diff options
Diffstat (limited to 'engines/pegasus/items/inventory/airmask.cpp')
-rwxr-xr-x | engines/pegasus/items/inventory/airmask.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/pegasus/items/inventory/airmask.cpp b/engines/pegasus/items/inventory/airmask.cpp index 682927deaf..56f9d6f62f 100755 --- a/engines/pegasus/items/inventory/airmask.cpp +++ b/engines/pegasus/items/inventory/airmask.cpp @@ -40,7 +40,7 @@ void AirMask::airMaskTimerExpired(FunctionPtr *, void *) { g_neighborhood->checkAirMask(); } -AirMask::AirMask(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) : +AirMask::AirMask(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) : InventoryItem(id, neighborhood, room, direction), _toggleSpot(kAirMaskToggleSpotID) { g_airMask = this; _toggleSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 10, kAIMiddleAreaTop + 17, kAIMiddleAreaLeft + 110, kAIMiddleAreaTop + 57)); @@ -68,7 +68,7 @@ void AirMask::readFromStream(Common::ReadStream *stream) { } void AirMask::putMaskOn() { - tAirQuality airQuality; + AirQuality airQuality; if (g_neighborhood) airQuality = g_neighborhood->getAirQuality(GameState.getCurrentRoom()); @@ -76,8 +76,8 @@ void AirMask::putMaskOn() { airQuality = kAirQualityGood; uint airLevel = getAirLeft(); - tItemState newState = getItemState(); - tItemState oldState = newState; + ItemState newState = getItemState(); + ItemState oldState = newState; if (airLevel == 0) { newState = kAirMaskEmptyFilter; @@ -99,8 +99,8 @@ void AirMask::putMaskOn() { void AirMask::takeMaskOff() { uint airLevel = getAirLeft(); - tItemState newState = getItemState(); - tItemState oldState = newState; + ItemState newState = getItemState(); + ItemState oldState = newState; if (airLevel == 0) newState = kAirMaskEmptyOff; @@ -127,7 +127,7 @@ void AirMask::airQualityChanged() { takeMaskOff(); } -void AirMask::setItemState(const tItemState newState) { +void AirMask::setItemState(const ItemState newState) { if (newState != getItemState()) { InventoryItem::setItemState(newState); |