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-rw-r--r--engines/pink/objects/actors/actor.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/pink/objects/actors/actor.h b/engines/pink/objects/actors/actor.h
index b7650a20d0..cfbc358d70 100644
--- a/engines/pink/objects/actors/actor.h
+++ b/engines/pink/objects/actors/actor.h
@@ -39,49 +39,49 @@ class InventoryMgr;
class Actor : public NamedObject {
public:
- Actor()
- : _page(nullptr), _action(nullptr),
- _isActionEnded(1)
- {};
- ~Actor();
- virtual void deserialize(Archive &archive);
+ Actor()
+ : _page(nullptr), _action(nullptr),
+ _isActionEnded(1)
+ {};
+ ~Actor();
+ virtual void deserialize(Archive &archive);
- virtual void toConsole();
+ virtual void toConsole();
- Sequencer *getSequencer() const;
- GamePage *getPage() const;
- Action *getAction() const;
+ Sequencer *getSequencer() const;
+ GamePage *getPage() const;
+ Action *getAction() const;
- bool isPlaying();
- virtual void init(bool unk);
- void hide();
- void endAction();
+ bool isPlaying();
+ virtual void init(bool unk);
+ void hide();
+ void endAction();
- Action *findAction(const Common::String &name);
- void setAction(const Common::String &name);
- void setAction(Action *newAction);
- void setAction(Action *newAction, bool unk);
+ Action *findAction(const Common::String &name);
+ void setAction(const Common::String &name);
+ void setAction(Action *newAction);
+ void setAction(Action *newAction, bool unk);
- void loadState(Archive &archive);
- void saveState(Archive &archive);
+ void loadState(Archive &archive);
+ void saveState(Archive &archive);
- bool initPallete(Director *director);
+ bool initPallete(Director *director);
- virtual void update() {};
+ virtual void update() {};
- virtual void onMouseOver(Common::Point point, CursorMgr *mgr);
- virtual void onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr);
+ virtual void onMouseOver(Common::Point point, CursorMgr *mgr);
+ virtual void onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr);
- virtual bool isClickable() { return 0;}
+ virtual bool isClickable() { return 0;}
- virtual void pause();
- virtual void unpause();
+ virtual void pause();
+ virtual void unpause();
protected:
- GamePage *_page;
- Action *_action;
- Array<Action*> _actions;
- bool _isActionEnded;
+ GamePage *_page;
+ Action *_action;
+ Array<Action*> _actions;
+ bool _isActionEnded;
};
} // End of namespace Pink