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-rw-r--r--engines/prince/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/prince/graphics.cpp b/engines/prince/graphics.cpp
index ad6a2ff85c..f556d81eab 100644
--- a/engines/prince/graphics.cpp
+++ b/engines/prince/graphics.cpp
@@ -194,7 +194,7 @@ void GraphicsMan::drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *d
/**
* Similar to drawTransparentDrawNode but with additional anti-aliasing code for sprite drawing.
* Edge smoothing is based on 256 x 256 table of colors transition.
- * Algorithm is checking if currently drawing pixel is located next to the edge of sprite and if it makes jagged line.
+ * Algorithm is checking if currently drawing pixel is located next to the edge of sprite and if it makes jagged line.
* If it does then this pixel is set with color from transition table calculated of original background pixel color
* and sprite's edge pixel color.
*/