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Diffstat (limited to 'engines/parallaction/parallaction.h')
-rw-r--r--engines/parallaction/parallaction.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index 646af212ae..9bfd633a8b 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -293,10 +293,10 @@ public:
Table *_localFlagNames;
CommandExec *_cmdExec;
ProgramExec *_programExec;
- Inventory *_inventory;
- BalloonManager *_balloonMan;
+ Inventory *_inventory;
+ BalloonManager *_balloonMan;
DialogueManager *_dialogueMan;
- InventoryRenderer *_inventoryRenderer;
+ InventoryRenderer *_inventoryRenderer;
// game data
Character _char;
@@ -313,31 +313,31 @@ public:
protected:
void runGame();
- void runGameFrame(int event);
- void runGuiFrame();
- void cleanupGui();
- void runDialogueFrame();
- void exitDialogueMode();
- void runCommentFrame();
- void enterCommentMode(ZonePtr z);
- void exitCommentMode();
+ void runGameFrame(int event);
+ void runGuiFrame();
+ void cleanupGui();
+ void runDialogueFrame();
+ void exitDialogueMode();
+ void runCommentFrame();
+ void enterCommentMode(ZonePtr z);
+ void exitCommentMode();
void updateView();
- void drawAnimation(AnimationPtr anim);
- void drawZone(ZonePtr zone);
+ void drawAnimation(AnimationPtr anim);
+ void drawZone(ZonePtr zone);
void updateZones();
void doLocationEnterTransition();
void allocateLocationSlot(const char *name);
void finalizeLocationParsing();
void showLocationComment(const Common::String &text, bool end);
- void setupBalloonManager();
+ void setupBalloonManager();
public:
void beep();
void pauseJobs();
void resumeJobs();
- uint getInternLanguage();
- void setInternLanguage(uint id);
- void enterDialogueMode(ZonePtr z);
+ uint getInternLanguage();
+ void setInternLanguage(uint id);
+ void enterDialogueMode(ZonePtr z);
void scheduleLocationSwitch(const char *location);
void showSlide(const char *name, int x = 0, int y = 0);
@@ -346,28 +346,28 @@ public:
void clearLocationFlags(uint32 flags);
void toggleLocationFlags(uint32 flags);
uint32 getLocationFlags();
- bool checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y);
- bool checkZoneBox(ZonePtr z, uint32 type, uint x, uint y);
- bool checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y);
+ bool checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y);
+ bool checkZoneBox(ZonePtr z, uint32 type, uint x, uint y);
+ bool checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y);
ZonePtr hitZone(uint32 type, uint16 x, uint16 y);
void runZone(ZonePtr z);
bool pickupItem(ZonePtr z);
- void updateDoor(ZonePtr z, bool close);
- void showZone(ZonePtr z, bool visible);
+ void updateDoor(ZonePtr z, bool close);
+ void showZone(ZonePtr z, bool visible);
void setBackground(const char *background, const char *mask, const char *path);
- void highlightInventoryItem(ItemPosition pos);
- int16 getHoverInventoryItem(int16 x, int16 y);
- int addInventoryItem(ItemName item);
- int addInventoryItem(ItemName item, uint32 value);
- void dropItem(uint16 v);
- bool isItemInInventory(int32 v);
- const InventoryItem* getInventoryItem(int16 pos);
- int16 getInventoryItemIndex(int16 pos);
- void initInventory();
- void destroyInventory();
- void cleanInventory(bool keepVerbs = true);
- void openInventory();
- void closeInventory();
+ void highlightInventoryItem(ItemPosition pos);
+ int16 getHoverInventoryItem(int16 x, int16 y);
+ int addInventoryItem(ItemName item);
+ int addInventoryItem(ItemName item, uint32 value);
+ void dropItem(uint16 v);
+ bool isItemInInventory(int32 v);
+ const InventoryItem* getInventoryItem(int16 pos);
+ int16 getInventoryItemIndex(int16 pos);
+ void initInventory();
+ void destroyInventory();
+ void cleanInventory(bool keepVerbs = true);
+ void openInventory();
+ void closeInventory();
virtual void parseLocation(const char* name) = 0;
virtual void changeLocation() = 0;
@@ -404,7 +404,7 @@ public:
virtual DialogueManager *createDialogueManager(ZonePtr z);
- void switchBackground(const char* background, const char* mask);
+ void switchBackground(const char* background, const char* mask);
private:
bool _inTestResult;
@@ -412,17 +412,17 @@ private:
ProgramParser_ns *_programParser;
private:
- void initFonts();
- void freeFonts();
- void initResources();
+ void initFonts();
+ void freeFonts();
+ void initResources();
void startGui();
void startCreditSequence();
void startEndPartSequence();
void loadProgram(AnimationPtr a, const char *filename);
void freeLocation(bool removeAll);
- void freeCharacter();
- void startMovingSarcophagus(ZonePtr sarc);
- void stopMovingSarcophagus();
+ void freeCharacter();
+ void startMovingSarcophagus(ZonePtr sarc);
+ void stopMovingSarcophagus();
// callables data
@@ -539,9 +539,9 @@ private:
void initFonts();
void freeFonts();
void freeLocation(bool removeAll);
- void loadProgram(AnimationPtr a, const char *filename);
- void startGui(bool showSplash);
- void freeCharacter();
+ void loadProgram(AnimationPtr a, const char *filename);
+ void startGui(bool showSplash);
+ void freeCharacter();
typedef void (Parallaction_br::*Callable)(void*);
const Callable *_callables;