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-rw-r--r--engines/pink/pda_mgr.cpp113
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "pink/pda_mgr.h"
+#include "pink/pink.h"
+#include "pink/objects/actors/pda_button_actor.h"
+#include "pink/objects/pages/pda_page.h"
+
+
+namespace Pink {
+
+PDAMgr::PDAMgr(Pink::PinkEngine *game)
+ : _game(game), _page(nullptr), _cursorMgr(game, nullptr) {}
+
+void PDAMgr::update() {
+ _cursorMgr.update();
+}
+
+void PDAMgr::execute(const Command &command) {
+ switch (command.type) {
+ case Command::GoToPage:
+ goToPage(command.arg);
+ break;
+ case Command::Close:
+ close();
+ break;
+ default:
+ break;
+ }
+}
+
+PinkEngine *PDAMgr::getGame() const {
+ return _game;
+}
+
+void PDAMgr::goToPage(const Common::String &pageName) {
+ if (_page && _page->getName() == pageName)
+ return;
+
+ loadGlobal();
+
+ delete _page;
+ _page = new PDAPage(PDAPage::create(pageName, *this));
+
+ _page->init();
+
+ for (uint i = 0; i < _globalActors.size(); ++i) {
+ _globalActors[i]->setPage(_page);
+ }
+
+ _cursorMgr.setPage(_page);
+}
+
+void PDAMgr::close() {
+ for (uint i = 0; i < _globalActors.size(); ++i) {
+ delete _globalActors[i];
+ }
+ _globalActors.clear();
+
+ delete _page;
+ _page = nullptr;
+
+ //_lead->onPDAClose();
+}
+
+void PDAMgr::loadGlobal() {
+ if (!_globalActors.empty())
+ return;
+
+ PDAPage globalPage = PDAPage::create("GLOBAL", *this);
+ _globalActors = globalPage.takeActors();
+ for (uint i = 0; i < _globalActors.size(); ++i) {
+ _globalActors[i]->init(0);
+ }
+}
+
+void PDAMgr::setLead(LeadActor *lead) {
+ _lead = lead;
+}
+
+void PDAMgr::onLeftButtonClick(Common::Point point) {
+ Actor *actor = _game->getDirector()->getActorByPoint(point);
+ if (actor)
+ actor->onClick();
+}
+
+void PDAMgr::onMouseMove(Common::Point point) {
+ Actor *actor = _game->getDirector()->getActorByPoint(point);
+ if (actor && dynamic_cast<PDAButtonActor*>(actor))
+ actor->onMouseOver(point, &_cursorMgr);
+ else _cursorMgr.setCursor(kPDADefaultCursor, point,Common::String());
+}
+
+} // End of namespace Pink