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Diffstat (limited to 'engines/pegasus/neighborhood/norad/norad.h')
-rw-r--r-- | engines/pegasus/neighborhood/norad/norad.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/engines/pegasus/neighborhood/norad/norad.h b/engines/pegasus/neighborhood/norad/norad.h new file mode 100644 index 0000000000..3cd77cc54b --- /dev/null +++ b/engines/pegasus/neighborhood/norad/norad.h @@ -0,0 +1,121 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_NORAD_H +#define PEGASUS_NEIGHBORHOOD_NORAD_NORAD_H + +#include "pegasus/neighborhood/neighborhood.h" + +namespace Pegasus { + +// This is the code common to both Norad Alpha and Norad Delta + +class Norad : public Neighborhood { +public: + Norad(InputHandler *, PegasusEngine *owner, const Common::String &resName, const NeighborhoodID); + virtual ~Norad() {} + + void flushGameState(); + + virtual void start(); + + virtual void getClawInfo(HotSpotID &outSpotID, HotSpotID &prepSpotID, + HotSpotID &clawControlSpotID, HotSpotID &pinchClawSpotID, + HotSpotID &moveClawDownSpotID, HotSpotID &moveClawRightSpotID, + HotSpotID &moveClawLeftSpotID,HotSpotID &moveClawUpSpotID, + HotSpotID &clawCCWSpotID, HotSpotID &clawCWSpotID, uint32 &, const uint32 *&) = 0; + void checkAirMask(); + + virtual uint16 getDateResID() const; + + virtual GameInteraction *makeInteraction(const InteractionID); + + Common::String getBriefingMovie(); + + void pickedUpItem(Item *); + + virtual void playClawMonitorIntro() {} + + void doneWithPressureDoor(); + +protected: + CanOpenDoorReason canOpenDoor(DoorTable::Entry &); + void cantOpenDoor(CanOpenDoorReason); + int16 getStaticCompassAngle(const RoomID, const DirectionConstant); + virtual void startExitMovie(const ExitTable::Entry &); + void startZoomMovie(const ZoomTable::Entry &); + virtual void upButton(const Input &); + virtual void activateHotspots(); + + virtual void arriveAt(const RoomID, const DirectionConstant); + virtual void arriveAtNoradElevator(); + virtual void arriveAtUpperPressureDoorRoom(); + virtual void arriveAtLowerPressureDoorRoom(); + virtual void arriveAtSubPlatformRoom(); + virtual void arriveAtSubControlRoom(); + void setUpAirMask(); + virtual void receiveNotification(Notification *, const NotificationFlags); + virtual bool playingAgainstRobot() { return false; } + + Notification _noradNotification; + bool _doneWithPressureDoor; + + RoomID _elevatorUpRoomID; + RoomID _elevatorDownRoomID; + HotSpotID _elevatorUpSpotID; + HotSpotID _elevatorDownSpotID; + + TimeBase _airMaskTimer; + NotificationCallBack _airMaskCallBack; + + RoomID _subRoomEntryRoom1; + DirectionConstant _subRoomEntryDir1; + RoomID _subRoomEntryRoom2; + DirectionConstant _subRoomEntryDir2; + RoomID _upperPressureDoorRoom; + RoomID _lowerPressureDoorRoom; + + HotSpotID _upperPressureDoorUpSpotID; + HotSpotID _upperPressureDoorDownSpotID; + HotSpotID _upperPressureDoorAbortSpotID; + + HotSpotID _lowerPressureDoorUpSpotID; + HotSpotID _lowerPressureDoorDownSpotID; + HotSpotID _lowerPressureDoorAbortSpotID; + + TimeValue _pressureSoundIn; + TimeValue _pressureSoundOut; + TimeValue _equalizeSoundIn; + TimeValue _equalizeSoundOut; + TimeValue _accessDeniedIn; + TimeValue _accessDeniedOut; + + RoomID _platformRoom; + RoomID _subControlRoom; +}; + +} // End of namespace Pegasus + +#endif |