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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "pegasus/ai/ai_action.h"
+#include "pegasus/ai/ai_area.h"
+
+namespace Pegasus {
+
+AICompoundAction::~AICompoundAction() {
+ for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++)
+ delete *it;
+}
+
+void AICompoundAction::performAIAction(AIRule *rule) {
+ for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++)
+ (*it)->performAIAction(rule);
+}
+
+AIPlayMessageAction::AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const tInputBits interruptionFilter) {
+ _movieName = movieName;
+ _keepLastFrame = keepLastFrame;
+ _interruptionFilter = interruptionFilter;
+}
+
+void AIPlayMessageAction::performAIAction(AIRule *) {
+ if (g_AIArea) {
+ g_AIArea->checkMiddleArea();
+ g_AIArea->playAIMovie(kRightAreaSignature, _movieName, _keepLastFrame, _interruptionFilter);
+ }
+}
+
+AIStartTimerAction::AIStartTimerAction(AITimerCondition *timerCondition) {
+ _timerCondition = timerCondition;
+}
+
+void AIStartTimerAction::performAIAction(AIRule *) {
+ _timerCondition->startTimer();
+}
+
+AIActivateRuleAction::AIActivateRuleAction(AIRule *rule) {
+ _rule = rule;
+}
+
+void AIActivateRuleAction::performAIAction(AIRule *) {
+ _rule->activateRule();
+}
+
+AIDeactivateRuleAction::AIDeactivateRuleAction(AIRule *rule) {
+ _rule = rule;
+}
+
+void AIDeactivateRuleAction::performAIAction(AIRule *) {
+ _rule->deactivateRule();
+}
+
+} // End of namespace Pegasus