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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_MENU_H
+#define PEGASUS_MENU_H
+
+#include "pegasus/constants.h"
+#include "pegasus/fader.h"
+#include "pegasus/input.h"
+#include "pegasus/movie.h"
+#include "pegasus/sound.h"
+#include "pegasus/surface.h"
+#include "pegasus/util.h"
+
+namespace Pegasus {
+
+class GameMenu : public IDObject, public InputHandler {
+public:
+ GameMenu(const uint32);
+ virtual ~GameMenu() {}
+
+ virtual void becomeCurrentHandler();
+ virtual void restorePreviousHandler();
+
+ GameMenuCommand getLastCommand() { return _lastCommand; }
+ void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }
+
+protected:
+ void setLastCommand(const GameMenuCommand command) { _lastCommand = command; }
+
+ InputHandler *_previousHandler;
+ GameMenuCommand _lastCommand;
+
+ void drawScore(GameScoreType, GameScoreType, const Common::Rect &, Surface *);
+
+private:
+ void drawNumber(GameScoreType, CoordType &, CoordType, Surface *);
+};
+
+class Hotspot;
+
+class MainMenu : public GameMenu {
+public:
+ MainMenu();
+ virtual ~MainMenu();
+
+ virtual void handleInput(const Input &input, const Hotspot *);
+ void startMainMenuLoop();
+ void stopMainMenuLoop();
+
+protected:
+ void updateDisplay();
+
+ uint32 _menuSelection;
+
+ // Full and Demo
+ Picture _menuBackground;
+ Picture _startButton;
+ Picture _creditsButton;
+ Picture _quitButton;
+ Picture _largeSelect;
+ Picture _smallSelect;
+
+ // Full only
+ bool _adventureMode;
+ Picture _overviewButton;
+ Picture _restoreButton;
+ Picture _adventureButton;
+ Picture _walkthroughButton;
+
+ Sound _menuLoop;
+ SoundFader _menuFader;
+};
+
+class CreditsMenu : public GameMenu {
+public:
+ CreditsMenu();
+ virtual ~CreditsMenu() {}
+
+ virtual void handleInput(const Input &input, const Hotspot *);
+
+protected:
+ void newMenuSelection(const int);
+ void newMovieTime(const TimeValue);
+
+ int _menuSelection;
+ Picture _menuBackground;
+ Movie _creditsMovie;
+ Picture _mainMenuButton;
+ Picture _largeSelect;
+ Picture _smallSelect;
+};
+
+class DeathMenu : public GameMenu {
+public:
+ DeathMenu(const DeathReason);
+ virtual ~DeathMenu() {}
+
+ virtual void handleInput(const Input &input, const Hotspot *);
+
+ bool playerWon() { return _playerWon; }
+
+protected:
+ void drawAllScores();
+
+ void updateDisplay();
+
+ bool _playerWon;
+ int _menuSelection;
+ DeathReason _deathReason;
+
+ Picture _deathBackground;
+ Picture _continueButton;
+ Picture _restoreButton;
+ Picture _mainMenuButton;
+ Picture _quitButton;
+
+ Picture _largeSelect;
+ Picture _smallSelect;
+
+ Sound _triumphSound;
+};
+
+class PauseMenu : public GameMenu {
+public:
+ PauseMenu();
+ virtual ~PauseMenu() {}
+
+ virtual void handleInput(const Input &input, const Hotspot *);
+
+protected:
+ void updateDisplay();
+
+ uint32 _menuSelection;
+ Picture _pauseBackground;
+ Picture _saveButton;
+ Picture _restoreButton;
+ Picture _walkthroughButton;
+ Picture _continueButton;
+ SoundLevel _soundFXLevel;
+ SoundLevel _ambienceLevel;
+ Picture _quitButton;
+ Picture _largeSelect;
+ Picture _smallSelect;
+};
+
+} // End of namespace Pegasus
+
+#endif