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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PINK_PDA_MGR_H
+#define PINK_PDA_MGR_H
+
+#include "pink/cursor_mgr.h"
+#include "utils.h"
+
+namespace Pink {
+
+class PinkEngine;
+class LeadActor;
+class Command;
+class PDAPage;
+
+class PDAMgr {
+public:
+ PDAMgr(PinkEngine *game);
+ void update();
+ void execute(const Command &command);
+ void goToPage(const Common::String &pageName);
+
+ void onLeftButtonClick(Common::Point point);
+ void onMouseMove(Common::Point point);
+
+ PinkEngine *getGame() const;
+
+ void setLead(LeadActor *lead);
+
+private:
+ void close();
+ void loadGlobal();
+
+ PinkEngine *_game;
+ LeadActor *_lead;
+ PDAPage *_page;
+ CursorMgr _cursorMgr;
+ Array<Actor *> _globalActors;
+};
+
+} // End of namespace Pink
+
+#endif