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-rw-r--r--engines/pegasus/elements.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/pegasus/elements.h b/engines/pegasus/elements.h
index d96d2173b1..140553f675 100644
--- a/engines/pegasus/elements.h
+++ b/engines/pegasus/elements.h
@@ -46,25 +46,25 @@ friend class GraphicsManager;
public:
DisplayElement(const DisplayElementID);
virtual ~DisplayElement();
-
+
void setDisplayOrder(const DisplayOrder);
DisplayOrder getDisplayOrder() const { return _elementOrder; }
-
+
bool validToDraw(DisplayOrder, DisplayOrder);
-
+
virtual void draw(const Common::Rect&) {}
bool isDisplaying() { return _elementIsDisplaying; }
virtual void startDisplaying();
virtual void stopDisplaying();
-
+
virtual void show();
virtual void hide();
bool isVisible() { return _elementIsVisible; }
-
+
// triggerRedraw only triggers a draw if the element is displaying and visible.
void triggerRedraw();
void setTriggeredElement(DisplayElement *);
-
+
virtual void setBounds(const CoordType, const CoordType, const CoordType, const CoordType);
virtual void setBounds(const Common::Rect &);
virtual void getBounds(Common::Rect &) const;
@@ -94,7 +94,7 @@ public:
virtual ~DropHighlight() {}
void setHighlightColor(const uint32 &highlight) { _highlightColor = highlight; }
- void getHighlightColor(uint32 &highlight) const { highlight = _highlightColor; }
+ void getHighlightColor(uint32 &highlight) const { highlight = _highlightColor; }
void setHighlightThickness(const uint16 thickness) { _thickness = thickness; }
uint16 getHighlightThickness() const { return _thickness; }
@@ -118,16 +118,16 @@ public:
class IdlerAnimation : public Animation, public Idler {
public:
IdlerAnimation(const DisplayElementID);
-
+
virtual void startDisplaying();
virtual void stopDisplaying();
-
+
TimeValue getLastTime() const { return _lastTime; }
protected:
virtual void useIdleTime();
virtual void timeChanged(const TimeValue);
-
+
TimeValue _lastTime;
};
@@ -146,12 +146,12 @@ public:
virtual void openFrameSequence();
virtual void closeFrameSequence();
bool isSequenceOpen() const;
-
+
uint16 getNumFrames() const { return _numFrames; }
virtual uint16 getFrameNum() const { return _currentFrameNum; }
virtual void setFrameNum(const int16);
-protected:
+protected:
virtual void timeChanged(const TimeValue);
virtual void newFrame(const uint16) {}
@@ -176,18 +176,18 @@ public:
virtual uint32 addFrame(SpriteFrame *, const CoordType, const CoordType);
virtual void removeFrame(const uint32);
virtual void discardFrames();
-
+
// Setting the current frame.
// If the index is negative, sets the current frame to NULL and hides the sprite.
// If the index is larger than the number of frames in the sprite, the number
// is treated modulo the number of frames.
virtual void setCurrentFrameIndex(const int32);
virtual uint32 getCurrentFrameIndex() const { return _currentFrameNum; }
-
+
virtual SpriteFrame *getFrame(const int32);
-
+
virtual void draw(const Common::Rect &);
-
+
uint32 getNumFrames() const { return _numFrames; }
protected:
@@ -236,13 +236,13 @@ class SoundLevel : public DisplayElement {
public:
SoundLevel(const DisplayElementID);
virtual ~SoundLevel() {}
-
+
void incrementLevel();
void decrementLevel();
-
+
uint16 getSoundLevel();
void setSoundLevel(uint16);
-
+
void draw(const Common::Rect &);
protected: