diff options
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r-- | engines/parallaction/parallaction.cpp | 104 |
1 files changed, 89 insertions, 15 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index ee8e0cbcc8..2fc809977f 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -84,18 +84,20 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam Parallaction::~Parallaction() { - clearSet(_commandOpcodes); - clearSet(_instructionOpcodes); - delete _debugger; delete _globalTable; delete _callableNames; + delete _cmdExec; + delete _programExec; + _gfx->clearGfxObjects(kGfxObjCharacter | kGfxObjNormal); + hideDialogueStuff(); + delete _balloonMan; freeLocation(); freeCharacter(); destroyInventory(); - + delete _localFlagNames; delete _gfx; delete _soundMan; @@ -136,6 +138,8 @@ int Parallaction::init() { _debugger = new Debugger(this); + setupBalloonManager(); + return 0; } @@ -166,6 +170,8 @@ void Parallaction::freeCharacter() { delete _objectsNames; _objectsNames = 0; + _gfx->clearGfxObjects(kGfxObjCharacter); + _char.free(); return; @@ -195,6 +201,9 @@ AnimationPtr Parallaction::findAnimation(const char *name) { } void Parallaction::freeAnimations() { + for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) { + (*it)->_commands.clear(); // See comment for freeZones(), about circular references. + } _location._animations.clear(); return; } @@ -245,7 +254,7 @@ void Parallaction::freeLocation() { _location._walkNodes.clear(); - _gfx->clearGfxObjects(); + _gfx->clearGfxObjects(kGfxObjNormal); freeBackground(); _location._programs.clear(); @@ -280,7 +289,7 @@ void Parallaction::setBackground(const char* name, const char* mask, const char* } void Parallaction::showLocationComment(const char *text, bool end) { - _gfx->setLocationBalloon(const_cast<char*>(text), end); + _balloonMan->setLocationBalloon(const_cast<char*>(text), end); } @@ -289,12 +298,12 @@ void Parallaction::processInput(InputData *data) { switch (data->_event) { case kEvEnterZone: debugC(2, kDebugInput, "processInput: kEvEnterZone"); - _gfx->setFloatingLabel(data->_label); + _gfx->showFloatingLabel(data->_label); break; case kEvExitZone: debugC(2, kDebugInput, "processInput: kEvExitZone"); - _gfx->setFloatingLabel(0); + _gfx->hideFloatingLabel(); break; case kEvAction: @@ -307,7 +316,7 @@ void Parallaction::processInput(InputData *data) { case kEvOpenInventory: _input->stopHovering(); - _gfx->setFloatingLabel(0); + _gfx->hideFloatingLabel(); if (hitZone(kZoneYou, data->_mousePos.x, data->_mousePos.y) == 0) { setArrowCursor(); } @@ -379,8 +388,12 @@ void Parallaction::runGame() { _gfx->beginFrame(); if (_input->_inputMode == Input::kInputModeGame) { - runScripts(); - walk(); + _programExec->runScripts(_location._programs.begin(), _location._programs.end()); + _char._ani->_z = _char._ani->height() + _char._ani->_top; + if (_char._ani->gfxobj) { + _char._ani->gfxobj->z = _char._ani->_z; + } + walk(_char); drawAnimations(); } @@ -415,14 +428,14 @@ void Parallaction::doLocationEnterTransition() { pal.makeGrayscale(); _gfx->setPalette(pal); - runScripts(); + _programExec->runScripts(_location._programs.begin(), _location._programs.end()); drawAnimations(); _gfx->updateScreen(); showLocationComment(_location._comment, false); _input->waitUntilLeftClick(); - _gfx->freeBalloons(); + _balloonMan->freeBalloons(); // fades maximum intensity palette towards approximation of main palette for (uint16 _si = 0; _si<6; _si++) { @@ -482,6 +495,9 @@ void Parallaction::freeZones() { debugC(2, kDebugExec, "freeZones preserving zone '%s'", z->_name); it++; } else { + (*it)->_commands.clear(); // Since commands may reference zones, and both commands and zones are kept stored into + // SharedPtr's, we need to kill commands explicitly to destroy any potential circular + // reference. it = _location._zones.erase(it); } } @@ -490,6 +506,34 @@ void Parallaction::freeZones() { } +enum { + WALK_LEFT = 0, + WALK_RIGHT = 1, + WALK_DOWN = 2, + WALK_UP = 3 +}; + +struct WalkFrames { + int16 stillFrame[4]; + int16 firstWalkFrame[4]; + int16 numWalkFrames[4]; + int16 frameRepeat[4]; +}; + +WalkFrames _char20WalkFrames = { + { 0, 7, 14, 17 }, + { 1, 8, 15, 18 }, + { 6, 6, 2, 2 }, + { 2, 2, 4, 4 } +}; + +WalkFrames _char24WalkFrames = { + { 0, 9, 18, 21 }, + { 1, 10, 19, 22 }, + { 8, 8, 2, 2 }, + { 2, 2, 4, 4 } +}; + const char Character::_prefixMini[] = "mini"; const char Character::_suffixTras[] = "tras"; const char Character::_empty[] = "\0"; @@ -500,6 +544,9 @@ Character::Character(Parallaction *vm) : _vm(vm), _ani(new Animation), _builder( _head = NULL; _objs = NULL; + _direction = WALK_DOWN; + _step = 0; + _dummy = false; _ani->_left = 150; @@ -564,10 +611,14 @@ void Character::setName(const char *name) { const char *end = begin + strlen(name); _prefix = _empty; + _suffix = _empty; _dummy = IS_DUMMY_CHARACTER(name); if (!_dummy) { + if (!strstr(name, "donna")) { + _engineFlags &= ~kEngineTransformedDonna; + } else if (_engineFlags & kEngineTransformedDonna) { _suffix = _suffixTras; } else { @@ -576,8 +627,6 @@ void Character::setName(const char *name) { _engineFlags |= kEngineTransformedDonna; _suffix = _suffixTras; end = s; - } else { - _suffix = _empty; } } if (IS_MINI_CHARACTER(name)) { @@ -618,4 +667,29 @@ void Parallaction::scheduleLocationSwitch(const char *location) { } + + + +void Character::updateDirection(const Common::Point& pos, const Common::Point& to) { + + Common::Point dist(to.x - pos.x, to.y - pos.y); + WalkFrames *frames = (_ani->getFrameNum() == 20) ? &_char20WalkFrames : &_char24WalkFrames; + + _step++; + + if (dist.x == 0 && dist.y == 0) { + _ani->_frame = frames->stillFrame[_direction]; + return; + } + + if (dist.x < 0) + dist.x = -dist.x; + if (dist.y < 0) + dist.y = -dist.y; + + _direction = (dist.x > dist.y) ? ((to.x > pos.x) ? WALK_LEFT : WALK_RIGHT) : ((to.y > pos.y) ? WALK_DOWN : WALK_UP); + _ani->_frame = frames->firstWalkFrame[_direction] + (_step / frames->frameRepeat[_direction]) % frames->numWalkFrames[_direction]; +} + + } // namespace Parallaction |