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-rw-r--r--engines/pegasus/neighborhood/norad/noradelevator.cpp130
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diff --git a/engines/pegasus/neighborhood/norad/noradelevator.cpp b/engines/pegasus/neighborhood/norad/noradelevator.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "pegasus/gamestate.h"
+#include "pegasus/pegasus.h"
+#include "pegasus/neighborhood/norad/constants.h"
+#include "pegasus/neighborhood/norad/norad.h"
+#include "pegasus/neighborhood/norad/noradelevator.h"
+
+namespace Pegasus {
+
+// Norad elevator PICTs:
+static const ResIDType kElevatorLabelID = 200;
+static const ResIDType kElevatorButtonsID = 201;
+static const ResIDType kElevatorDownOnID = 202;
+static const ResIDType kElevatorUpOnID = 203;
+
+NoradElevator::NoradElevator(Neighborhood *handler, const RoomID upRoom, const RoomID downRoom,
+ const HotSpotID upHotspot, const HotSpotID downHotspot) : GameInteraction(kNoradElevatorInteractionID, handler),
+ _elevatorControls(kNoradElevatorControlsID), _elevatorNotification(kNoradElevatorNotificationID, ((PegasusEngine *)g_engine)) {
+ _timerExpired = false;
+ _upRoom = upRoom;
+ _downRoom = downRoom;
+ _upHotspot = upHotspot;
+ _downHotspot = downHotspot;
+}
+
+void NoradElevator::openInteraction() {
+ SpriteFrame *frame = new SpriteFrame();
+ frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorLabelID, true);
+ _elevatorControls.addFrame(frame, 0, 0);
+
+ frame = new SpriteFrame();
+ frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorButtonsID, true);
+ _elevatorControls.addFrame(frame, 0, 0);
+
+ frame = new SpriteFrame();
+ frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorDownOnID, true);
+ _elevatorControls.addFrame(frame, 0, 0);
+
+ frame = new SpriteFrame();
+ frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorUpOnID, true);
+ _elevatorControls.addFrame(frame, 0, 0);
+
+ _elevatorControls.setCurrentFrameIndex(0);
+ _elevatorControls.setDisplayOrder(kElevatorControlsOrder);
+
+ Common::Rect r;
+ frame->getSurfaceBounds(r);
+ r.moveTo(kNoradAlphaElevatorControlsLeft, kNoradAlphaElevatorControlsTop);
+
+ _elevatorControls.setBounds(r);
+ _elevatorControls.startDisplaying();
+ _elevatorControls.show();
+}
+
+void NoradElevator::initInteraction() {
+ _elevatorTimer.setScale(2);
+ _elevatorTimer.setSegment(0, 1);
+ _elevatorCallBack.initCallBack(&_elevatorTimer, kCallBackAtExtremes);
+ _elevatorCallBack.setCallBackFlag(1);
+ _elevatorCallBack.setNotification(&_elevatorNotification);
+ _elevatorNotification.notifyMe(this, 1, 1);
+ _elevatorCallBack.scheduleCallBack(kTriggerAtStop, 0, 0);
+ _elevatorTimer.start();
+}
+
+void NoradElevator::closeInteraction() {
+ _elevatorControls.stopDisplaying();
+ _elevatorControls.discardFrames();
+ _elevatorCallBack.releaseCallBack();
+}
+
+void NoradElevator::resetInteraction() {
+ _elevatorControls.setCurrentFrameIndex(1);
+}
+
+void NoradElevator::activateHotspots() {
+ GameInteraction::activateHotspots();
+
+ if (_timerExpired) {
+ if (GameState.getCurrentRoom() == _upRoom)
+ g_allHotspots.activateOneHotspot(_downHotspot);
+ else if (GameState.getCurrentRoom() == _downRoom)
+ g_allHotspots.activateOneHotspot(_upHotspot);
+ }
+}
+
+void NoradElevator::clickInHotspot(const Input &input, const Hotspot *spot) {
+ HotSpotID id = spot->getObjectID();
+
+ if (id == _upHotspot || id == _downHotspot) {
+ g_neighborhood->moveForward();
+ if (id == _downHotspot)
+ _elevatorControls.setCurrentFrameIndex(2);
+ else
+ _elevatorControls.setCurrentFrameIndex(3);
+ } else {
+ GameInteraction::clickInHotspot(input, spot);
+ }
+}
+
+void NoradElevator::receiveNotification(Notification *, const NotificationFlags) {
+ _elevatorControls.setCurrentFrameIndex(1);
+ _timerExpired = true;
+}
+
+} // End of namespace Pegasus