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Diffstat (limited to 'engines/pegasus/neighborhood/norad/pressuredoor.h')
-rwxr-xr-x | engines/pegasus/neighborhood/norad/pressuredoor.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/pegasus/neighborhood/norad/pressuredoor.h b/engines/pegasus/neighborhood/norad/pressuredoor.h new file mode 100755 index 0000000000..94868bdd8c --- /dev/null +++ b/engines/pegasus/neighborhood/norad/pressuredoor.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H +#define PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H + +#include "pegasus/interaction.h" +#include "pegasus/movie.h" +#include "pegasus/notification.h" +#include "pegasus/neighborhood/norad/pressuretracker.h" + +namespace Pegasus { + +const short kNormalSubRoomPressure = 2; + +class PressureDoor : public GameInteraction, public NotificationReceiver { +public: + PressureDoor(Neighborhood *, bool isUpperDoor, const tHotSpotID, const tHotSpotID, + const tHotSpotID, TimeValue pressureSoundIn, TimeValue pressureSoundOut, + TimeValue equalizeSoundIn, TimeValue equalizeSoundOut); + virtual ~PressureDoor() {} + + void incrementPressure(const tHotSpotID); + void stopChangingPressure(); + + void playAgainstRobot(); + + bool canSolve(); + void doSolve(); + +protected: + virtual void openInteraction(); + virtual void initInteraction(); + virtual void closeInteraction(); + + virtual void activateHotspots(); + virtual void clickInHotspot(const Input &, const Hotspot *); + + virtual void receiveNotification(Notification *, const tNotificationFlags); + + Movie _levelsMovie; + TimeScale _levelsScale; + Movie _typeMovie; + TimeScale _typeScale; + Sprite _upButton; + Sprite _downButton; + Notification _pressureNotification; + NotificationCallBack _pressureCallBack; + Notification *_neighborhoodNotification; + int _gameState; + tHotSpotID _upHotspotID; + tHotSpotID _downHotspotID; + tHotSpotID _outHotspotID; + PressureTracker _doorTracker; + TimeValue _pressureSoundIn; + TimeValue _pressureSoundOut; + TimeValue _equalizeSoundIn; + TimeValue _equalizeSoundOut; + bool _isUpperDoor; + + bool _playingAgainstRobot, _typePunched; + int _robotState, _punchCount; + TimeBase _utilityTimer; + Notification _utilityNotification; + NotificationCallBack _utilityCallBack; + TimeValue _punchInTime; +}; + +} // End of namespace Pegasus + +#endif |