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Diffstat (limited to 'engines/pegasus/neighborhood/mars/gravitoncannon.cpp')
-rwxr-xr-xengines/pegasus/neighborhood/mars/gravitoncannon.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/pegasus/neighborhood/mars/gravitoncannon.cpp b/engines/pegasus/neighborhood/mars/gravitoncannon.cpp
index d383cc34ab..140bd12fc0 100755
--- a/engines/pegasus/neighborhood/mars/gravitoncannon.cpp
+++ b/engines/pegasus/neighborhood/mars/gravitoncannon.cpp
@@ -29,22 +29,22 @@
namespace Pegasus {
-const TimeValue kGravitonTime = kOneSecond * kShuttleWeaponScale;
+static const TimeValue kGravitonTime = kOneSecond * kShuttleWeaponScale;
-const CoordType kGravitonOriginH = kShuttleWindowLeft - 1;
-const CoordType kGravitonOriginV = kShuttleWindowMidV;
+static const CoordType kGravitonOriginH = kShuttleWindowLeft - 1;
+static const CoordType kGravitonOriginV = kShuttleWindowMidV;
-const float kGravitonXOrigin = convertScreenHToSpaceX(kGravitonOriginH, kGravitonMinDistance);
-const float kGravitonYOrigin = convertScreenVToSpaceY(kGravitonOriginV, kGravitonMinDistance);
-const float kGravitonZOrigin = kGravitonMinDistance;
+static const float kGravitonXOrigin = convertScreenHToSpaceX(kGravitonOriginH, kGravitonMinDistance);
+static const float kGravitonYOrigin = convertScreenVToSpaceY(kGravitonOriginV, kGravitonMinDistance);
+static const float kGravitonZOrigin = kGravitonMinDistance;
// Width of graviton sprite...
-const CoordType kGravitonMaxScreenWidth = 78;
-const CoordType kGravitonMaxScreenHeight = 46;
+static const CoordType kGravitonMaxScreenWidth = 78;
+static const CoordType kGravitonMaxScreenHeight = 46;
-const float kGravitonWidth = convertScreenHToSpaceX(kShuttleWindowMidH + kGravitonMaxScreenWidth / 2, kGravitonMinDistance)
+static const float kGravitonWidth = convertScreenHToSpaceX(kShuttleWindowMidH + kGravitonMaxScreenWidth / 2, kGravitonMinDistance)
- convertScreenHToSpaceX(kShuttleWindowMidH - kGravitonMaxScreenWidth / 2, kGravitonMinDistance);
-const float kGravitonHeight = convertScreenVToSpaceY(kShuttleWindowMidV - kGravitonMaxScreenHeight / 2, kGravitonMinDistance)
+static const float kGravitonHeight = convertScreenVToSpaceY(kShuttleWindowMidV - kGravitonMaxScreenHeight / 2, kGravitonMinDistance)
- convertScreenVToSpaceY(kShuttleWindowMidV + kGravitonMaxScreenHeight / 2, kGravitonMinDistance);
GravitonCannon::GravitonCannon() {