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-rw-r--r--engines/prince/detection.cpp147
1 files changed, 147 insertions, 0 deletions
diff --git a/engines/prince/detection.cpp b/engines/prince/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+
+#include "prince/prince.h"
+
+namespace Prince {
+
+struct PrinceGameDescription {
+ ADGameDescription desc;
+
+ int gameType;
+};
+
+int PrinceEngine::getGameType() const {
+ return _gameDescription->gameType;
+}
+
+const char *PrinceEngine::getGameId() const {
+ return _gameDescription->desc.gameid;
+}
+
+uint32 PrinceEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+Common::Language PrinceEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+}
+
+static const PlainGameDescriptor princeGames[] = {
+ {"prince", "Prince Game"},
+ {0, 0}
+};
+
+namespace Prince {
+
+static const PrinceGameDescription gameDescriptions[] = {
+
+ // German
+ {
+ {
+ "prince",
+ "Galador",
+ AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
+ Common::DE_DEU,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ 0
+ },
+ // Polish
+ {
+ {
+ "prince",
+ "Ksiaze i Tchorz",
+ AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298),
+ Common::PL_POL,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ 1
+ },
+
+
+ { AD_TABLE_END_MARKER, 0 }
+};
+
+} // End of namespace Prince
+
+using namespace Prince;
+
+// we match from data too, to stop detection from a non-top-level directory
+const static char *directoryGlobs[] = {
+ "all",
+ 0
+};
+
+class PrinceMetaEngine : public AdvancedMetaEngine {
+public:
+ PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) {
+ _singleid = "prince";
+ _maxScanDepth = 2;
+ _directoryGlobs = directoryGlobs;
+ }
+
+ virtual const char *getName() const {
+ return "Prince Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Copyright (C)";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+};
+
+bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ using namespace Prince;
+ const PrinceGameDescription *gd = (const PrinceGameDescription *)desc;
+ if (gd) {
+ *engine = new PrinceEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool Prince::PrinceEngine::hasFeature(EngineFeature f) const {
+ return false;//(f == kSupportsRTL);
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(PRINCE)
+REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
+#endif
+
+/* vim: set tabstop=4 noexpandtab: */