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Diffstat (limited to 'engines/parallaction/walk.cpp')
-rw-r--r--engines/parallaction/walk.cpp173
1 files changed, 56 insertions, 117 deletions
diff --git a/engines/parallaction/walk.cpp b/engines/parallaction/walk.cpp
index 0a8ded9e29..40dfddb903 100644
--- a/engines/parallaction/walk.cpp
+++ b/engines/parallaction/walk.cpp
@@ -27,12 +27,6 @@
namespace Parallaction {
-static uint16 _doorData1 = 1000;
-static ZonePtr _zoneTrap;
-
-static uint16 walkData1 = 0;
-static uint16 walkData2 = 0; // next walk frame
-
inline byte PathBuffer::getValue(uint16 x, uint16 y) {
byte m = data[(x >> 3) + y * internalWidth];
@@ -259,172 +253,117 @@ uint16 PathBuilder::walkFunc1(int16 x, int16 y, WalkNodePtr Node) {
return 1;
}
-void Parallaction::clipMove(Common::Point& pos, const WalkNodePtr from) {
+void Parallaction::clipMove(Common::Point& pos, const Common::Point& to) {
- if ((pos.x < from->_x) && (pos.x < _pathBuffer->w) && (_pathBuffer->getValue(pos.x + 2, pos.y) != 0)) {
- pos.x = (pos.x + 2 < from->_x) ? pos.x + 2 : from->_x;
+ if ((pos.x < to.x) && (pos.x < _pathBuffer->w) && (_pathBuffer->getValue(pos.x + 2, pos.y) != 0)) {
+ pos.x = (pos.x + 2 < to.x) ? pos.x + 2 : to.x;
}
- if ((pos.x > from->_x) && (pos.x > 0) && (_pathBuffer->getValue(pos.x - 2, pos.y) != 0)) {
- pos.x = (pos.x - 2 > from->_x) ? pos.x - 2 : from->_x;
+ if ((pos.x > to.x) && (pos.x > 0) && (_pathBuffer->getValue(pos.x - 2, pos.y) != 0)) {
+ pos.x = (pos.x - 2 > to.x) ? pos.x - 2 : to.x;
}
- if ((pos.y < from->_y) && (pos.y < _pathBuffer->h) && (_pathBuffer->getValue(pos.x, pos.y + 2) != 0)) {
- pos.y = (pos.y + 2 <= from->_y) ? pos.y + 2 : from->_y;
+ if ((pos.y < to.y) && (pos.y < _pathBuffer->h) && (_pathBuffer->getValue(pos.x, pos.y + 2) != 0)) {
+ pos.y = (pos.y + 2 <= to.y) ? pos.y + 2 : to.y;
}
- if ((pos.y > from->_y) && (pos.y > 0) && (_pathBuffer->getValue(pos.x, pos.y - 2) != 0)) {
- pos.y = (pos.y - 2 >= from->_y) ? pos.y - 2 :from->_y;
+ if ((pos.y > to.y) && (pos.y > 0) && (_pathBuffer->getValue(pos.x, pos.y - 2) != 0)) {
+ pos.y = (pos.y - 2 >= to.y) ? pos.y - 2 : to.y;
}
return;
}
-int16 Parallaction::selectWalkFrame(const Common::Point& pos, const WalkNodePtr from) {
-
- Common::Point dist(from->_x - pos.x, from->_y - pos.y);
-
- if (dist.x < 0)
- dist.x = -dist.x;
- if (dist.y < 0)
- dist.y = -dist.y;
- walkData1++;
-
- // walk frame selection
- int16 v16;
- if (_char._ani->getFrameNum() == 20) {
-
- if (dist.x > dist.y) {
- walkData2 = (from->_x > pos.x) ? 0 : 7;
- walkData1 %= 12;
- v16 = walkData1 / 2;
- } else {
- walkData2 = (from->_y > pos.y) ? 14 : 17;
- walkData1 %= 8;
- v16 = walkData1 / 4;
- }
-
- } else {
-
- if (dist.x > dist.y) {
- walkData2 = (from->_x > pos.x) ? 0 : 9;
- walkData1 %= 16;
- v16 = walkData1 / 2;
- } else {
- walkData2 = (from->_y > pos.y) ? 18 : 21;
- walkData1 %= 8;
- v16 = walkData1 / 4;
- }
-
- }
-
- return v16;
-}
-
-uint16 Parallaction::checkDoor() {
-// printf("checkDoor()...");
-
- if (_currentLocationIndex != _doorData1) {
- _doorData1 = _currentLocationIndex;
- _zoneTrap = nullZonePtr;
- }
-
- _engineFlags &= ~kEngineWalking;
-
- Common::Point foot;
+void Parallaction::checkDoor(const Common::Point &foot) {
- _char.getFoot(foot);
ZonePtr z = hitZone(kZoneDoor, foot.x, foot.y);
-
if (z) {
-
if ((z->_flags & kFlagsClosed) == 0) {
_location._startPosition = z->u.door->_startPos;
_location._startFrame = z->u.door->_startFrame;
-
scheduleLocationSwitch(z->u.door->_location);
