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path: root/engines/prince/detection.cpp
AgeCommit message (Expand)Author
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-04PRINCE: Remove ADGF_TESTING flagEugene Sandulenko
2019-09-18PRINCE: Distinguish translated versions during detectionEugene Sandulenko
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-05-06PRINCE: Fixed game type for bundled Russian versionEugene Sandulenko
2018-05-06PRINCE: Add play time metadata to savegamesAdrian Frühwirth
2018-05-05PRINCE: Initial support for packed Russian versionEugene Sandulenko
2018-05-01PRINCE: Push down the AD includesBastien Bouclet
2018-04-29PRINCE: Update detected game titlesAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2018-03-26PRINCE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2017-11-20PRINCE: Added detection for alternative Russian versionEugene Sandulenko
2016-10-21PRINCE: Refactored detection code into widely accepted schemaEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2014-11-09PRINCE: Add loading during startup and syncSoundSettings featureslukaslw
2014-11-09PRINCE: Allow RTL engine featurelukaslw
2014-08-01PRINCE: Code clean-uplukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2013-11-04PRINCE: code formating fixedKamil Zbróg
2013-10-24PRINCE: code cleanupKamil Zbróg
2013-10-11PRINCE: Detection of german and polish gameKamil Zbróg