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-rw-r--r--engines/prince/draw.cpp705
1 files changed, 705 insertions, 0 deletions
diff --git a/engines/prince/draw.cpp b/engines/prince/draw.cpp
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--- /dev/null
+++ b/engines/prince/draw.cpp
@@ -0,0 +1,705 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/palette.h"
+
+#include "prince/prince.h"
+
+#include "prince/animation.h"
+#include "prince/graphics.h"
+#include "prince/hero.h"
+#include "prince/script.h"
+
+namespace Prince {
+
+bool PrinceEngine::spriteCheck(int sprWidth, int sprHeight, int destX, int destY) {
+ destX -= _picWindowX;
+ destY -= _picWindowY;
+
+ // if x1 is on visible part of screen
+ if (destX < 0) {
+ if (destX + sprWidth < 1) {
+ //x2 is negative - out of window
+ return false;
+ }
+ }
+ // if x1 is outside of screen on right side
+ if (destX >= kNormalWidth) {
+ return false;
+ }
+
+ if (destY < 0) {
+ if (destY + sprHeight < 1) {
+ //y2 is negative - out of window
+ return false;
+ }
+ }
+ if (destY >= kNormalHeight) {
+ return false;
+ }
+
+ return true;
+}
+
+// CheckNak
+void PrinceEngine::checkMasks(int x1, int y1, int sprWidth, int sprHeight, int z) {
+ int x2 = x1 + sprWidth - 1;
+ int y2 = y1 + sprHeight - 1;
+ if (x1 < 0) {
+ x1 = 0;
+ }
+ for (uint i = 0; i < _maskList.size(); i++) {
+ if (!_maskList[i]._state && !_maskList[i]._flags) {
+ if (_maskList[i]._z > z) {
+ if (_maskList[i]._x1 <= x2 && _maskList[i]._x2 >= x1) {
+ if (_maskList[i]._y1 <= y2 && _maskList[i]._y2 >= y1) {
+ _maskList[i]._state = 1;
+ }
+ }
+ }
+ }
+ }
+}
+
+// ClsNak
+void PrinceEngine::clsMasks() {
+ for (uint i = 0; i < _maskList.size(); i++) {
+ if (_maskList[i]._state) {
+ _maskList[i]._state = 0;
+ }
+ }
+}
+
+// InsertNakladki
+void PrinceEngine::insertMasks(Graphics::Surface *originalRoomSurface) {
+ for (uint i = 0; i < _maskList.size(); i++) {
+ if (_maskList[i]._state) {
+ if (_maskList[i]._data != nullptr) {
+ showMask(i, originalRoomSurface);
+ } else {
+ error("insertMasks() - Wrong mask data- nr %d", i);
+ }
+ }
+ }
+}
+
+// ShowNak
+void PrinceEngine::showMask(int maskNr, Graphics::Surface *originalRoomSurface) {
+ if (!_maskList[maskNr]._flags) {
+ if (spriteCheck(_maskList[maskNr]._width, _maskList[maskNr]._height, _maskList[maskNr]._x1, _maskList[maskNr]._y1)) {
+ int destX = _maskList[maskNr]._x1 - _picWindowX;
+ int destY = _maskList[maskNr]._y1 - _picWindowY;
+ DrawNode newDrawNode;
+ newDrawNode.posX = destX;
+ newDrawNode.posY = destY;
+ newDrawNode.posZ = _maskList[maskNr]._z;
+ newDrawNode.width = _maskList[maskNr]._width;
+ newDrawNode.height = _maskList[maskNr]._height;
+ newDrawNode.s = nullptr;
+ newDrawNode.originalRoomSurface = originalRoomSurface;
+ newDrawNode.data = _maskList[maskNr].getMask();
+ newDrawNode.drawFunction = &_graph->drawMaskDrawNode;
+ _drawNodeList.push_back(newDrawNode);
+ }
+ }
+}
+
+void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ) {
+ if (spriteCheck(spriteSurface->w, spriteSurface->h, destX, destY)) {
+ destX -= _picWindowX;
+ destY -= _picWindowY;
+ DrawNode newDrawNode;
+ newDrawNode.posX = destX;
+ newDrawNode.posY = destY;
