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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_AI_AIRULE_H
+#define PEGASUS_AI_AIRULE_H
+
+#include "common/list.h"
+
+#include "pegasus/ai/ai_action.h"
+#include "pegasus/ai/ai_condition.h"
+
+namespace Common {
+ class ReadStream;
+ class WriteStream;
+}
+
+namespace Pegasus {
+
+class AICondition;
+class AIAction;
+
+class AIRule {
+public:
+ AIRule(AICondition *condition, AIAction *rule) {
+ _ruleCondition = condition;
+ _ruleAction = rule;
+ _ruleActive = true;
+ }
+
+ ~AIRule() {
+ if (_ruleCondition)
+ delete _ruleCondition;
+
+ if (_ruleAction)
+ delete _ruleAction;
+ }
+
+ bool fireRule();
+
+ void activateRule() { _ruleActive = true; }
+ void deactivateRule() { _ruleActive = false; }
+ bool isRuleActive() { return _ruleActive; }
+
+ void writeAIRule(Common::WriteStream *);
+ void readAIRule(Common::ReadStream *);
+
+protected:
+ AICondition *_ruleCondition;
+ AIAction *_ruleAction;
+ bool _ruleActive;
+};
+
+class AIRuleList : public Common::List<AIRule *> {
+public:
+ AIRuleList() {}
+ ~AIRuleList() {}
+
+ void writeAIRules(Common::WriteStream *);
+ void readAIRules(Common::ReadStream *);
+};
+
+} // End of namespace Pegasus
+
+#endif