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Diffstat (limited to 'engines/pink/objects/module.h')
-rw-r--r-- | engines/pink/objects/module.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/pink/objects/module.h b/engines/pink/objects/module.h new file mode 100644 index 0000000000..214ff2a473 --- /dev/null +++ b/engines/pink/objects/module.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PINK_MODULE_H +#define PINK_MODULE_H + +#include "engines/pink/archive.h" +#include "engines/pink/objects/object.h" +#include <common/debug.h> +#include <common/hash-str.h> +#include "engines/pink/objects/inventory.h" + +namespace Pink { + +class ModuleProxy : public NamedObject { +public: + ModuleProxy(); + ModuleProxy(const Common::String &name); +}; + +class PinkEngine; +class GamePage; + +class Module : public NamedObject { +public: + Module(PinkEngine *game, const Common::String &name); + + void load(Archive &archive); + void init(bool isLoadingSave, const Common::String *pageName); + + void OnLeftButtonDown(); + void OnMouseMove(); + void OnKeyboardButtonClick(); + + + PinkEngine *getGame() const; + InventoryMgr *getInventoryMgr(); + + bool checkValueOfVariable(Common::String &variable, Common::String &value); + void setVariable(Common::String &variable, Common::String &value); + +private: + PinkEngine *_game; + GamePage *_page; + Common::Array<GamePage*> _pages; + InventoryMgr _invMgr; + Common::StringMap _variables; +}; + + +} // End of namespace Pink + +#endif |