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-rw-r--r--engines/pink/objects/sequences/sequence_item.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/pink/objects/sequences/sequence_item.h b/engines/pink/objects/sequences/sequence_item.h
index dd026a87d9..df22f86fe5 100644
--- a/engines/pink/objects/sequences/sequence_item.h
+++ b/engines/pink/objects/sequences/sequence_item.h
@@ -31,53 +31,53 @@ class Sequence;
class SequenceItem : public Object {
public:
- virtual void deserialize(Archive &archive);
+ virtual void deserialize(Archive &archive);
- virtual void toConsole();
+ virtual void toConsole();
- const Common::String &getActor() const;
- const Common::String &getAction() const;
+ const Common::String &getActor() const;
+ const Common::String &getAction() const;
- virtual bool execute(int index, Sequence *sequence, bool unk2);
- virtual bool isLeader();
- virtual void skip(Sequence *sequence) {};
+ virtual bool execute(int index, Sequence *sequence, bool unk2);
+ virtual bool isLeader();
+ virtual void skip(Sequence *sequence) {};
protected:
- Common::String _actor;
- Common::String _action;
+ Common::String _actor;
+ Common::String _action;
};
class SequenceItemLeader : public SequenceItem {
public:
- virtual void toConsole();
- virtual bool isLeader();
+ virtual void toConsole();
+ virtual bool isLeader();
};
class SequenceItemLeaderAudio : public SequenceItemLeader {
public:
- virtual void deserialize(Archive &archive);
- virtual void toConsole();
- uint32 getSample();
+ virtual void deserialize(Archive &archive);
+ virtual void toConsole();
+ uint32 getSample();
private:
- uint32 _sample;
+ uint32 _sample;
};
class SequenceItemDefaultAction : public SequenceItem {
public:
- virtual bool execute(int index, Sequence *sequence, bool unk2);
- virtual void skip(Sequence *sequence);
+ virtual bool execute(int index, Sequence *sequence, bool unk2);
+ virtual void skip(Sequence *sequence);
- virtual void toConsole();
+ virtual void toConsole();
};
/* not used in games but is implemented in engine
class SequenceItemSideEffects : public SequenceItemDefaultAction {
public:
- virtual void deserialize(Archive &archive);
- virtual bool execute(int unk, Sequence *sequence, bool unk2);
+ virtual void deserialize(Archive &archive);
+ virtual bool execute(int unk, Sequence *sequence, bool unk2);
private
- Common::Array<SideEffect*> _sideEffects
+ Common::Array<SideEffect*> _sideEffects
};
*/