diff options
Diffstat (limited to 'engines/pink/pda_mgr.cpp')
-rw-r--r-- | engines/pink/pda_mgr.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/engines/pink/pda_mgr.cpp b/engines/pink/pda_mgr.cpp new file mode 100644 index 0000000000..a931f3096b --- /dev/null +++ b/engines/pink/pda_mgr.cpp @@ -0,0 +1,113 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pink/pda_mgr.h" +#include "pink/pink.h" +#include "pink/objects/actors/pda_button_actor.h" +#include "pink/objects/pages/pda_page.h" + + +namespace Pink { + +PDAMgr::PDAMgr(Pink::PinkEngine *game) + : _game(game), _page(nullptr), _cursorMgr(game, nullptr) {} + +void PDAMgr::update() { + _cursorMgr.update(); +} + +void PDAMgr::execute(const Command &command) { + switch (command.type) { + case Command::GoToPage: + goToPage(command.arg); + break; + case Command::Close: + close(); + break; + default: + break; + } +} + +PinkEngine *PDAMgr::getGame() const { + return _game; +} + +void PDAMgr::goToPage(const Common::String &pageName) { + if (_page && _page->getName() == pageName) + return; + + loadGlobal(); + + delete _page; + _page = new PDAPage(PDAPage::create(pageName, *this)); + + _page->init(); + + for (uint i = 0; i < _globalActors.size(); ++i) { + _globalActors[i]->setPage(_page); + } + + _cursorMgr.setPage(_page); +} + +void PDAMgr::close() { + for (uint i = 0; i < _globalActors.size(); ++i) { + delete _globalActors[i]; + } + _globalActors.clear(); + + delete _page; + _page = nullptr; + + //_lead->onPDAClose(); +} + +void PDAMgr::loadGlobal() { + if (!_globalActors.empty()) + return; + + PDAPage globalPage = PDAPage::create("GLOBAL", *this); + _globalActors = globalPage.takeActors(); + for (uint i = 0; i < _globalActors.size(); ++i) { + _globalActors[i]->init(0); + } +} + +void PDAMgr::setLead(LeadActor *lead) { + _lead = lead; +} + +void PDAMgr::onLeftButtonClick(Common::Point point) { + Actor *actor = _game->getDirector()->getActorByPoint(point); + if (actor) + actor->onClick(); +} + +void PDAMgr::onMouseMove(Common::Point point) { + Actor *actor = _game->getDirector()->getActorByPoint(point); + if (actor && dynamic_cast<PDAButtonActor*>(actor)) + actor->onMouseOver(point, &_cursorMgr); + else _cursorMgr.setCursor(kPDADefaultCursor, point,Common::String()); +} + +} // End of namespace Pink |