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-rw-r--r--engines/pegasus/neighborhood/neighborhood.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp
index 320fbdabaa..c9be349694 100644
--- a/engines/pegasus/neighborhood/neighborhood.cpp
+++ b/engines/pegasus/neighborhood/neighborhood.cpp
@@ -1495,7 +1495,15 @@ void Neighborhood::loadLoopSound2(const Common::String &soundName, uint16 volume
if (!_loop2SoundString.empty()) {
_soundLoop2.initFromAIFFFile(_loop2SoundString);
_soundLoop2.loopSound();
- _loop2Fader.setMasterVolume(_vm->getAmbienceLevel());
+ // HACK: Some ambient loops are actually sound effects, like Ares waiting at
+ // the reactor and Poseidon at the launch console. Detect these and use the
+ // SFX volume instead of ambience.
+ if (soundName == "Sounds/Mars/Robot Loop.aiff" ||
+ soundName == "Sounds/Norad/Breathing Typing.22K.AIFF" ||
+ soundName == "Sounds/Norad/N54NAS.32K.AIFF")
+ _loop2Fader.setMasterVolume(_vm->getSoundFXLevel());
+ else
+ _loop2Fader.setMasterVolume(_vm->getAmbienceLevel());
_loop2Fader.setFaderValue(0);
faderMove.makeTwoKnotFaderSpec(fadeScale, 0, 0, fadeIn, volume);
_loop2Fader.startFaderSync(faderMove);
@@ -1580,6 +1588,7 @@ void Neighborhood::closeCroppedMovie() {
void Neighborhood::playCroppedMovieOnce(const Common::String &movieName, CoordType left, CoordType top, const InputBits interruptionFilter) {
openCroppedMovie(movieName, left, top);
+ _croppedMovie.setVolume(_vm->getSoundFXLevel());
_croppedMovie.redrawMovieWorld();
_croppedMovie.start();