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Diffstat (limited to 'engines/pegasus/Game_Shell/CItem.cpp')
-rwxr-xr-x | engines/pegasus/Game_Shell/CItem.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/engines/pegasus/Game_Shell/CItem.cpp b/engines/pegasus/Game_Shell/CItem.cpp new file mode 100755 index 0000000000..0816e595da --- /dev/null +++ b/engines/pegasus/Game_Shell/CItem.cpp @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/error.h" +#include "common/stream.h" + +#include "pegasus/Game_Shell/CItem.h" +#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h" + +namespace Pegasus { + +CItem::CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) : MMIDObject(id) { + fItemNeighborhood = neighborhood; + fItemRoom = room; + fItemDirection = direction; + fItemWeight = 1; + fItemOwnerID = kNoActorID; + fItemState = 0; + + // TODO: This line would append this item to the list of all items + //gAllItems.Append(this); +} + +CItem::~CItem() { +} + +Common::Error CItem::WriteToStream(Common::WriteStream *stream) { + stream->writeUint16BE(fItemNeighborhood); + stream->writeUint16BE(fItemRoom); + stream->writeByte(fItemDirection); + stream->writeUint16BE(fItemOwnerID); + stream->writeUint16BE(fItemState); + + if (stream->err()) + return Common::kWritingFailed; + + return Common::kNoError; +} + +Common::Error CItem::ReadFromStream(Common::ReadStream *stream) { + fItemNeighborhood = stream->readUint16BE(); + fItemRoom = stream->readUint16BE(); + fItemDirection = stream->readByte(); + fItemOwnerID = stream->readUint16BE(); + fItemState = stream->readUint16BE(); + + if (stream->err()) + return Common::kReadingFailed; + + return Common::kNoError; +} + +tActorID CItem::GetItemOwner() const { + return fItemOwnerID; +} + +void CItem::SetItemOwner(const tActorID owner) { + fItemOwnerID = owner; +} + +tWeightType CItem::GetItemWeight() { + return fItemWeight; +} + +tItemState CItem::GetItemState() const { + return fItemState; +} + +void CItem::SetItemState(const tItemState state) { + fItemState = state; +} + +void CItem::GetItemRoom(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) const { + neighborhood = fItemNeighborhood; + room = fItemRoom; + direction = fItemDirection; +} + +void CItem::SetItemRoom(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) { + fItemNeighborhood = neighborhood; + fItemRoom = room; + fItemDirection = direction; +} + +tNeighborhoodID CItem::GetItemNeighborhood() const { + return fItemNeighborhood; +} + +} // End of namespace Pegasus |