+ newDrawNode.posZ = destZ;
+ newDrawNode.width = 0;
+ newDrawNode.height = 0;
+ newDrawNode.s = spriteSurface;
+ newDrawNode.originalRoomSurface = nullptr;
+ newDrawNode.data = _transTable;
+ newDrawNode.drawFunction = &_graph->drawTransparentWithTransDrawNode;
+ _drawNodeList.push_back(newDrawNode);
+ }
+}
+
+void PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX, int destY, int destZ) {
+ if (spriteCheck(shadowSurface->w, shadowSurface->h, destX, destY)) {
+ destX -= _picWindowX;
+ destY -= _picWindowY;
+ DrawNode newDrawNode;
+ newDrawNode.posX = destX;
+ newDrawNode.posY = destY;
+ newDrawNode.posZ = destZ;
+ newDrawNode.width = 0;
+ newDrawNode.height = 0;
+ newDrawNode.s = shadowSurface;
+ newDrawNode.originalRoomSurface = nullptr;
+ newDrawNode.data = _graph->_shadowTable70;
+ newDrawNode.drawFunction = &_graph->drawAsShadowDrawNode;
+ _drawNodeList.push_back(newDrawNode);
+ }
+}
+
+void PrinceEngine::showAnim(Anim &anim) {
+ //ShowFrameCode
+ //ShowAnimFrame
+ int phase = anim._showFrame;
+ int phaseFrameIndex = anim._animData->getPhaseFrameIndex(phase);
+ int x = anim._x + anim._animData->getPhaseOffsetX(phase);
+ int y = anim._y + anim._animData->getPhaseOffsetY(phase);
+ int animFlag = anim._flags;
+ int checkMaskFlag = (animFlag & 1);
+ int maxFrontFlag = (animFlag & 2);
+ int specialZFlag = anim._nextAnim;
+ int z = anim._nextAnim;
+ Graphics::Surface *animSurface = anim._animData->getFrame(phaseFrameIndex);
+ int frameWidth = animSurface->w;
+ int frameHeight = animSurface->h;
+ int shadowZ = 0;
+
+ if (checkMaskFlag) {
+ if (!anim._nextAnim) {
+ z = y + frameHeight - 1;
+ }
+ checkMasks(x, y, frameWidth, frameHeight, z);
+ }
+
+ if (specialZFlag) {
+ z = specialZFlag;
+ } else if (maxFrontFlag) {
+ z = kMaxPicHeight + 1;
+ } else {
+ z = y + frameHeight - 1;
+ }
+ shadowZ = z;
+
+ anim._currX = x;
+ anim._currY = y;
+ anim._currW = frameWidth;
+ anim._currH = frameHeight;
+ showSprite(animSurface, x, y, z);
+
+ // make_special_shadow
+ if ((anim._flags & 0x80)) {
+ DrawNode newDrawNode;
+ newDrawNode.posX = x;
+ newDrawNode.posY = y + animSurface->h - anim._shadowBack;
+ newDrawNode.posZ = Hero::kHeroShadowZ;
+ newDrawNode.width = 0;
+ newDrawNode.height = 0;
+ newDrawNode.scaleValue = _scaleValue;
+ newDrawNode.originalRoomSurface = nullptr;
+ newDrawNode.data = this;
+ newDrawNode.drawFunction = &Hero::showHeroShadow;
+ newDrawNode.s = animSurface;
+ _drawNodeList.push_back(newDrawNode);
+ }
+
+ //ShowFrameCodeShadow
+ //ShowAnimFrameShadow
+ if (anim._shadowData != nullptr) {
+ int shadowPhaseFrameIndex = anim._shadowData->getPhaseFrameIndex(phase);
+ int shadowX = anim._shadowData->getBaseX() + anim._shadowData->getPhaseOffsetX(phase);
+ int shadowY = anim._shadowData->getBaseY() + anim._shadowData->getPhaseOffsetY(phase);
+ Graphics::Surface *shadowSurface = anim._shadowData->getFrame(shadowPhaseFrameIndex);
+ int shadowFrameWidth = shadowSurface->w;
+ int shadowFrameHeight = shadowSurface->h;
+
+ if (checkMaskFlag) {
+ checkMasks(shadowX, shadowY, shadowFrameWidth, shadowFrameHeight, shadowY + shadowFrameWidth - 1);
+ }
+
+ if (!shadowZ) {
+ if (maxFrontFlag) {
