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-rw-r--r--engines/pegasus/elements.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/pegasus/elements.h b/engines/pegasus/elements.h
index 6e20e72201..009cb3a690 100644
--- a/engines/pegasus/elements.h
+++ b/engines/pegasus/elements.h
@@ -44,13 +44,13 @@ namespace Pegasus {
class DisplayElement : public IDObject {
friend class GraphicsManager;
public:
- DisplayElement(const tDisplayElementID);
+ DisplayElement(const DisplayElementID);
virtual ~DisplayElement();
- void setDisplayOrder(const tDisplayOrder);
- tDisplayOrder getDisplayOrder() const { return _elementOrder; }
+ void setDisplayOrder(const DisplayOrder);
+ DisplayOrder getDisplayOrder() const { return _elementOrder; }
- bool validToDraw(tDisplayOrder, tDisplayOrder);
+ bool validToDraw(DisplayOrder, DisplayOrder);
virtual void draw(const Common::Rect&) {}
bool isDisplaying() { return _elementIsDisplaying; }
@@ -65,15 +65,15 @@ public:
void triggerRedraw();
void setTriggeredElement(DisplayElement *);
- virtual void setBounds(const tCoordType, const tCoordType, const tCoordType, const tCoordType);
- virtual void setBounds(const Common::Rect&);
- virtual void getBounds(Common::Rect&) const;
- virtual void sizeElement(const tCoordType, const tCoordType);
- virtual void moveElementTo(const tCoordType, const tCoordType);
- virtual void moveElement(const tCoordType, const tCoordType);
- virtual void getLocation(tCoordType&, tCoordType&) const;
- virtual void getCenter(tCoordType&, tCoordType&) const;
- virtual void centerElementAt(const tCoordType, const tCoordType);
+ virtual void setBounds(const CoordType, const CoordType, const CoordType, const CoordType);
+ virtual void setBounds(const Common::Rect &);
+ virtual void getBounds(Common::Rect &) const;
+ virtual void sizeElement(const CoordType, const CoordType);
+ virtual void moveElementTo(const CoordType, const CoordType);
+ virtual void moveElement(const CoordType, const CoordType);
+ virtual void getLocation(CoordType &, CoordType &) const;
+ virtual void getCenter(CoordType &, CoordType &) const;
+ virtual void centerElementAt(const CoordType, const CoordType);
protected:
Common::Rect _bounds;
@@ -82,7 +82,7 @@ protected:
// Used only by PegasusEngine
bool _elementIsDisplaying;
- tDisplayOrder _elementOrder;
+ DisplayOrder _elementOrder;
DisplayElement *_nextElement;
};
@@ -90,7 +90,7 @@ protected:
// QuickDraw "hilite" :P (deal with it!)
class DropHighlight : public DisplayElement {
public:
- DropHighlight(const tDisplayElementID);
+ DropHighlight(const DisplayElementID);
virtual ~DropHighlight() {}
void setHighlightColor(const uint32 &highlight) { _highlightColor = highlight; }
@@ -112,12 +112,12 @@ protected:
class Animation : public DisplayElement, public DynamicElement {
public:
- Animation(const tDisplayElementID id) : DisplayElement(id) {}
+ Animation(const DisplayElementID id) : DisplayElement(id) {}
};
class IdlerAnimation : public Animation, public Idler {
public:
- IdlerAnimation(const tDisplayElementID);
+ IdlerAnimation(const DisplayElementID);
virtual void startDisplaying();
virtual void stopDisplaying();
@@ -138,7 +138,7 @@ protected:
class FrameSequence : public IdlerAnimation {
public:
- FrameSequence(const tDisplayElementID);
+ FrameSequence(const DisplayElementID);
virtual ~FrameSequence();
void useFileName(const Common::String &fileName);
@@ -169,11 +169,11 @@ class SpriteFrame;
class Sprite : public DisplayElement {
friend class SpriteFrame;
public:
- Sprite(const tDisplayElementID);
+ Sprite(const DisplayElementID);
virtual ~Sprite();
- virtual void addPICTResourceFrame(const tResIDType, const bool, const tCoordType, const tCoordType);
- virtual uint32 addFrame(SpriteFrame *, const tCoordType, const tCoordType);
+ virtual void addPICTResourceFrame(const ResIDType, const bool, const CoordType, const CoordType);
+ virtual uint32 addFrame(SpriteFrame *, const CoordType, const CoordType);
virtual void removeFrame(const uint32);
virtual void discardFrames();
@@ -193,8 +193,8 @@ public:
protected:
struct SpriteFrameRec {
SpriteFrame *frame;
- tCoordType frameLeft;
- tCoordType frameTop;
+ CoordType frameLeft;
+ CoordType frameTop;
};
uint32 _numFrames;
@@ -205,7 +205,7 @@ protected:
class SpriteSequence : public FrameSequence {
public:
- SpriteSequence(const tDisplayElementID id, const tDisplayElementID spriteID);
+ SpriteSequence(const DisplayElementID id, const DisplayElementID spriteID);
virtual ~SpriteSequence() {}
void useTransparent(bool transparent) { _transparent = transparent; }
@@ -234,7 +234,7 @@ public:
class SoundLevel : public DisplayElement {
public:
- SoundLevel(const tDisplayElementID);
+ SoundLevel(const DisplayElementID);
virtual ~SoundLevel() {}
void incrementLevel();