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-rw-r--r--engines/pink/objects/actors/lead_actor.cpp4
-rw-r--r--engines/pink/objects/actors/lead_actor.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/pink/objects/actors/lead_actor.cpp b/engines/pink/objects/actors/lead_actor.cpp
index b7b4222136..2649b2f6d0 100644
--- a/engines/pink/objects/actors/lead_actor.cpp
+++ b/engines/pink/objects/actors/lead_actor.cpp
@@ -85,13 +85,13 @@ void LeadActor::saveState(Archive &archive) {
_audioInfoMgr.saveState(archive);
}
-void LeadActor::init(bool unk) {
+void LeadActor::init(bool paused) {
if (_state == kUndefined)
_state = kReady;
getInventoryMgr()->setLeadActor(this);
_page->getGame()->setLeadActor(this);
- Actor::init(unk);
+ Actor::init(paused);
}
void LeadActor::start(bool isHandler) {
diff --git a/engines/pink/objects/actors/lead_actor.h b/engines/pink/objects/actors/lead_actor.h
index 2bcd8a142d..e6b0292a57 100644
--- a/engines/pink/objects/actors/lead_actor.h
+++ b/engines/pink/objects/actors/lead_actor.h
@@ -60,7 +60,7 @@ public:
void loadState(Archive &archive);
void saveState(Archive &archive);
- virtual void init(bool unk);
+ virtual void init(bool paused);
void start(bool isHandler);