+ shadowZ = kMaxPicHeight + 1;
+ } else {
+ shadowZ = shadowY + shadowFrameWidth - 1;
+ }
+ }
+ showSpriteShadow(shadowSurface, shadowX, shadowY, shadowZ);
+ }
+}
+
+void PrinceEngine::showNormAnims() {
+ for (int i = 0; i < kMaxNormAnims; i++) {
+ Anim &anim = _normAnimList[i];
+ if (anim._animData != nullptr) {
+ int phaseCount = anim._animData->getPhaseCount();
+ if (!anim._state) {
+ if (anim._frame == anim._lastFrame - 1) {
+ if (anim._loopType) {
+ if (anim._loopType == 1) {
+ anim._frame = anim._loopFrame;
+ } else {
+ continue;
+ }
+ }
+ } else {
+ anim._frame++;
+ }
+ anim._showFrame = anim._frame;
+ if (anim._showFrame >= phaseCount) {
+ anim._showFrame = phaseCount - 1;
+ }
+ showAnim(anim);
+ }
+ }
+ }
+}
+
+void PrinceEngine::setBackAnim(Anim &backAnim) {
+ int start = backAnim._basaData._start;
+ if (start != -1) {
+ backAnim._frame = start;
+ backAnim._showFrame = start;
+ backAnim._loopFrame = start;
+ }
+ int end = backAnim._basaData._end;
+ if (end != -1) {
+ backAnim._lastFrame = end;
+ }
+ backAnim._state = 0;
+}
+
+void PrinceEngine::showBackAnims() {
+ for (int i = 0; i < kMaxBackAnims; i++) {
+ BAS &seq = _backAnimList[i]._seq;
+ int activeSubAnim = seq._currRelative;
+ if (!_backAnimList[i].backAnims.empty()) {
+ if (_backAnimList[i].backAnims[activeSubAnim]._animData != nullptr) {
+ if (!_backAnimList[i].backAnims[activeSubAnim]._state) {
+ seq._counter++;
+ if (seq._type == 2) {
+ if (!seq._currRelative) {
+ if (seq._counter >= seq._data) {
+ if (seq._anims > 2) {
+ seq._currRelative = _randomSource.getRandomNumber(seq._anims - 2) + 1;
+ activeSubAnim = seq._currRelative;
+ seq._current = _backAnimList[i].backAnims[activeSubAnim]._basaData._num;
+ }
+ setBackAnim(_backAnimList[i].backAnims[activeSubAnim]);
+ seq._counter = 0;
+ }
+ }
+ }
+
+ if (seq._type == 3) {
+ if (!seq._currRelative) {
+ if (seq._counter < seq._data2) {
+ continue;
+ } else {
+ setBackAnim(_backAnimList[i].backAnims[activeSubAnim]);
+ }
+ }
+ }
+
+ if (_backAnimList[i].backAnims[activeSubAnim]._frame == _backAnimList[i].backAnims[activeSubAnim]._lastFrame - 1) {
+ _backAnimList[i].backAnims[activeSubAnim]._frame = _backAnimList[i].backAnims[activeSubAnim]._loopFrame;
+ switch (seq._type) {
+ case 1:
+ if (seq._anims > 1) {
+ int rnd;
+ do {
+ rnd = _randomSource.getRandomNumber(seq._anims - 1);
+ } while (rnd == seq._currRelative);
+ seq._currRelative = rnd;
+ seq._current = _backAnimList[i].backAnims[rnd]._basaData._num;
+ activeSubAnim = rnd;
+ setBackAnim(_backAnimList[i].backAnims[activeSubAnim]);
+ seq._counter = 0;
+ }
+ break;
+ case 2:
+ if (seq._currRelative) {
+ seq._currRelative = 0;
+ seq._current = _backAnimList[i].backAnims[0]._basaData._num;
+ activeSubAnim = 0;
+ setBackAnim(_backAnimList[i].backAnims[activeSubAnim]);
+ seq._counter = 0;
+ }
+ break;
+ case 3:
+ seq._currRelative = 0;
+ seq._current = _backAnimList[i].backAnims[0]._basaData._num;
+ seq._counter = 0;
+ seq._data2 = _randomSource.getRandomNumber(seq._data - 1);
+ continue; // for bug in original game
+ break;
+ }
+ } else {
+ _backAnimList[i].backAnims[activeSubAnim]._frame++;
+ }
