diff options
Diffstat (limited to 'engines/pegasus/transition.cpp')
-rw-r--r-- | engines/pegasus/transition.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pegasus/transition.cpp b/engines/pegasus/transition.cpp index 1ae212df85..37ea38147e 100644 --- a/engines/pegasus/transition.cpp +++ b/engines/pegasus/transition.cpp @@ -70,7 +70,7 @@ void ScreenFader::setFaderValue(const int32 value) { if (value != getFaderValue()) { Fader::setFaderValue(value); - if (_screen->pixels) { + if (_screen->getBasePtr(0, 0)) { // The original game does a gamma fade here using the Mac API. In order to do // that, it would require an immense amount of CPU processing. This does a // linear fade instead, which looks fairly well, IMO. |