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-rwxr-xr-xengines/pegasus/gamestate.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/engines/pegasus/gamestate.h b/engines/pegasus/gamestate.h
index b95a5d7fdd..5eab093c5b 100755
--- a/engines/pegasus/gamestate.h
+++ b/engines/pegasus/gamestate.h
@@ -300,48 +300,48 @@ public:
void resetGameState();
- void getCurrentLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
- void setCurrentLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+ void getCurrentLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction);
+ void setCurrentLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
- tNeighborhoodID getCurrentNeighborhood();
- void setCurrentNeighborhood(const tNeighborhoodID neighborhood);
- tRoomID getCurrentRoom();
- void setCurrentRoom(const tRoomID room);
- tDirectionConstant getCurrentDirection();
- void setCurrentDirection(const tDirectionConstant direction);
+ NeighborhoodID getCurrentNeighborhood();
+ void setCurrentNeighborhood(const NeighborhoodID neighborhood);
+ RoomID getCurrentRoom();
+ void setCurrentRoom(const RoomID room);
+ DirectionConstant getCurrentDirection();
+ void setCurrentDirection(const DirectionConstant direction);
- tRoomViewID getCurrentRoomAndView();
+ RoomViewID getCurrentRoomAndView();
- void getNextLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
- void setNextLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+ void getNextLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction);
+ void setNextLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
- tNeighborhoodID getNextNeighborhood();
- void setNextNeighborhood(const tNeighborhoodID neighborhood);
- tRoomID getNextRoom();
- void setNextRoom(const tRoomID room);
- tDirectionConstant getNextDirection();
- void setNextDirection(const tDirectionConstant direction);
+ NeighborhoodID getNextNeighborhood();
+ void setNextNeighborhood(const NeighborhoodID neighborhood);
+ RoomID getNextRoom();
+ void setNextRoom(const RoomID room);
+ DirectionConstant getNextDirection();
+ void setNextDirection(const DirectionConstant direction);
- void getLastLocation(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction);
- void setLastLocation(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction);
+ void getLastLocation(NeighborhoodID &neighborhood, RoomID &room, DirectionConstant &direction);
+ void setLastLocation(const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction);
- tNeighborhoodID getLastNeighborhood();
- void setLastNeighborhood(const tNeighborhoodID neighborhood);
- tRoomID getLastRoom();
- void setLastRoom(const tRoomID room);
- tDirectionConstant getLastDirection();
- void setLastDirection(const tDirectionConstant direction);
+ NeighborhoodID getLastNeighborhood();
+ void setLastNeighborhood(const NeighborhoodID neighborhood);
+ RoomID getLastRoom();
+ void setLastRoom(const RoomID room);
+ DirectionConstant getLastDirection();
+ void setLastDirection(const DirectionConstant direction);
- tRoomViewID getLastRoomAndView();
+ RoomViewID getLastRoomAndView();
- void getOpenDoorLocation(tRoomID &room, tDirectionConstant &direction);
- void setOpenDoorLocation(const tRoomID room, const tDirectionConstant direction);
- tRoomID getOpenDoorRoom();
- void setOpenDoorRoom(const tRoomID room);
- tDirectionConstant getOpenDoorDirection();
- void setOpenDoorDirection(const tDirectionConstant direction);
+ void getOpenDoorLocation(RoomID &room, DirectionConstant &direction);
+ void setOpenDoorLocation(const RoomID room, const DirectionConstant direction);
+ RoomID getOpenDoorRoom();
+ void setOpenDoorRoom(const RoomID room);
+ DirectionConstant getOpenDoorDirection();
+ void setOpenDoorDirection(const DirectionConstant direction);
- tRoomViewID getDoorOpenRoomAndView();
+ RoomViewID getDoorOpenRoomAndView();
bool isCurrentDoorOpen();
@@ -563,13 +563,13 @@ public:
bool getScoringNoradGandhi();
bool getScoringWSCGandhi();
- tGameScoreType getCaldoriaTSAScore();
- tGameScoreType getPrehistoricScore();
- tGameScoreType getMarsScore();
- tGameScoreType getNoradScore();
- tGameScoreType getWSCScore();
- tGameScoreType getGandhiScore();
- tGameScoreType getTotalScore();
+ GameScoreType getCaldoriaTSAScore();
+ GameScoreType getPrehistoricScore();
+ GameScoreType getMarsScore();
+ GameScoreType getNoradScore();
+ GameScoreType getWSCScore();
+ GameScoreType getGandhiScore();
+ GameScoreType getTotalScore();
void writeCaldoriaState(Common::WriteStream *stream);
void readCaldoriaState(Common::ReadStream *stream);
@@ -615,10 +615,10 @@ public:
void setNoradFinished(bool);
bool getNoradFinished();
bool allTimeZonesFinished();
- void setTakenItemID(tItemID, bool);
- bool isTakenItemID(tItemID);
- void setTakenItem(Item*, bool);
- bool isTakenItem(Item*);
+ void setTakenItemID(ItemID, bool);
+ bool isTakenItemID(ItemID);
+ void setTakenItem(Item *, bool);
+ bool isTakenItem(Item *);
// Caldoria
void setCaldoriaFuseTimeLimit(const TimeValue);
@@ -739,8 +739,8 @@ public:
bool getNoradWaitingForLaser();
void setNoradSubRoomPressure(uint16);
uint16 getNoradSubRoomPressure();
- void setNoradSubPrepState(tNoradSubPrepState);
- tNoradSubPrepState getNoradSubPrepState();
+ void setNoradSubPrepState(NoradSubPrepState);
+ NoradSubPrepState getNoradSubPrepState();
void setNoradArrivedFromSub(bool);
bool getNoradArrivedFromSub();
@@ -841,17 +841,17 @@ protected:
private:
// Base
- tNeighborhoodID _currentNeighborhood;
- tRoomID _currentRoom;
- tDirectionConstant _currentDirection;
- tNeighborhoodID _nextNeighborhoodID;
- tRoomID _nextRoomID;
- tDirectionConstant _nextDirection;
- tNeighborhoodID _lastNeighborhood;
- tRoomID _lastRoom;
- tDirectionConstant _lastDirection;
- tRoomID _openDoorRoom;
- tDirectionConstant _openDoorDirection;
+ NeighborhoodID _currentNeighborhood;
+ RoomID _currentRoom;
+ DirectionConstant _currentDirection;
+ NeighborhoodID _nexNeighborhoodID;
+ RoomID _nexRoomID;
+ DirectionConstant _nextDirection;
+ NeighborhoodID _lastNeighborhood;
+ RoomID _lastRoom;
+ DirectionConstant _lastDirection;
+ RoomID _openDoorRoom;
+ DirectionConstant _openDoorDirection;
// Pegasus Prime
FlagsArray<byte, kNumGlobalFlags> _globalFlags;
@@ -872,7 +872,7 @@ private:
FlagsArray<byte, kNumNoradFlags> _noradFlags;
uint16 _noradSubRoomPressure;
- tNoradSubPrepState _noradSubPrepState;
+ NoradSubPrepState _noradSubPrepState;
FlagsArray<byte, kNumMarsFlags> _marsFlags;