+ _backAnimList[i].backAnims[activeSubAnim]._showFrame = _backAnimList[i].backAnims[activeSubAnim]._frame;
+ showAnim(_backAnimList[i].backAnims[activeSubAnim]);
+ }
+ }
+ }
+ }
+}
+
+void PrinceEngine::removeSingleBackAnim(int slot) {
+ if (!_backAnimList[slot].backAnims.empty()) {
+ for (uint j = 0; j < _backAnimList[slot].backAnims.size(); j++) {
+ if (_backAnimList[slot].backAnims[j]._animData != nullptr) {
+ delete _backAnimList[slot].backAnims[j]._animData;
+ _backAnimList[slot].backAnims[j]._animData = nullptr;
+ }
+ if (_backAnimList[slot].backAnims[j]._shadowData != nullptr) {
+ delete _backAnimList[slot].backAnims[j]._shadowData;
+ _backAnimList[slot].backAnims[j]._shadowData = nullptr;
+ }
+ }
+ _backAnimList[slot].backAnims.clear();
+ _backAnimList[slot]._seq._currRelative = 0;
+ }
+}
+
+void PrinceEngine::clearBackAnimList() {
+ for (int i = 0; i < kMaxBackAnims; i++) {
+ removeSingleBackAnim(i);
+ }
+}
+
+void PrinceEngine::grabMap() {
+ _graph->_frontScreen->copyFrom(*_roomBmp->getSurface());
+ showObjects();
+ runDrawNodes();
+ _graph->_mapScreen->copyFrom(*_graph->_frontScreen);
+}
+
+void PrinceEngine::initZoomIn(int slot) {
+ freeZoomObject(slot);
+ Object *object = _objList[slot];
+ if (object != nullptr) {
+ Graphics::Surface *zoomSource = object->getSurface();
+ if (zoomSource != nullptr) {
+ object->_flags |= 0x8000;
+ object->_zoomSurface = new Graphics::Surface();
+ object->_zoomSurface->create(zoomSource->w, zoomSource->h, Graphics::PixelFormat::createFormatCLUT8());
+ object->_zoomSurface->fillRect(Common::Rect(zoomSource->w, zoomSource->h), 0xFF);
+ object->_zoomTime = 20;
+ }
+ }
+}
+
+void PrinceEngine::initZoomOut(int slot) {
+ freeZoomObject(slot);
+ Object *object = _objList[slot];
+ if (object != nullptr) {
+ Graphics::Surface *zoomSource = object->getSurface();
+ if (zoomSource != nullptr) {
+ object->_flags |= 0x4000;
+ object->_zoomSurface = new Graphics::Surface();
+ object->_zoomSurface->copyFrom(*zoomSource);
+ object->_zoomTime = 10;
+ }
+ }
+}
+
+void PrinceEngine::doZoomIn(int slot) {
+ Object *object = _objList[slot];
+ if (object != nullptr) {
+ Graphics::Surface *orgSurface = object->getSurface();
+ if (orgSurface != nullptr) {
+ byte *src1 = (byte *)orgSurface->getBasePtr(0, 0);
+ byte *dst1 = (byte *)object->_zoomSurface->getBasePtr(0, 0);
+ int x = 0;
+ int surfaceHeight = orgSurface->h;
+ for (int y = 0; y < surfaceHeight; y++) {
+ byte *src2 = src1;
+ byte *dst2 = dst1;
+ int w = orgSurface->w - x;
+ src2 += x;
+ dst2 += x;
+ while (w > 0) {
+ int randVal = _randomSource.getRandomNumber(zoomInStep - 1);
+ if (randVal < w) {
+ *(dst2 + randVal) = *(src2 + randVal);
+ src2 += zoomInStep;
+ dst2 += zoomInStep;
+ } else if (y + 1 != surfaceHeight) {
+ *(dst1 + orgSurface->pitch + randVal - w) = *(src1 + orgSurface->pitch + randVal - w);
+ }
+ w -= zoomInStep;
+ }
+ x = -1 * w;
+ src1 += orgSurface->pitch;
+ dst1 += orgSurface->pitch;
+ }
+ }
+ }
+}
+
+void PrinceEngine::doZoomOut(int slot) {
+ Object *object = _objList[slot];
+ if (object != nullptr) {
+ Graphics::Surface *orgSurface = object->getSurface();
+ if (orgSurface != nullptr) {
+ byte *dst1 = (byte *)object->_zoomSurface->getBasePtr(0, 0);
