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-rw-r--r--engines/pink/objects/sequences/sequencer.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/pink/objects/sequences/sequencer.h b/engines/pink/objects/sequences/sequencer.h
index 0213728bac..c1b957b995 100644
--- a/engines/pink/objects/sequences/sequencer.h
+++ b/engines/pink/objects/sequences/sequencer.h
@@ -35,36 +35,36 @@ class SequenceActorState;
class Sequencer : public Object {
public:
- Sequencer(GamePage *page);
- ~Sequencer();
+ Sequencer(GamePage *page);
+ ~Sequencer();
- virtual void toConsole();
+ virtual void toConsole();
- virtual void deserialize(Archive &archive);
- Sequence* findSequence(const Common::String &name);
- SequenceActorState *findSequenceActorState(const Common::String &name);
+ virtual void deserialize(Archive &archive);
+ Sequence* findSequence(const Common::String &name);
+ SequenceActorState *findSequenceActorState(const Common::String &name);
- void authorSequence(Sequence *sequence, bool unk);
+ void authorSequence(Sequence *sequence, bool unk);
- void removeContext(SequenceContext *context);
+ void removeContext(SequenceContext *context);
- void update();
+ void update();
- void skipSubSequence();
- void restartSequence();
- void skipToLastSubSequence();
+ void skipSubSequence();
+ void restartSequence();
+ void skipToLastSubSequence();
public:
- void updateTimers();
+ void updateTimers();
- SequenceContext *_context;
- // context array
- Array<Sequence*> _sequences;
- Array<SeqTimer*> _timers;
+ SequenceContext *_context;
+ // context array
+ Array<Sequence*> _sequences;
+ Array<SeqTimer*> _timers;
Common::String _currentSequenceName;
GamePage *_page;
- uint _time;
+ uint _time;
};
} // End of namespace Pink