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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_MMSHELL_SOUNDS_MMSOUND_H
+#define PEGASUS_MMSHELL_SOUNDS_MMSOUND_H
+
+#include "audio/mixer.h"
+#include "common/str.h"
+
+namespace Audio {
+ class AudioStream;
+ class RewindableAudioStream;
+}
+
+namespace Pegasus {
+
+// TODO!
+//class MMSoundFader;
+
+// Things you might want to do with sound:
+// Start it
+// Stop it
+// Loop it
+// Pause it
+// Set the volume
+// Set the pitch (rate)
+// Pan the sound
+// Change these settings dynamically over time
+
+class MMSound {
+public:
+ MMSound();
+ ~MMSound();
+
+ // We only have one access point here because we should
+ // only be opening an AIFF file from a file name. We're
+ // not using the resource fork string resources.
+ void InitFromAIFFFile(const Common::String &fileName);
+
+ void DisposeSound();
+ bool SoundLoaded() const;
+ void PlaySound();
+ void LoopSound();
+ void StopSound();
+ void SetVolume(const uint16 volume);
+ bool IsPlaying();
+
+ // TODO!
+ //void AttachFader(MMSoundFader*);
+
+protected:
+ Audio::RewindableAudioStream *_aiffStream;
+ Audio::SoundHandle _handle;
+ byte _volume;
+
+ // TODO!
+ //MMSoundFader *fTheFader;
+};
+
+} // End of namespace Pegasus
+
+#endif