+ int x = 0;
+ int surfaceHeight = orgSurface->h;
+ for (int y = 0; y < surfaceHeight; y++) {
+ byte *dst2 = dst1;
+ int w = orgSurface->w - x;
+ dst2 += x;
+ while (w > 0) {
+ int randVal = _randomSource.getRandomNumber(zoomInStep - 1);
+ if (randVal < w) {
+ *(dst2 + randVal) = 255;
+ dst2 += zoomInStep;
+ } else if (y + 1 != surfaceHeight) {
+ *(dst1 + orgSurface->pitch + randVal - w) = 255;
+ }
+ w -= zoomInStep;
+ }
+ x = -1 * w;
+ dst1 += orgSurface->pitch;
+ }
+ }
+ }
+}
+
+void PrinceEngine::freeZoomObject(int slot) {
+ Object *object = _objList[slot];
+ if (object != nullptr) {
+ if (object->_zoomSurface != nullptr) {
+ object->_zoomSurface->free();
+ delete object->_zoomSurface;
+ object->_zoomSurface = nullptr;
+ }
+ }
+}
+
+void PrinceEngine::showObjects() {
+ for (int i = 0; i < kMaxObjects; i++) {
+ int nr = _objSlot[i];
+ if (nr != 0xFF) {
+ Graphics::Surface *objSurface = nullptr;
+ if ((_objList[nr]->_flags & 0x8000)) {
+ _objList[nr]->_zoomTime--;
+ if (!_objList[nr]->_zoomTime) {
+ freeZoomObject(nr);
+ _objList[nr]->_flags &= 0x7FFF;
+ objSurface = _objList[nr]->getSurface();
+ } else {
+ doZoomIn(nr);
+ objSurface = _objList[nr]->_zoomSurface;
+ }
+ } else if ((_objList[nr]->_flags & 0x4000)) {
+ _objList[nr]->_zoomTime--;
+ if (!_objList[nr]->_zoomTime) {
+ freeZoomObject(nr);
+ _objList[nr]->_flags &= 0xBFFF;
+ objSurface = _objList[nr]->getSurface();
+ } else {
+ doZoomOut(nr);
+ objSurface = _objList[nr]->_zoomSurface;
+ }
+ } else {
+ objSurface = _objList[nr]->getSurface();
+ }
+
+ if (objSurface != nullptr) {
+ if (spriteCheck(objSurface->w, objSurface->h, _objList[nr]->_x, _objList[nr]->_y)) {
+ int destX = _objList[nr]->_x - _picWindowX;
+ int destY = _objList[nr]->_y - _picWindowY;
+ DrawNode newDrawNode;
+ newDrawNode.posX = destX;
+ newDrawNode.posY = destY;
+ newDrawNode.posZ = _objList[nr]->_z;
+ newDrawNode.width = 0;
+ newDrawNode.height = 0;
+ newDrawNode.s = objSurface;
+ newDrawNode.originalRoomSurface = nullptr;
+ if ((_objList[nr]->_flags & 0x2000)) {
+ newDrawNode.data = nullptr;
+ newDrawNode.drawFunction = &_graph->drawBackSpriteDrawNode;
+ } else {
+ newDrawNode.data = _transTable;
+ if (_flags->getFlagValue(Flags::NOANTIALIAS)) {
+ newDrawNode.drawFunction = &_graph->drawTransparentDrawNode;
+ } else {
+ newDrawNode.drawFunction = &_graph->drawTransparentWithTransDrawNode;
+ }
+ }
+ _drawNodeList.push_back(newDrawNode);
+ }
+
+ if ((_objList[nr]->_flags & 1)) {
+ checkMasks(_objList[nr]->_x, _objList[nr]->_y, objSurface->w, objSurface->h, _objList[nr]->_z);
+ }
+ }
+ }
+ }
+}
+
+void PrinceEngine::showParallax() {
+ if (!_pscrList.empty()) {
+ for (uint i = 0; i < _pscrList.size(); i++) {
+ Graphics::Surface *pscrSurface = _pscrList[i]->getSurface();
+ if (pscrSurface != nullptr) {
+ int x = _pscrList[i]->_x - (_pscrList[i]->_step * _picWindowX / 4);
+ int y = _pscrList[i]->_y;
+ int z = PScr::kPScrZ;
+ if (spriteCheck(pscrSurface->w, pscrSurface->h, x, y)) {
+ showSprite(pscrSurface, x, y, z);
+ }
+ }
+ }
+ }
+}
+
+bool PrinceEngine::compareDrawNodes(DrawNode d1, DrawNode d2) {
+ if (d1.posZ < d2.posZ) {
+ return true;
+ }
+ return false;
+}
+
