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Diffstat (limited to 'engines/prince/animation.cpp')
-rw-r--r-- | engines/prince/animation.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/engines/prince/animation.cpp b/engines/prince/animation.cpp new file mode 100644 index 0000000000..b4bde27f69 --- /dev/null +++ b/engines/prince/animation.cpp @@ -0,0 +1,178 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "prince/animation.h" +#include "prince/decompress.h" + +#include "common/debug.h" +#include "common/endian.h" + +namespace Prince { + +Animation::Animation() : _loopCount(0), _phaseCount(0), _frameCount(0), _baseX(0), _baseY(0) +{ +} + +Animation::~Animation() { + clear(); +} + +void Animation::clear() { + _phaseList.clear(); + for (int i = 0; i < _frameCount; i++) { + _frameList[i]._surface->free(); + delete _frameList[i]._surface; + _frameList[i]._surface = nullptr; + if (_frameList[i]._compressedData != nullptr) { + free(_frameList[i]._compressedData); + _frameList[i]._compressedData = nullptr; + } + } +} + +bool Animation::loadStream(Common::SeekableReadStream &stream) { + stream.skip(2); // skip not used x and y coord diff + _loopCount = stream.readUint16LE(); + _phaseCount = stream.readUint16LE(); + stream.skip(2); // skip _frameCount here + _baseX = stream.readUint16LE(); + _baseY = stream.readUint16LE(); + uint32 phaseTableOffset = stream.readUint32LE(); + uint32 tableOfFrameOffsets = stream.pos(); + + stream.seek(phaseTableOffset); + Phase tempPhase; + _frameCount = 0; + for (int phase = 0; phase < _phaseCount; phase++) { + tempPhase._phaseOffsetX = stream.readSint16LE(); + tempPhase._phaseOffsetY = stream.readSint16LE(); + tempPhase._phaseToFrameIndex = stream.readUint16LE(); + if (tempPhase._phaseToFrameIndex > _frameCount) { + _frameCount = tempPhase._phaseToFrameIndex; + } + _phaseList.push_back(tempPhase); + stream.skip(2); + } + if (_phaseCount) { + _frameCount++; + } + + Frame tempFrame; + for (int frame = 0; frame < _frameCount; frame++) { + stream.seek(tableOfFrameOffsets + frame * 4); + uint32 frameInfoOffset = stream.readUint32LE(); + stream.seek(frameInfoOffset); + uint16 frameWidth = stream.readUint16LE(); + uint16 frameHeight = stream.readUint16LE(); + uint32 frameDataPos = stream.pos(); + uint32 frameDataOffset = stream.readUint32BE(); + + tempFrame._surface = new Graphics::Surface(); + tempFrame._surface->create(frameWidth, frameHeight, Graphics::PixelFormat::createFormatCLUT8()); + if (frameDataOffset == MKTAG('m', 'a', 's', 'm')) { + tempFrame._isCompressed = true; + tempFrame._dataSize = stream.readUint32LE(); + tempFrame._compressedData = (byte *)malloc(tempFrame._dataSize); + stream.read(tempFrame._compressedData, tempFrame._dataSize); + } else { + tempFrame._isCompressed = false; + tempFrame._dataSize = 0; + tempFrame._compressedData = nullptr; + stream.seek(frameDataPos); + for (uint16 i = 0; i < frameHeight; i++) { + stream.read(tempFrame._surface->getBasePtr(0, i), frameWidth); + } + } + _frameList.push_back(tempFrame); + } + + return true; +} + +int16 Animation::getLoopCount() const { + return _loopCount; +} + +int32 Animation::getPhaseCount() const { + return _phaseCount; +} + +int32 Animation::getFrameCount() const { + return _frameCount; +} + +int16 Animation::getBaseX() const { + return _baseX; +} + +int16 Animation::getBaseY() const { + return _baseY; +} + +int16 Animation::getPhaseOffsetX(int phaseIndex) const { + if (phaseIndex < _phaseCount) { + return _phaseList[phaseIndex]._phaseOffsetX; + } else { + error("getPhaseOffsetX() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount); + } +} + +int16 Animation::getPhaseOffsetY(int phaseIndex) const { + if (phaseIndex < _phaseCount) { + return _phaseList[phaseIndex]._phaseOffsetY; + } else { + error("getPhaseOffsetY() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount); + } +} + +int16 Animation::getPhaseFrameIndex(int phaseIndex) const { + if (phaseIndex < _phaseCount) { + return _phaseList[phaseIndex]._phaseToFrameIndex; + } else { + error("getPhaseFrameIndex() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount); + } +} + +Graphics::Surface *Animation::getFrame(int frameIndex) { + if (frameIndex < _frameCount) { + if (_frameList[frameIndex]._isCompressed) { + Decompressor dec; + byte *ddata = (byte *)malloc(_frameList[frameIndex]._dataSize); + dec.decompress(_frameList[frameIndex]._compressedData, ddata, _frameList[frameIndex]._dataSize); + int frameHeight = _frameList[frameIndex]._surface->h; + int frameWidth = _frameList[frameIndex]._surface->w; + for (uint16 i = 0; i < frameHeight; i++) { + memcpy(_frameList[frameIndex]._surface->getBasePtr(0, i), ddata + frameWidth * i, frameWidth); + } + free(ddata); + free(_frameList[frameIndex]._compressedData); + _frameList[frameIndex]._compressedData = nullptr; + _frameList[frameIndex]._dataSize = 0; + _frameList[frameIndex]._isCompressed = false; + } + return _frameList[frameIndex]._surface; + } else { + error("getFrame() frameIndex: %d, frameCount: %d", frameIndex, _frameCount); + } +} + +} // End of namespace Prince |