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Diffstat (limited to 'engines/pegasus/menu.h')
-rw-r--r-- | engines/pegasus/menu.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/engines/pegasus/menu.h b/engines/pegasus/menu.h new file mode 100644 index 0000000000..288b846093 --- /dev/null +++ b/engines/pegasus/menu.h @@ -0,0 +1,171 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_MENU_H +#define PEGASUS_MENU_H + +#include "pegasus/constants.h" +#include "pegasus/fader.h" +#include "pegasus/input.h" +#include "pegasus/movie.h" +#include "pegasus/sound.h" +#include "pegasus/surface.h" +#include "pegasus/util.h" + +namespace Pegasus { + +class GameMenu : public IDObject, public InputHandler { +public: + GameMenu(const uint32); + virtual ~GameMenu() {} + + virtual void becomeCurrentHandler(); + virtual void restorePreviousHandler(); + + GameMenuCommand getLastCommand() { return _lastCommand; } + void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; } + +protected: + void setLastCommand(const GameMenuCommand command) { _lastCommand = command; } + + InputHandler *_previousHandler; + GameMenuCommand _lastCommand; + + void drawScore(GameScoreType, GameScoreType, const Common::Rect &, Surface *); + +private: + void drawNumber(GameScoreType, CoordType &, CoordType, Surface *); +}; + +class Hotspot; + +class MainMenu : public GameMenu { +public: + MainMenu(); + virtual ~MainMenu(); + + virtual void handleInput(const Input &input, const Hotspot *); + void startMainMenuLoop(); + void stopMainMenuLoop(); + +protected: + void updateDisplay(); + + uint32 _menuSelection; + + // Full and Demo + Picture _menuBackground; + Picture _startButton; + Picture _creditsButton; + Picture _quitButton; + Picture _largeSelect; + Picture _smallSelect; + + // Full only + bool _adventureMode; + Picture _overviewButton; + Picture _restoreButton; + Picture _adventureButton; + Picture _walkthroughButton; + + Sound _menuLoop; + SoundFader _menuFader; +}; + +class CreditsMenu : public GameMenu { +public: + CreditsMenu(); + virtual ~CreditsMenu() {} + + virtual void handleInput(const Input &input, const Hotspot *); + +protected: + void newMenuSelection(const int); + void newMovieTime(const TimeValue); + + int _menuSelection; + Picture _menuBackground; + Movie _creditsMovie; + Picture _mainMenuButton; + Picture _largeSelect; + Picture _smallSelect; +}; + +class DeathMenu : public GameMenu { +public: + DeathMenu(const DeathReason); + virtual ~DeathMenu() {} + + virtual void handleInput(const Input &input, const Hotspot *); + + bool playerWon() { return _playerWon; } + +protected: + void drawAllScores(); + + void updateDisplay(); + + bool _playerWon; + int _menuSelection; + DeathReason _deathReason; + + Picture _deathBackground; + Picture _continueButton; + Picture _restoreButton; + Picture _mainMenuButton; + Picture _quitButton; + + Picture _largeSelect; + Picture _smallSelect; + + Sound _triumphSound; +}; + +class PauseMenu : public GameMenu { +public: + PauseMenu(); + virtual ~PauseMenu() {} + + virtual void handleInput(const Input &input, const Hotspot *); + +protected: + void updateDisplay(); + + uint32 _menuSelection; + Picture _pauseBackground; + Picture _saveButton; + Picture _restoreButton; + Picture _walkthroughButton; + Picture _continueButton; + SoundLevel _soundFXLevel; + SoundLevel _ambienceLevel; + Picture _quitButton; + Picture _largeSelect; + Picture _smallSelect; +}; + +} // End of namespace Pegasus + +#endif |