+void PrinceEngine::runDrawNodes() {
+ Common::sort(_drawNodeList.begin(), _drawNodeList.end(), compareDrawNodes);
+
+ for (uint i = 0; i < _drawNodeList.size(); i++) {
+ (*_drawNodeList[i].drawFunction)(_graph->_frontScreen, &_drawNodeList[i]);
+ }
+ _graph->change();
+}
+
+void PrinceEngine::drawScreen() {
+ if (!_showInventoryFlag || _inventoryBackgroundRemember) {
+ clsMasks();
+
+ _mainHero->showHero();
+ _mainHero->scrollHero();
+ _mainHero->drawHero();
+
+ _secondHero->showHero();
+ _secondHero->_drawX -= _picWindowX;
+ _secondHero->drawHero();
+
+ const Graphics::Surface *roomSurface;
+ if (_locationNr != 50) {
+ roomSurface = _roomBmp->getSurface();
+ } else {
+ roomSurface = _graph->_mapScreen;
+ }
+ Graphics::Surface visiblePart;
+ if (roomSurface) {
+ visiblePart = roomSurface->getSubArea(Common::Rect(_picWindowX, 0, roomSurface->w, roomSurface->h));
+ _graph->draw(_graph->_frontScreen, &visiblePart);
+ }
+
+ showBackAnims();
+
+ showNormAnims();
+
+ playNextFLCFrame();
+
+ showObjects();
+
+ if (roomSurface) {
+ insertMasks(&visiblePart);
+ }
+
+ showParallax();
+
+ runDrawNodes();
+
+ _drawNodeList.clear();
+
+ if (!_inventoryBackgroundRemember && !_dialogFlag) {
+ if (!_optionsFlag) {
+ _selectedMob = checkMob(_graph->_frontScreen, _mobList, true);
+ }
+ showTexts(_graph->_frontScreen);
+ checkOptions();
+ } else {
+ _inventoryBackgroundRemember = false;
+ }
+
+ showPower();
+
+ getDebugger()->onFrame();
+
+ } else {
+ displayInventory();
+ }
+}
+
+void PrinceEngine::blackPalette() {
+ byte *paletteBackup = (byte *)malloc(256 * 3);
+ byte *blackPalette1 = (byte *)malloc(256 * 3);
+
+ int fadeStep = kFadeStep - 1;
+ for (int i = 0; i < kFadeStep; i++) {
+ _system->getPaletteManager()->grabPalette(paletteBackup, 0, 256);
+ for (int j = 0; j < 256; j++) {
+ blackPalette1[3 * j] = paletteBackup[3 * j] * fadeStep / 4;
+ blackPalette1[3 * j + 1] = paletteBackup[3 * j + 1] * fadeStep / 4;
+ blackPalette1[3 * j + 2] = paletteBackup[3 * j + 2] * fadeStep / 4;
+ }
+ fadeStep--;
+ _graph->setPalette(blackPalette1);
+ _system->updateScreen();
+ Common::Event event;
+ Common::EventManager *eventMan = _system->getEventManager();
+ eventMan->pollEvent(event);
+ if (shouldQuit()) {
+ free(paletteBackup);
+ free(blackPalette1);
+ return;
+ }
+ pausePrinceEngine();
+ }
+ free(paletteBackup);
+ free(blackPalette1);
+}
+
+void PrinceEngine::setPalette(const byte *palette) {
+ if (palette != nullptr) {
+ byte *blackPalette_ = (byte *)malloc(256 * 3);
+ int fadeStep = 0;
+ for (int i = 0; i <= kFadeStep; i++) {
+ for (int j = 0; j < 256; j++) {
+ blackPalette_[3 * j] = palette[3 * j] * fadeStep / 4;
+ blackPalette_[3 * j + 1] = palette[3 * j + 1] * fadeStep / 4;
+ blackPalette_[3 * j + 2] = palette[3 * j + 2] * fadeStep / 4;
+ }
+ fadeStep++;
+ _graph->setPalette(blackPalette_);
+ _system->updateScreen();
+ Common::Event event;
+ Common::EventManager *eventMan = _system->getEventManager();
+ eventMan->pollEvent(event);
+ if (shouldQuit()) {
+ _graph->setPalette(palette);
+ free(blackPalette_);
+ return;
+ }
+ pausePrinceEngine();
+ }
+ _graph->setPalette(palette);
+ free(blackPalette_);
+ }
+}
+
+} // End of namespace Prince