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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_ITEMS_ITEMDRAGGER_H
+#define PEGASUS_ITEMS_ITEMDRAGGER_H
+
+#include "pegasus/elements.h"
+#include "pegasus/input.h"
+
+namespace Pegasus {
+
+// TODO: Merge SpriteDragger and ItemDragger
+
+class Hotspot;
+class Sprite;
+
+class SpriteDragger : public Tracker {
+public:
+ SpriteDragger();
+ virtual ~SpriteDragger() {}
+
+ void setDragSprite(Sprite *);
+ Sprite *getDragSprite() { return _draggingSprite; }
+
+ void setDragConstraints(const Common::Rect &, const Common::Rect &);
+ void getDragConstraints(Common::Rect &, Common::Rect &) const;
+
+ void startTracking(const Input &);
+ void continueTracking(const Input&);
+
+ Hotspot *getLastHotspot() const { return _lastHotspot; }
+
+protected:
+ virtual void enterHotspot(Hotspot *) {}
+ virtual void exitHotspot(Hotspot *) {}
+
+ Sprite *_draggingSprite;
+ Common::Point _startPoint, _lastPoint, _dragOffset;
+ Common::Point _startRawPoint, _lastRawPoint;
+ Common::Rect _rawLimitRect;
+ Common::Rect _limitRect;
+ Common::Rect _slopRect;
+ Hotspot *_lastHotspot;
+
+ // This is a replica of QuickDraw's PinPointInRect function
+ void pinPointInRect(const Common::Rect &, Common::Point &);
+};
+
+class PegasusEngine;
+
+class ItemDragger : public SpriteDragger {
+public:
+ ItemDragger(PegasusEngine *);
+ virtual ~ItemDragger() {}
+
+ void setHighlightBounds();
+ void startTracking(const Input &);
+ void stopTracking(const Input &);
+ bool stopTrackingInput(const Input &);
+
+protected:
+ virtual void enterHotspot(Hotspot *);
+ virtual void exitHotspot(Hotspot *);
+
+ PegasusEngine *_owner;
+ DropHighlight _inventoryHighlight;
+ Hotspot _inventoryDropSpot;
+ DropHighlight _biochipHighlight;
+ Hotspot _biochipDropSpot;
+};
+
+} // End of namespace Pegasus
+
+#endif