_zoneTrap = nullZonePtr;
-
} else {
- runCommands(z->_commands, z);
+ _cmdExec->run(z->_commands, z);
}
}
- _char.getFoot(foot);
z = hitZone(kZoneTrap, foot.x, foot.y);
-
if (z) {
setLocationFlags(kFlagsEnter);
- runCommands(z->_commands, z);
+ _cmdExec->run(z->_commands, z);
clearLocationFlags(kFlagsEnter);
_zoneTrap = z;
} else
if (_zoneTrap) {
setLocationFlags(kFlagsExit);
- runCommands(_zoneTrap->_commands, _zoneTrap);
+ _cmdExec->run(_zoneTrap->_commands, _zoneTrap);
clearLocationFlags(kFlagsExit);
_zoneTrap = nullZonePtr;
}
-// printf("done\n");
-
- _char._ani->_frame = walkData2;
- return _char._ani->_frame;
}
-void Parallaction::finalizeWalk(WalkNodeList *list) {
- checkDoor();
- delete list;
+void Parallaction::finalizeWalk(Character &character) {
+ _engineFlags &= ~kEngineWalking;
+
+ Common::Point foot;
+ character.getFoot(foot);
+ checkDoor(foot);
+
+ delete character._walkPath;
+ character._walkPath = 0;
}
-void Parallaction_ns::walk() {
+void Parallaction_ns::walk(Character &character) {
if ((_engineFlags & kEngineWalking) == 0) {
return;
}
- WalkNodeList *list = _char._walkPath;
-
- _char._ani->_oldPos.x = _char._ani->_left;
- _char._ani->_oldPos.y = _char._ani->_top;
-
- Common::Point pos;
- _char.getFoot(pos);
-
- WalkNodeList::iterator it = list->begin();
+ Common::Point curPos;
+ character.getFoot(curPos);
- if (it != list->end()) {
- if ((*it)->_x == pos.x && (*it)->_y == pos.y) {
+ // update target, if previous was reached
+ WalkNodeList::iterator it = character._walkPath->begin();
+ if (it != character._walkPath->end()) {
+ if ((*it)->_x == curPos.x && (*it)->_y == curPos.y) {
debugC(1, kDebugWalk, "walk reached node (%i, %i)", (*it)->_x, (*it)->_y);
- it = list->erase(it);
+ it = character._walkPath->erase(it);
}
}
- if (it == list->end()) {
- debugC(1, kDebugWalk, "walk reached last node");
-// j->_finished = 1;
- finalizeWalk(list);
- return;
- }
- _char._walkPath = list;
-
- // selectWalkFrame must be performed before position is changed by clipMove
- int16 v16 = selectWalkFrame(pos, *it);
- clipMove(pos, *it);
- _char.setFoot(pos);
+ // advance character towards the target
+ Common::Point targetPos;
+ if (it == character._walkPath->end()) {
+ debugC(1, kDebugWalk, "walk reached last node");
+ finalizeWalk(character);
+ targetPos = curPos;
+ } else {
+ if (*it) {
+ // targetPos is saved to help setting character direction
+ targetPos.x = (*it)->_x;
+ targetPos.y = (*it)->_y;
+ }
- Common::Point newpos(_char._ani->_left, _char._ani->_top);
+ Common::Point newPos(curPos);
+ clipMove(newPos, targetPos);
+ character.setFoot(newPos);
- if (newpos == _char._ani->_oldPos) {
- debugC(1, kDebugWalk, "walk was blocked by an unforeseen obstacle");
-// j->_finished = 1;
- finalizeWalk(list);
- } else {
- _char._ani->_frame = v16 + walkData2 + 1;
+ if (newPos == curPos) {
+ debugC(1, kDebugWalk, "walk was blocked by an unforeseen obstacle");
+ finalizeWalk(character);
+ }
}
- return;
+ // targetPos is used to select the direction (and the walkFrame) of a character,
+ // since it doesn't cause the sudden changes in orientation that newPos would.
+ // Since newPos is 'adjusted' according to walkable areas, an imaginary line drawn
+ // from curPos to newPos is prone to abrutply change in direction, thus making the
+ // code select 'too different' frames when walking diagonally against obstacles,
+ // and yielding an annoying shaking effect in the character.
+ character.updateDirection(curPos, targetPos);
}