@ -539,8 +539,8 @@ void Parallaction::processInput(InputData *data) { debugC(2, kDebugInput, "processInput: kEvWalk"); _hoverZone = NULL; changeCursor(kCursorArrow); - if (_vm->_char._yourself._zone._flags & kFlagsRemove) break; - if ((_vm->_char._yourself._zone._flags & kFlagsActive) == 0) break; + if (_vm->_char._ani._zone._flags & kFlagsRemove) break; + if ((_vm->_char._ani._zone._flags & kFlagsActive) == 0) break; v4 = buildWalkPath(data->_mousePos._x, data->_mousePos._y); addJob(jobWalk, v4, kPriority19); _engineFlags |= kEngineWalking; // inhibits processing of input until walking is over @@ -754,14 +754,14 @@ void Parallaction::changeCursor(int32 index) { void freeCharacterFrames() { - _vm->_gfx->freeCnv(&_vm->_char._characterFrames); + _vm->_gfx->freeCnv(&_vm->_char._normalFrames); if (!IS_DUMMY_CHARACTER(_vm->_characterName)) { - _vm->_gfx->freeCnv(&_vm->_char._miniCharacterFrames); + _vm->_gfx->freeCnv(&_vm->_char._miniFrames); _vm->freeTable(_objectsNames); - _vm->_gfx->freeCnv(&_vm->_char._yourTalk); - _vm->_gfx->freeStaticCnv(&_vm->_char._yourHead); - _vm->_gfx->freeCnv(&_vm->_char._yourObjects); + _vm->_gfx->freeCnv(&_vm->_char._talk); + _vm->_gfx->freeStaticCnv(&_vm->_char._head); + _vm->_gfx->freeCnv(&_vm->_char._objs); } return; @@ -834,15 +834,15 @@ void Parallaction::changeCharacter(const char *name) { char path[PATH_LEN]; strcpy(path, v32); - _disk->loadFrames(path, &_vm->_char._characterFrames); + _disk->loadFrames(path, &_vm->_char._normalFrames); if (!IS_DUMMY_CHARACTER(name)) { - _disk->loadHead(path, &_vm->_char._yourHead); - _disk->loadTalk(path, &_vm->_char._yourTalk); - _disk->loadObjects(name, &_vm->_char._yourObjects); + _disk->loadHead(path, &_vm->_char._head); + _disk->loadTalk(path, &_vm->_char._talk); + _disk->loadObjects(name, &_vm->_char._objs); sprintf(path, "mini%s", v32); - _disk->loadFrames(path, &_vm->_char._miniCharacterFrames); + _disk->loadFrames(path, &_vm->_char._miniFrames); sprintf(path, "%s.tab", name); initTable(path, _objectsNames); @@ -855,9 +855,9 @@ void Parallaction::changeCharacter(const char *name) { } if (miniCharacter) - memcpy(&_vm->_char._yourself._cnv, &_vm->_char._miniCharacterFrames, sizeof(Cnv)); + memcpy(&_vm->_char._ani._cnv, &_vm->_char._miniFrames, sizeof(Cnv)); else - memcpy(&_vm->_char._yourself._cnv, &_vm->_char._characterFrames, sizeof(Cnv)); + memcpy(&_vm->_char._ani._cnv, &_vm->_char._normalFrames, sizeof(Cnv)); strcpy(_characterName1, v32); |
